Saviors of Uldum Guide
This deck started with the goal to play Sand Drudge with Witch's Cauldron as the taunts generated by team spirit can both protect and generate tons of value. The drudge at 3/3 is very vulnerable so one the first things you want to do is hit it with a buff like Power Word: Shield or Divine Spirit. The deck runs a minor mech theme early with Upgradeable Framebot & Bronze Gatekeeper which can control the board early with Inner Fire or magnetize to protect our key pieces. Seance plays a big role in the deck, your most likely targets are the Sand Drudges or Archmage Vargoth. These two minions are also the most likely targets for another key spell Power Word: Replicate which can take over a game very quickly, especially when cast on Vargoth. One copy of Dead Ringer can be magnetized early and pulls the only other deathrattle in the deck, Zerek, Master Cloner which synergizes with most cards in the deck like Extra Arms. You CAN win with Inner Fire combo but I find it's more fun to ignore that path, play the buffs for tempo and win with crazy things like Bloodlust or Ancestral Spirit on Zerek!
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