Another thing I've found with playing shaman compared to other classes is that I feel that getting the mulligan correct on shaman is much more important than other classes. This may just be a vibe, but due to the overload factor, it's super imporant to get off to a good start, whether with the proper removals, or building your board, it's easy to snowball out of control.
I think so, Shaman got a lot of upgrades, Crackle is better than Lightning Bolt, Powermace is better than Spirit Wolves, Annoy'o Tron is better than Haunted Creeper with Powermace, Harvest Golem is better than Unbound Elemental with Powermace, Neptulon is an excellent anti-control card and over all the deck performs better than it did before with a better curve relative to Overload. Meanwhile Priest got Vol'Jin, which is terrible in the Shaman match up, Lightbomb, which is terrible in the match up and people have been cutting Loatheb since Miracles was nerfed.
Biggest pain in the ass now is Mage with Exploding Sheep, mainly Echoing Giants.
I've been having trouble all day trying to put together a decent shaman. They just feel sub-par compared to other classes at the moment, at least to me they do. If I wanted to play control I'd just go use a better class, Deathrattle, Mech, and mixed midrange lists seem to be the outs...but they feel tricky to piece together just right.
I think so, Shaman got a lot of upgrades, Crackle is better than Lightning Bolt, Powermace is better than Spirit Wolves, Annoy'o Tron is better than Haunted Creeper with Powermace, Harvest Golem is better than Unbound Elemental with Powermace, Neptulon is an excellent anti-control card and over all the deck performs better than it did before with a better curve relative to Overload. Meanwhile Priest got Vol'Jin, which is terrible in the Shaman match up, Lightbomb, which is terrible in the match up and people have been cutting Loatheb since Miracles was nerfed.
Biggest pain in the ass now is Mage with Exploding Sheep, mainly Echoing Giants.
This post combined with browsing through like 15 decks has actually helped me assemble a really well working Shaman deck so far. I'm really enjoying midrange play with some of the newer cards. Thank you!
Are Shaman control decks more draw dependant than Warriors though? With the Warrior hero power granting armor, and working along with things like Shield Slam, I feel like it gives them more time to save powerful clearing cards and combos. Whereas Shamans have only a few ways to heal themselves while pacing out the match, a hero power that is painfully random, and all while having to deal with the overload mechanic. I feel like bad draws with a Shaman end games, while bad draws with a Warrior can be dealt with by just armoring up and waiting it out.
If you play it slow, you can get most warriors to brawl with just totems in fear of bloodlust it also helps that most minions aren't that huge so shieldslam and execute can't get much value. I know it sounds unlikely, but my win rate is around 70 percent.
almost all warriors run one brawl. some warriors run none.
Any good warrior control deck runs at-least one. Anyway that was just an example, like using both fiery war axe charges on totems then dropping feral spirit. It's all about making them use removal at bad times, they can't afford to take 20+ damage from a lucky bloodlust just because they left up a few totems. Mind games and paticents is the best way to destroy a warrior.
The Power Mace is a really good card in many matches. It makes many of the cheaper mechs a real threat and clears the board so they aren't simply traded out. It is essentially a face deck like hunter. One or two rounds of Zap-O-Matic is simply more damage than most decks can handle early game. Hunter and priest have to focus on keeping the board under control and can't keep their life high enough to avoid a finisher from the direct damage spells of which there is a large supply. The big weakness is a slow start or multiple large early taunts.
This deck taught me how to use Power Mace effectively. There is a bit of an art to it but its really a great weapon.
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I don't even understand the context behind OPs question, why wouldn't Shaman be viable? It's always been a solid class, remains solid and will never not be solid. Cheap removals, token hero power, burst damage, cheap silences... what more could you even want?
I don't even understand the context behind OPs question, why wouldn't Shaman be viable? It's always been a solid class, remains solid and will never not be solid. Cheap removals, token hero power, burst damage, cheap silences... what more could you even want?
what kind of retarded statement is that? "and will never not be solid?" you have no idea. Rogue is no longer viable thanks to multiple nerfs by blizz. Why the fuck do they nerf stuff when they can buff other stuff? ohh, because it's the easiest thing to do. fucking retardation.
Rogue no longer viable? Go watch Dog almost sweep Kolento with his new take on Miracle.
So, what do you guys mean by saying shaman is or isn't viable? Is it like 50.1% win rate on rank 5, or 75% on high legend, or what?
In any case it really boils down to anecdotal proofs and I guess we have some, I'm rank 4 with pre-GvG seagiant build after all, and Huma who is obviously a more experienced player claims to reach legend with post-GvG build. It's quite enough, isn't it?
So, what do you guys mean by saying shaman is or isn't viable? Is it like 50.1% win rate on rank 5, or 75% on high legend, or what?
In any case it really boils down to anecdotal proofs and I guess we have some, I'm rank 4 with pre-GvG seagiant build after all, and Huma who is obviously a more experienced player claims to reach legend with post-GvG build. It's quite enough, isn't it?
The question pertains to whether or not the Shaman class has functions that perform at or better than other classes, making it a class worth building a deck around, as opposed to another class. The general consensus seems to be that they perform well, they just don't do anything too amazing which makes other classes seem more appealing. I've been having decent luck with midrange since this post, but in general I seem to have much better win rates with Warrior, Warlock, and Mage currently.
Depends on what you mean by "viable." I used to get my deathrattle Shaman deck to Rank 6 or 7 pretty regular. Now it fades out around 10. I don't personally consider this a "viable" deck, because I can get others much higher on the ladder.
Personally, I thought that Shaman was barely viable before and barely viable now, but only if you really know how to play it.
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Another thing I've found with playing shaman compared to other classes is that I feel that getting the mulligan correct on shaman is much more important than other classes. This may just be a vibe, but due to the overload factor, it's super imporant to get off to a good start, whether with the proper removals, or building your board, it's easy to snowball out of control.
Interesting statement Sparco. But without flametongue how do shamans trade efficiently?
Zombie chow is not guaranteed to be in your starting hand and with the increase in 2/3 minions it doesn't really trade well either.
"Not every hard-working person is successful. But every successful person is hard-working."
I think so, Shaman got a lot of upgrades, Crackle is better than Lightning Bolt, Powermace is better than Spirit Wolves, Annoy'o Tron is better than Haunted Creeper with Powermace, Harvest Golem is better than Unbound Elemental with Powermace, Neptulon is an excellent anti-control card and over all the deck performs better than it did before with a better curve relative to Overload. Meanwhile Priest got Vol'Jin, which is terrible in the Shaman match up, Lightbomb, which is terrible in the match up and people have been cutting Loatheb since Miracles was nerfed.
Biggest pain in the ass now is Mage with Exploding Sheep, mainly Echoing Giants.
I've been having trouble all day trying to put together a decent shaman. They just feel sub-par compared to other classes at the moment, at least to me they do. If I wanted to play control I'd just go use a better class, Deathrattle, Mech, and mixed midrange lists seem to be the outs...but they feel tricky to piece together just right.
Shaman have too many random spells. It does well against control because it has time to draw enough efficient spells.
This post combined with browsing through like 15 decks has actually helped me assemble a really well working Shaman deck so far. I'm really enjoying midrange play with some of the newer cards. Thank you!
If you play it slow, you can get most warriors to brawl with just totems in fear of bloodlust it also helps that most minions aren't that huge so shieldslam and execute can't get much value. I know it sounds unlikely, but my win rate is around 70 percent.
This is statement is false.
almost all warriors run one brawl. some warriors run none.
Any good warrior control deck runs at-least one. Anyway that was just an example, like using both fiery war axe charges on totems then dropping feral spirit. It's all about making them use removal at bad times, they can't afford to take 20+ damage from a lucky bloodlust just because they left up a few totems. Mind games and paticents is the best way to destroy a warrior.
This is statement is false.
I'm having the most luck with this deck so far this season.
The Power Mace is a really good card in many matches. It makes many of the cheaper mechs a real threat and clears the board so they aren't simply traded out. It is essentially a face deck like hunter. One or two rounds of Zap-O-Matic is simply more damage than most decks can handle early game. Hunter and priest have to focus on keeping the board under control and can't keep their life high enough to avoid a finisher from the direct damage spells of which there is a large supply. The big weakness is a slow start or multiple large early taunts.
This deck taught me how to use Power Mace effectively. There is a bit of an art to it but its really a great weapon.
Check out my gaming blog: Downy Owlbear Designs and download free P&P games.
Or argue with me about games on Qallout, the video debate site.
Made a Shaman midrange deck myself last week, made it to the top 20 Legend within 20 games with only 2 losses.
Its just that Shaman isnt as obvious to build as other classes, but its still one of the strongest classes in the game.
i'll post a guide about my list later, I am on vacations right now so I am not even playing the game.
Happy holidays everyone!
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not true at all. warrior god ran none until just recently because of mech mage...
I don't even understand the context behind OPs question, why wouldn't Shaman be viable? It's always been a solid class, remains solid and will never not be solid. Cheap removals, token hero power, burst damage, cheap silences... what more could you even want?
Rogue no longer viable? Go watch Dog almost sweep Kolento with his new take on Miracle.
hahahahahaha. Play shaman. please.
So, what do you guys mean by saying shaman is or isn't viable? Is it like 50.1% win rate on rank 5, or 75% on high legend, or what?
In any case it really boils down to anecdotal proofs and I guess we have some, I'm rank 4 with pre-GvG seagiant build after all, and Huma who is obviously a more experienced player claims to reach legend with post-GvG build. It's quite enough, isn't it?
What? Shaman is an entire class, of course some type of shaman is viable
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this entire thread is so full of lol that I got a "warning" for one of my posts. can't wait to create a new account because of the butthurt police. :)
The question pertains to whether or not the Shaman class has functions that perform at or better than other classes, making it a class worth building a deck around, as opposed to another class. The general consensus seems to be that they perform well, they just don't do anything too amazing which makes other classes seem more appealing. I've been having decent luck with midrange since this post, but in general I seem to have much better win rates with Warrior, Warlock, and Mage currently.
Depends on what you mean by "viable." I used to get my deathrattle Shaman deck to Rank 6 or 7 pretty regular. Now it fades out around 10. I don't personally consider this a "viable" deck, because I can get others much higher on the ladder.
Personally, I thought that Shaman was barely viable before and barely viable now, but only if you really know how to play it.