With the release of GvG I've attempted multiple Shaman decks, but where they once seemed to have a niche in the midrange deck type, they now seem to be simply versions of what every other class is doing, with Totemic Call being a worse hero power. Warriors are ruling control at the moment, Priests have insane tech plays, Paladin and Mage both seem to be able to flood boards and make very valuable trades.
I'm curious about where Shamans perform best now, if indeed they do anywhere at all. Is there a viable reason for picking the Shaman class if theoretically you have all of the cards available for any top playing decklist currently out?
I hope this doesn't sound like complaining, I'm merely looking for honest opinions on the subject, and wondering if it's time to retire my Shaman ladder climbs for a while.
Are Shaman control decks more draw dependant than Warriors though? With the Warrior hero power granting armor, and working along with things like Shield Slam, I feel like it gives them more time to save powerful clearing cards and combos. Whereas Shamans have only a few ways to heal themselves while pacing out the match, a hero power that is painfully random, and all while having to deal with the overload mechanic. I feel like bad draws with a Shaman end games, while bad draws with a Warrior can be dealt with by just armoring up and waiting it out.
You do realize that Shaman obliterates Control Warrior right? There are tons of decks out there, too tired to link them right now.
I'm curious what mechanics play into this, I haven't played a large amount of Warriors with my Shaman decks, but with my control Warrior I have played plenty of Shamans and never had trouble with them. Granted I am currently playing around rank 15 or so, this information might be completely different at higher levels of play. It just seems that on paper a control Warrior outperforms a control Shaman in essentially ever matchup.
That's not to say that perhaps there are decks Shamans have specifically designed to beat control decks, but I assume those decks have very poor matchups against aggro, which is very popular right now, while a Warrior control deck can handle both.
wow. if you are designing a deck that specifically wins against one particular type of deck. you are doing it wrong.
Well I was responding to someone who said Shaman beat Warrior without any information as to how they do this, I wasn't sure if he was implying you can build a deck that specifically beats Warrior, or if Shaman decks are better than Warriors overall (which I'm almost positive is not the case).
I have been playing control shaman since i start to play, (like 6 month ago). Im currently rank 4 with my deck, and the easiest matchup by far for me its against warriors. I have like 90% winrate. Now with the antique healbot i feel like my deck is so good
Shaman still has better burst than most classes (or maybe all) with Lightning Bolt, Crackle, Rockbiter, Flametongue, Doomhammer, etc. Card draw still atrocious though.
Midrange Shaman with Powermace/some mechs seems just fine.
Shaman wrecks control warrior. You out tempo their removal, and you can handle all there big threats. It's not a 100% hard counter, but I'd say it's 70/30 in the shamans favor.
Whirling Zap-o-matic can do a lot of damage if your opponent can't deal with it.
With the huge amount of low mana cost minions that are highly effective for all classes though, what are the chances they don't have a spell, minion, combo card, or weapon to deal with a 2 hp minion? I haven't tried it myself so I'll have to throw it into a couple decks and see if it adds pressure to the early game.
Shaman still has better burst than most classes (or maybe all) with Lightning Bolt, Crackle, Rockbiter, Flametongue, Doomhammer, etc. Card draw still atrocious though.
Midrange Shaman with Powermace/some mechs seems just fine.
Perhaps it's just a streak of bad draws for me so far, it seems that a lot of people agree that Shamans still maintain a strong presence against the usual meta decks, so I'll just keep trying!
I find Shaman to be pretty decent. You have cheap answers for everything - Lightning Bolt/Earth Shock/Lightning Storm/Spirit Wolves for aggro, Hexes for control, and burst damage to screw up your opponent's plans and come from behind to take the game.
The only drawback is that it is too reliant on card draw, combos and RNG, because you need a confluence of multiple factors to achieve lethal (usually a combination of Windfury/Rockbiter/Bloodlust/Spell Damage).
I find Shaman to be pretty decent. You have cheap answers for everything - Lightning Bolt/Earth Shock/Lightning Storm/Spirit Wolves for aggro, Hexes for control, and burst damage to screw up your opponent's plans and come from behind to take the game.
The only drawback is that it is too reliant on card draw, combos and RNG, because you need a confluence of multiple factors to achieve lethal (usually a combination of Windfury/Rockbiter/Bloodlust/Spell Damage).
This has been largely my experience, I'm starting to feel like before GvG I just accepted the huge reliance on RNG and card draw as "Shamanisms". Now with the release of GvG I'm just seeing a lot of classes get these huge boosts and makeovers to their playstyles and Shamans are just kinda... still Shamans. With them having something like 22 necessary cards that all depend on each other, it doesn't leave a lot of room in the remaining deck to toy with new ideas, and perhaps it just seems stale to me now.
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With the release of GvG I've attempted multiple Shaman decks, but where they once seemed to have a niche in the midrange deck type, they now seem to be simply versions of what every other class is doing, with Totemic Call being a worse hero power. Warriors are ruling control at the moment, Priests have insane tech plays, Paladin and Mage both seem to be able to flood boards and make very valuable trades.
I'm curious about where Shamans perform best now, if indeed they do anywhere at all. Is there a viable reason for picking the Shaman class if theoretically you have all of the cards available for any top playing decklist currently out?
I hope this doesn't sound like complaining, I'm merely looking for honest opinions on the subject, and wondering if it's time to retire my Shaman ladder climbs for a while.
Well Blizzard wants you to make a Shamurloc deck
Shaman control with some burst I.E. Bloodlust and Doomhammer - Rockbiter Weapon combo does fairly well, especially against warrior.
This is statement is false.
Are Shaman control decks more draw dependant than Warriors though? With the Warrior hero power granting armor, and working along with things like Shield Slam, I feel like it gives them more time to save powerful clearing cards and combos. Whereas Shamans have only a few ways to heal themselves while pacing out the match, a hero power that is painfully random, and all while having to deal with the overload mechanic. I feel like bad draws with a Shaman end games, while bad draws with a Warrior can be dealt with by just armoring up and waiting it out.
Deathrattle shaman is still viable.
You do realize that Shaman obliterates Control Warrior right? There are tons of decks out there, too tired to link them right now.
Short answer: no.
Long answer: nah.
I'm curious what mechanics play into this, I haven't played a large amount of Warriors with my Shaman decks, but with my control Warrior I have played plenty of Shamans and never had trouble with them. Granted I am currently playing around rank 15 or so, this information might be completely different at higher levels of play. It just seems that on paper a control Warrior outperforms a control Shaman in essentially ever matchup.
That's not to say that perhaps there are decks Shamans have specifically designed to beat control decks, but I assume those decks have very poor matchups against aggro, which is very popular right now, while a Warrior control deck can handle both.
wow. if you are designing a deck that specifically wins against one particular type of deck. you are doing it wrong.
There was a time when there where people made decks to completely kill hunter
Well I was responding to someone who said Shaman beat Warrior without any information as to how they do this, I wasn't sure if he was implying you can build a deck that specifically beats Warrior, or if Shaman decks are better than Warriors overall (which I'm almost positive is not the case).
I have been playing control shaman since i start to play, (like 6 month ago). Im currently rank 4 with my deck, and the easiest matchup by far for me its against warriors. I have like 90% winrate. Now with the antique healbot i feel like my deck is so good
yeah, i don't know. CW is not that common at my rank :P
Burst shaman got even better with GvG with Crackle and Whirling Zap-o-matic
Whirling Zap-o-matic can do a lot of damage if your opponent can't deal with it.
Shaman still has better burst than most classes (or maybe all) with Lightning Bolt, Crackle, Rockbiter, Flametongue, Doomhammer, etc. Card draw still atrocious though.
Midrange Shaman with Powermace/some mechs seems just fine.
Shaman wrecks control warrior. You out tempo their removal, and you can handle all there big threats. It's not a 100% hard counter, but I'd say it's 70/30 in the shamans favor.
With the huge amount of low mana cost minions that are highly effective for all classes though, what are the chances they don't have a spell, minion, combo card, or weapon to deal with a 2 hp minion? I haven't tried it myself so I'll have to throw it into a couple decks and see if it adds pressure to the early game.
Perhaps it's just a streak of bad draws for me so far, it seems that a lot of people agree that Shamans still maintain a strong presence against the usual meta decks, so I'll just keep trying!
I find Shaman to be pretty decent. You have cheap answers for everything - Lightning Bolt/Earth Shock/Lightning Storm/Spirit Wolves for aggro, Hexes for control, and burst damage to screw up your opponent's plans and come from behind to take the game.
The only drawback is that it is too reliant on card draw, combos and RNG, because you need a confluence of multiple factors to achieve lethal (usually a combination of Windfury/Rockbiter/Bloodlust/Spell Damage).
This has been largely my experience, I'm starting to feel like before GvG I just accepted the huge reliance on RNG and card draw as "Shamanisms". Now with the release of GvG I'm just seeing a lot of classes get these huge boosts and makeovers to their playstyles and Shamans are just kinda... still Shamans. With them having something like 22 necessary cards that all depend on each other, it doesn't leave a lot of room in the remaining deck to toy with new ideas, and perhaps it just seems stale to me now.