Damaged Souls Priest, named after all the self-harming minions in the deck. The last two expansions have given us Witchwood Grizzly & Damaged Stegotron to go along with the original, Injured Blademaster. Only two can be healed after played but they all have one thing in common, great when resurrected. This deck's main goal is to get a huge swing with an upgraded Lesser Diamond Spellstone and then possibly finish with Divine Spirit combo. Lyra the Sunshard & Zerek, Master Cloner give the deck another way to "go off" so we play Topsy Turvy instead of Inner Fire to help Zerek get started at 6-mana. Extra Arms is a bit hard to use early game outside of Radiant Elemental but it helps fuel both Zerek & Spellstone.
I played this a little bit last night, as promised. Matches seemed to go one way or another - either I'd draw the ideal opening hand of Shadow Visions, Blademaster, Servitude, into 5-drop, or I'd draw spells only and have nothing to contest the board, clear the board, or gain life, until turn 5 at the earliest. I never felt like I ran out of spells to juice up the Spellstones....
....so perhaps this would do better with -2x Extra Arms, -1x Auchenai, +2x Spirit Lash, +1x Thalnos?
Extra Arms only seemed good when I had at least 1 Radiant on board.
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Life before death. Strength before weakness. Journey before destination.
Damaged Souls Priest, named after all the self-harming minions in the deck. The last two expansions have given us Witchwood Grizzly & Damaged Stegotron to go along with the original, Injured Blademaster. Only two can be healed after played but they all have one thing in common, great when resurrected. This deck's main goal is to get a huge swing with an upgraded Lesser Diamond Spellstone and then possibly finish with Divine Spirit combo. Lyra the Sunshard & Zerek, Master Cloner give the deck another way to "go off" so we play Topsy Turvy instead of Inner Fire to help Zerek get started at 6-mana. Extra Arms is a bit hard to use early game outside of Radiant Elemental but it helps fuel both Zerek & Spellstone.
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This looks really interesting. I'll give it a try later!
Kaladin's RoS Set Review
Join me at Out of Cards!
I played this a little bit last night, as promised. Matches seemed to go one way or another - either I'd draw the ideal opening hand of Shadow Visions, Blademaster, Servitude, into 5-drop, or I'd draw spells only and have nothing to contest the board, clear the board, or gain life, until turn 5 at the earliest. I never felt like I ran out of spells to juice up the Spellstones....
....so perhaps this would do better with -2x Extra Arms, -1x Auchenai, +2x Spirit Lash, +1x Thalnos?
Extra Arms only seemed good when I had at least 1 Radiant on board.
Kaladin's RoS Set Review
Join me at Out of Cards!