I think it's a solid deck. The deck is pretty difficult to pilot as mentioned before in this thread. It's pretty bad against shaman but it has good matchups against Jade Druid, Control Priest, and some Mage Variants. It's also decent against aggro especially if u play Wild Pyromancer, Potion of Madness, Tar Creeper, and Faceless Shambler.
It is a weird deck, only priest deck able to beat quest rogue before nerf, sometimes you kill your opponent in turn 4 or 5 what is so rare in priest.
But the deck lacks in consistency, not hard to draw a lot of silence effects and don't the minions you want silenced or draw a lot of minions waiting for silence effects doing nothing in board.
I give a 5/10 to the deck, I prefer the control version or, in my case, highlander priest, get rank 5 with the deck.
It is a weird deck, only priest deck able to beat quest rogue before nerf, sometimes you kill your opponent in turn 4 or 5 what is so rare in priest.
But the deck lacks in consistency, not hard to draw a lot of silence effects and don't the minions you want silenced or draw a lot of minions waiting for silence effects doing nothing in board.
I give a 5/10 to the deck, I prefer the control version or, in my case, highlander priest, get rank 5 with the deck.
If there was a priest deck to play on ladder it would probably be a Control Priest Variant. It has better matchups across the board and is a lot more consistent.
This deck is really good but again as everyone said, hard to pilot, against aggro is almost an auto win unless you get a horrible hand, also you have to make sure you use the faceless shamblers correctly, Ideally you would want to have 2 16/16 monsters on board but sometimes you need to play a razor leaf into shambler just so the opponent runs out of steam against your nice taunt. The only really bad match-up is shaman, unless you have one of your big boys on board and can literally OTK next turn with the cards in your hand you pretty much get devolved and rekt. It's still one of the best and most fun decks I played on Un'goro it made it so Priest was my favorite class tied with Shaman.
It's pretty telling that people always ask how good something is instead of how fun it is in a video GAME. To that extent it is very boring to play. It rolls high or goes home. Play overstatted vanilla minions and silence them. Win with divine spirit inner fire. Wow.
This deck (with decent draws as I said) is really good against 2 type of builds, first one is aggro so things like any hunter build, token druid, pirate warrior, murloc paladins that run just one or none equality, any of this decks just run out of steam, even if your shamblers are just 4/8 that is enough for aggro decks to ha e to trade whole boards just to take it down and they are gonna run out of cards really easily and if you get a 4/16 they pretty much just concede as they would have to trade like half of their deck just to get through that one minion. And then against decks that don't have (or don't run at least) hard removal is also pretty nice something like jade druid cries facing this and any kind of priest also, as your "important" minions are 4 attack they can't shadow word you and by the time the can dragonfire you should have big enough minions to not care. Against mage it can be really nice if you have a good starting hand as you can force them to have to get their iceblocks quick or just die. Quest warrior is also favorable as you have bigger taunts than them and they have to sit while doing nothing or loose the board. There are 3 not really favorable match-ups: the worst by far is shaman, you'll just get devolved and hexed 100% of the time so you loose any win condition you manage to get, against more controlly paladins they have 2 equalities and the tarim which ruins your game completely and then against miracle rogue they have sap, and the vilespines which just destroy your dreams. This imo is a solid deck (not top tier but still competitive enough) that in the hands of good players can easily carry you to legend. And as a final advice: always silence your guys on the turn they can attack, if you just play them your opponent is more likely to ignore them so unless you absolutely need the purify card draw or you need to start generating cards with lyra it will always be better to play can't attack minion and spend the rest of your mana on something else and then silencing it next turn, it can be the difference between oh he killed your 4/8 or hey look silence, divine spirit, shadow visions, divine spirit, inner fire and 32 damage to the face to finish the battle.
I've heard it's a pretty good deck.
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see tier lists and look for its place. It's good against certain decks, but loses to the mayority of the tier 1-2 decks
http://www.vicioussyndicate.com/drr/vs-power-rankings-data-reaper-report/
It's about the same as Jade Druid and Taunt Warrior in winrate. But significantly more difficult to pilot.
Awe okay. I hoping it would be a little better.
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Hmm okay. From what other people say it gets beat easily.
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Is it still good in WIld?
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I think it's a solid deck. The deck is pretty difficult to pilot as mentioned before in this thread. It's pretty bad against shaman but it has good matchups against Jade Druid, Control Priest, and some Mage Variants. It's also decent against aggro especially if u play Wild Pyromancer, Potion of Madness, Tar Creeper, and Faceless Shambler.
It is a weird deck, only priest deck able to beat quest rogue before nerf, sometimes you kill your opponent in turn 4 or 5 what is so rare in priest.
But the deck lacks in consistency, not hard to draw a lot of silence effects and don't the minions you want silenced or draw a lot of minions waiting for silence effects doing nothing in board.
I give a 5/10 to the deck, I prefer the control version or, in my case, highlander priest, get rank 5 with the deck.
Hmmm okay hopefully it can have some more good matchups
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The deck is just so hard to master. One of the hardest decks to pilot well imho and I've hit legendary twice with priest.
However, it is so much fun to play. You'll just need to practice tons.
This deck is really good but again as everyone said, hard to pilot, against aggro is almost an auto win unless you get a horrible hand, also you have to make sure you use the faceless shamblers correctly, Ideally you would want to have 2 16/16 monsters on board but sometimes you need to play a razor leaf into shambler just so the opponent runs out of steam against your nice taunt. The only really bad match-up is shaman, unless you have one of your big boys on board and can literally OTK next turn with the cards in your hand you pretty much get devolved and rekt. It's still one of the best and most fun decks I played on Un'goro it made it so Priest was my favorite class tied with Shaman.
What decks do you think it's strongest against? Any name?
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Control Priest, Jade Druid, Dragon Priest,
It's pretty telling that people always ask how good something is instead of how fun it is in a video GAME. To that extent it is very boring to play. It rolls high or goes home. Play overstatted vanilla minions and silence them. Win with divine spirit inner fire. Wow.
This deck (with decent draws as I said) is really good against 2 type of builds, first one is aggro so things like any hunter build, token druid, pirate warrior, murloc paladins that run just one or none equality, any of this decks just run out of steam, even if your shamblers are just 4/8 that is enough for aggro decks to ha e to trade whole boards just to take it down and they are gonna run out of cards really easily and if you get a 4/16 they pretty much just concede as they would have to trade like half of their deck just to get through that one minion. And then against decks that don't have (or don't run at least) hard removal is also pretty nice something like jade druid cries facing this and any kind of priest also, as your "important" minions are 4 attack they can't shadow word you and by the time the can dragonfire you should have big enough minions to not care. Against mage it can be really nice if you have a good starting hand as you can force them to have to get their iceblocks quick or just die. Quest warrior is also favorable as you have bigger taunts than them and they have to sit while doing nothing or loose the board. There are 3 not really favorable match-ups: the worst by far is shaman, you'll just get devolved and hexed 100% of the time so you loose any win condition you manage to get, against more controlly paladins they have 2 equalities and the tarim which ruins your game completely and then against miracle rogue they have sap, and the vilespines which just destroy your dreams. This imo is a solid deck (not top tier but still competitive enough) that in the hands of good players can easily carry you to legend. And as a final advice: always silence your guys on the turn they can attack, if you just play them your opponent is more likely to ignore them so unless you absolutely need the purify card draw or you need to start generating cards with lyra it will always be better to play can't attack minion and spend the rest of your mana on something else and then silencing it next turn, it can be the difference between oh he killed your 4/8 or hey look silence, divine spirit, shadow visions, divine spirit, inner fire and 32 damage to the face to finish the battle.
A lot of food for thought here thanks, man!
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Any day friend, I gotta spread that priest love :)
<3
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