This is a deck I tinkered with at the start of the Witchwood and found pretty enjoyable. There aren't a whole lot of RR cards that necessarily fit into the archetype, but I've added the ones I find relevant and I'm having fun with this deck at the moment and would like to try to optimize it before Void Ripper rotates out.
For most of the game it plays like a fair midrange deck as you value trade with high health minions or try to stay out of AOE range against control. The twist is that the Glitter Moth/Void Ripper combo offers a surprising way to leverage a wide board (and generally turn opposing taunt minions into pushovers). While cards like Nightscale Matriarch and Wyrmguard don't appear that threatening at first glance, once you double their HP and swap it, it doesn't take much more to find lethal.
Most of your power turns are T5 and beyond, of course, but there's also the possibility of decent early tempo if you can find Crystallizer and a Happy Ghoul or two within the first couple of turns.
The things I'm still trying to figure out:
1) Tech cards. I'm running a Gluttonous Ooze as there are several matchups where it can be useful. I've included a Chief Inspector because Hunters are a plague right now. I have a couple of Shadow Word: Death copies to deal with the occasional Edwin or Giant (possibly less relevant in this meta). And lastly I'm running a Crowd Roaster because it's a nice tempo swing, we have dragons already, and I just want to play with some of the new cards. Others I've considered but not tested: Archbishop Benedictus for fatigue games (control Warrior in particular).
2) Do I need more removal? Feels bad to play an odd deck and not take advantage of some of Priest's best cards like Mass Hysteria and Psychic Scream, but this deck's goal is board control. If I'm behind at that point and have to spend a full turn on AOE removal, am I ever going to come back? I don't know the answer.
3) To Lyra or not to Lyra? It's a great card and we're likely to benefit from almost anything generated, but we're not exactly brimming with cheap spells. Would you cut something to include it and a couple of other 1-cost spells?
I really enjoy making odd and even decks so it's great to see this one. Looking at your list, I think 2x Injured Blademaster has more synergy as opposed to 2x Ornery Tortoise.
Three pros.
1. Glitter moth doubles it to 14 hp.
2. The 4 point damage battlecry is good for the upgraded hero power.
This is a deck I tinkered with at the start of the Witchwood and found pretty enjoyable. There aren't a whole lot of RR cards that necessarily fit into the archetype, but I've added the ones I find relevant and I'm having fun with this deck at the moment and would like to try to optimize it before Void Ripper rotates out.
For most of the game it plays like a fair midrange deck as you value trade with high health minions or try to stay out of AOE range against control. The twist is that the Glitter Moth/Void Ripper combo offers a surprising way to leverage a wide board (and generally turn opposing taunt minions into pushovers). While cards like Nightscale Matriarch and Wyrmguard don't appear that threatening at first glance, once you double their HP and swap it, it doesn't take much more to find lethal.
Most of your power turns are T5 and beyond, of course, but there's also the possibility of decent early tempo if you can find Crystallizer and a Happy Ghoul or two within the first couple of turns.
The things I'm still trying to figure out:
1) Tech cards. I'm running a Gluttonous Ooze as there are several matchups where it can be useful. I've included a Chief Inspector because Hunters are a plague right now. I have a couple of Shadow Word: Death copies to deal with the occasional Edwin or Giant (possibly less relevant in this meta). And lastly I'm running a Crowd Roaster because it's a nice tempo swing, we have dragons already, and I just want to play with some of the new cards. Others I've considered but not tested: Archbishop Benedictus for fatigue games (control Warrior in particular).
2) Do I need more removal? Feels bad to play an odd deck and not take advantage of some of Priest's best cards like Mass Hysteria and Psychic Scream, but this deck's goal is board control. If I'm behind at that point and have to spend a full turn on AOE removal, am I ever going to come back? I don't know the answer.
3) To Lyra or not to Lyra? It's a great card and we're likely to benefit from almost anything generated, but we're not exactly brimming with cheap spells. Would you cut something to include it and a couple of other 1-cost spells?
I like the dragon oriented list, i will give it a try. However it seems to lack of draw. Acolyte of pain ?
I really enjoy making odd and even decks so it's great to see this one. Looking at your list, I think 2x Injured Blademaster has more synergy as opposed to 2x Ornery Tortoise.
Three pros.
1. Glitter moth doubles it to 14 hp.
2. The 4 point damage battlecry is good for the upgraded hero power.
3. Has Northshire Cleric synergy right out the gate.
Just my thoughts. Keep it up!