So it's basically a worse version of Reno Jackson. Reno Jackson can heal yourself fully no matter the circumstance, and is 6 mana neutral. This card is a conditional Reno, meaning it can only give you life support at half health and up, and is 7 mana. It's a cool idea, but I think it can be a bit better than that.
well the stats are better than renos and this card would stay in rota longer. basically it is a 1 mana heal for the stats, which could likely heal for 10 or 12 on turn 7 vs some aggro
I believe Blizz wants to push Warlock further with using spells, especially with MSG. Since Wilfred Fizzlebang and Cho'gall didn't work, they will make another legendary to accommodate them.
Maybe something like: 6 mana 4/4: Discover 2-3 spells / potions that cost (2-3) less.
I think you're not far behind, my guess is it'll be a Reno effect with another form of survivability; if your deck contains no duplicates, destroy a minion on a Demon with midrange stats in order to give us a Big Game Hunter replacement and a more cost efficient, tempo orriented removal option than Siphon Soul. At least that seems to be the theme judging from our 7 drop, imagine a 5 mana, 6/5 demon with that text and it's a great alternative to Big Game Hunter being utter shit. The Mage legendary also adds some credence to these added survivability ideas, because casting a free spell or free body depending on how you look at it is basically a survivability mechanic in a deck that doesn't have the consistency to play offensively.
Damn the priest legendary is nice, watch locks get some garbage that is like, "no duplicates wipe the board including this card" could totally see it :(
I think it will be a 5 drop 5/5 battlecry if your deck has no duplicates create a custom potion... due to the demon enslaving a gnome that might be an alchemist idk... but we wont see it unless we vote guyssss gadgetzan.com
If you have no duplicates in your deck, the damage your hero takes on your turns from now on applied to enemy hero instead. Not sure about stats/manacost.
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Hey Guys, i thought if Kabals Theme is renoesque, i design a new legendary. Show your designs here.
So it's basically a worse version of Reno Jackson. Reno Jackson can heal yourself fully no matter the circumstance, and is 6 mana neutral. This card is a conditional Reno, meaning it can only give you life support at half health and up, and is 7 mana. It's a cool idea, but I think it can be a bit better than that.
Maybe just give them reno xD Make it a class card.
well the stats are better than renos and this card would stay in rota longer. basically it is a 1 mana heal for the stats, which could likely heal for 10 or 12 on turn 7 vs some aggro
You could run both reno and this guy and it would be pretty viable. Renolock doesn't only run Reno as a heal.
I believe Blizz wants to push Warlock further with using spells, especially with MSG. Since Wilfred Fizzlebang and Cho'gall didn't work, they will make another legendary to accommodate them.
Maybe something like: 6 mana 4/4: Discover 2-3 spells / potions that cost (2-3) less.
I think you're not far behind, my guess is it'll be a Reno effect with another form of survivability; if your deck contains no duplicates, destroy a minion on a Demon with midrange stats in order to give us a Big Game Hunter replacement and a more cost efficient, tempo orriented removal option than Siphon Soul. At least that seems to be the theme judging from our 7 drop, imagine a 5 mana, 6/5 demon with that text and it's a great alternative to Big Game Hunter being utter shit. The Mage legendary also adds some credence to these added survivability ideas, because casting a free spell or free body depending on how you look at it is basically a survivability mechanic in a deck that doesn't have the consistency to play offensively.
It will be a witch doctor probably to support renolock.
5 mana 4/5: "If your deck has no duplicates, choose a minion and any damage your hero takes is applied to that minion instead."
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
If your deck has no duplicates, any damage your hero takes during your turn is also applied to the enemy hero.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Damn the priest legendary is nice, watch locks get some garbage that is like, "no duplicates wipe the board including this card" could totally see it :(
I'd like to see warlocks getting some kind of armor working only on their turn, to prevent damage from their own hero power, spells and effects.
The art depicts a demon that had enslaved a warlock.
Do what you will with that info.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
"If your deck has no duplicates, deal 10 damage to all characters" Kappa
2 mana 1/1 - Summon 6 Demons that all have charge and deal 10 damage to your hero.
I think it will be a 5 drop 5/5 battlecry if your deck has no duplicates create a custom potion... due to the demon enslaving a gnome that might be an alchemist idk... but we wont see it unless we vote guyssss gadgetzan.com
1 mana 30/30 Battlecry: If your deck has no duplicates, deal 30 damage to your hero and give this minion charge.
Edit. Forgot dreadsteed.
I think it will be a Malganis recycle + powercreep somehow.
7 mana 4/8 "your hero and all friendly demons are immune"
If you have no duplicates in your deck, the damage your hero takes on your turns from now on applied to enemy hero instead. Not sure about stats/manacost.