One word added: random “enemy” targets. It would viable then. I got this damn weapon as my freebie, so I was greatly disappointed. A simple change would make this awesome. The randomness is fitting for Shaman, but at 8 mana it should at least not potentially kill your board.
Change it to: "After your hero attacks, Discover a spell with no targets, then cast it."
I remember it being mentioned on the stream when the card was revealed that Shaman have a lot of spells with no targets needed and those were the spells a player should look for when using The Runespear. If that's the case, why not just limit the card pool to just those cards.
It could also be: "After your hero attacks, Discover a spell and add it to your hand. It costs (0)."
A much more flexible option. You could search for removal or lethal right away or save the cards for later when you need them.
Discover a spell YOU HAVE CASTED THIS GAME. Then u could discover some aoe, hex, healing rain, even evolve. Would be still underwhelming, but more playable than now.
They could start with a really minor change: allow you to choose "none of the above".
There's a fairly decent chance each time that you're given three options that are either 100% detrimental to your own board (like Volcano) or have a high likelihood of hurting you (any single target damage spell). The reward isn't great enough with the current pool of Shaman spells, so taking the risk out of it seems like the least they could do.
It's kind of ridiculous to talk about the relative power or fairness of The Runespear in a meta that has no strong Shaman decks. Shaman needs a lot more power across the board to be competitive, and The Runespear isn't intended to be the centerpiece of any deck, so changing it won't drive Shaman forward.
Maybe the player should be able to choose between these four options. 1. Only enemies 2. Only friendly 3. All targets 4. No targets. And no overload, because the wespon itself cost about 4,5 mana more.
you guys keep poopooing this thing, but I can imagine a metas in which this becomes a decent card. maybe it will always be crap, but we just cant be certain of that ATM
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What change would be needed to make this card viable?
Lower mana cost or remove the random factor
More like the Poospear.
Cast a random positive buff on your random targets
One word added: random “enemy” targets. It would viable then. I got this damn weapon as my freebie, so I was greatly disappointed. A simple change would make this awesome. The randomness is fitting for Shaman, but at 8 mana it should at least not potentially kill your board.
Thats my 2 cents.
Mana cost lowered to 4 and keep random targets, or lower the cost to 6 and remove the randomness of targets
Change it to: "After your hero attacks, Discover a spell with no targets, then cast it."
I remember it being mentioned on the stream when the card was revealed that Shaman have a lot of spells with no targets needed and those were the spells a player should look for when using The Runespear. If that's the case, why not just limit the card pool to just those cards.
It could also be: "After your hero attacks, Discover a spell and add it to your hand. It costs (0)."
A much more flexible option. You could search for removal or lethal right away or save the cards for later when you need them.
Discover a spell YOU HAVE CASTED THIS GAME. Then u could discover some aoe, hex, healing rain, even evolve. Would be still underwhelming, but more playable than now.
Pretty simple - remove the random target thing.
give it to mage
Why 8 manas? I never get this part...
Almost all shaman spells have targets and overloads, why make an expensive weapon to cast them for "free" (overload kill this part) and random?
For 5 manas I don't put this thing in my deck, you can get how bad it is? Name another card in game you don't play if cost 3 manas less...
This crap will be my first dust after I decide don't get packs for this expansion.
The worst card in this game history for sure.
They could start with a really minor change: allow you to choose "none of the above".
There's a fairly decent chance each time that you're given three options that are either 100% detrimental to your own board (like Volcano) or have a high likelihood of hurting you (any single target damage spell). The reward isn't great enough with the current pool of Shaman spells, so taking the risk out of it seems like the least they could do.
Just let you choose the target. And maybe lower a little the cost (6?) and THEN it would be a nice tool.
It's kind of ridiculous to talk about the relative power or fairness of The Runespear in a meta that has no strong Shaman decks. Shaman needs a lot more power across the board to be competitive, and The Runespear isn't intended to be the centerpiece of any deck, so changing it won't drive Shaman forward.
Maybe the player should be able to choose between these four options. 1. Only enemies 2. Only friendly 3. All targets 4. No targets. And no overload, because the wespon itself cost about 4,5 mana more.
you guys keep poopooing this thing, but I can imagine a metas in which this becomes a decent card. maybe it will always be crap, but we just cant be certain of that ATM