I have been beaten hard by Tempo Mage on ALL my last games as Cubelock. I know that Cubelocks suffer a lot againts these decks. But what is the best strategy against them? What to keep, etc. Even though the win rate ra not high I hope I can still stand a chance against them and not auto-lose ALL my games by turn 6.
Avoid overtapping on your hero power. Probably you should run weapon removal to counter Aluneth. It's a really hard MU, because that deck seems to be built around Warlock in general - Polymorph, Explosive Runes etc. Playing around Mage secrets is also tricky, as you'll either suck up too much damage, or waste important minions.
It's like Odd Paladin vs Quest Warrior - pray you'll draw better.
I play a lot of tempo mage lately *ducks under flying tomatoes*, and yeah, it's a pretty easy matchup, especially since you can't heal so much any more. I still prefer to just call it burn mage, because it's not a true tempo deck in my opinion haha.
If you can kill their early Mana Wyrm and/or Sorcerer's Apprentice, you're chance of winning does definitely go up. You could use Doomsayer to help with this. If you can make it to turn 6+ with 20 health somehow, it can be very hard for a mage to successfully burn you down.
If I think of anything else I'll try to let you know. Burn mages aren't too popular though, so you might have to just accept the loss, while winning the other matchups haha.
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Twitch name: Anatak15 NA Legend Season 48, 49, 52, 53, 54, 74
Avoid overtapping on your hero power. Probably you should run weapon removal to counter Aluneth. It's a really hard MU, because that deck seems to be built around Warlock in general - Polymorph, Explosive Runes etc. Playing around Mage secrets is also tricky, as you'll either suck up too much damage, or waste important minions.
It's like Odd Paladin vs Quest Warrior - pray you'll draw better.
Dunno how good it is to stick an ooze just for them. If cubelocks are a frequent MU, weapon removal would feel beneficial. I personally run an ooze in my control warlock deck, mostly to counter cubelocks but I almost never find it, when I need to destroy Aluneth. The mage player doesn't let me dig deep in my deck.
If you can kill their early Mana Wyrm and/or Sorcerer's Apprentice, you're chance of winning does definitely go up. You could use Doomsayer to help with this. If you can make it to turn 6+ with 20 health somehow, it can be very hard for a mage to successfully burn you down.
Though it really depends on how well both of you draw. If the mage finds their weapon sooner, then RIP.
I would say the key is to lock down the manaworm and then u need to kill them fast, so make the best tempo play every turn, dont care about doom gaurd discarding cards, u need to end it quick.
Mhm, since Aluneth will kill you sooner or later - you don't have time to goof around.
_____________________________________________________________________________________________________ Dunno how you built your deck, but in my versions I include a lot of cheap anti-aggro tools. Doomsayers, beetles and tar creepers/lone champions will fit well. Silence also works well against the mana wyrms (and versus other decks). But this are all some stuff, which are common knowledge imho. The truth is there isn't much you can do, if the mage player counters your early game too much. You can play a taunt, which will soak some Explosive Runes damage, but this will lead you to wide open to the attacks of Mana Wyrm. And there is also the possibility, when you can't sacrifice a spell to Counterspell and you are obligated to pass a turn and take even more damage.
So imho - include cheap stuff, mulligan for them hard (especially doomsayer) every time you see a mage (always prepare for the worst MU), keep your health as high as possible (avoid tapping) and find the right moment to play the skull/a lackey in order to gain tempo. Nothing more to say - a bad MU stays a bad MU.
Hello,
I have been beaten hard by Tempo Mage on ALL my last games as Cubelock. I know that Cubelocks suffer a lot againts these decks. But what is the best strategy against them? What to keep, etc. Even though the win rate ra not high I hope I can still stand a chance against them and not auto-lose ALL my games by turn 6.
Best
Avoid overtapping on your hero power. Probably you should run weapon removal to counter Aluneth. It's a really hard MU, because that deck seems to be built around Warlock in general - Polymorph, Explosive Runes etc. Playing around Mage secrets is also tricky, as you'll either suck up too much damage, or waste important minions.
It's like Odd Paladin vs Quest Warrior - pray you'll draw better.
I've no clue what I'm doing...
I play a lot of tempo mage lately *ducks under flying tomatoes*, and yeah, it's a pretty easy matchup, especially since you can't heal so much any more. I still prefer to just call it burn mage, because it's not a true tempo deck in my opinion haha.
If you can kill their early Mana Wyrm and/or Sorcerer's Apprentice, you're chance of winning does definitely go up. You could use Doomsayer to help with this. If you can make it to turn 6+ with 20 health somehow, it can be very hard for a mage to successfully burn you down.
If I think of anything else I'll try to let you know. Burn mages aren't too popular though, so you might have to just accept the loss, while winning the other matchups haha.
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74
Hello,
Thank you both for your comments, I think it is very useful information.
I am currently at range 15 or so and I face a lot of them. Of couse, when I change the deck I do not find them anymore...
Best
Don't want to let you down but your question sounds like rock asking how can beat paper...
Warlock player here - yeah, be ready to accept the defeat. I will quote some people, who made a very good point:
Dunno how good it is to stick an ooze just for them. If cubelocks are a frequent MU, weapon removal would feel beneficial. I personally run an ooze in my control warlock deck, mostly to counter cubelocks but I almost never find it, when I need to destroy Aluneth. The mage player doesn't let me dig deep in my deck.
Though it really depends on how well both of you draw. If the mage finds their weapon sooner, then RIP.
Mhm, since Aluneth will kill you sooner or later - you don't have time to goof around.
_____________________________________________________________________________________________________
Dunno how you built your deck, but in my versions I include a lot of cheap anti-aggro tools. Doomsayers, beetles and tar creepers/lone champions will fit well. Silence also works well against the mana wyrms (and versus other decks). But this are all some stuff, which are common knowledge imho. The truth is there isn't much you can do, if the mage player counters your early game too much. You can play a taunt, which will soak some Explosive Runes damage, but this will lead you to wide open to the attacks of Mana Wyrm. And there is also the possibility, when you can't sacrifice a spell to Counterspell and you are obligated to pass a turn and take even more damage.
So imho - include cheap stuff, mulligan for them hard (especially doomsayer) every time you see a mage (always prepare for the worst MU), keep your health as high as possible (avoid tapping) and find the right moment to play the skull/a lackey in order to gain tempo. Nothing more to say - a bad MU stays a bad MU.
your heal cards are the best in the deck, dont get them countered.