I was trying out the deck made by IgniteQ over on their thread but it wasn't really gelling with me. It could be how I was playing, the level, or just who I was matched up against. Whatever it was, I was finding lots of gaps within the deck (not enough minions, being open to damage way too easily, unable to deal with rushes). So I played around with it and this is my result. I feel confident enough to post a different topic, but go and give them props for getting me started on a priest deck :)
The above is the deck I ended up creating from the core mentioned above. Below is what I changed and my reason why
Removed
2 Norhtshire Clerics - Better card draw through other cards, changed focus of deck from healing to damage
1 Ironbeak Owl - It's a low cost silence, but I could easily opt for one with card draw, so I did
1 Acolyte of Pain - To variable for my tastes, Could be easily removed without triggering.
2 Loot Hoarder - Why this was in here I have no idea. It only draws on attack and even then it could take a while. The 2 damage, while nice, doesn't change the game at all.
2 Mogu'shan Warden - Good taunts, I know, but I found that I wasn't able to effectively keep them buffed/alive as buffing makes them targets for complete kill spells.
1 Holy Nova - Removed only one because I needed some room! It's a good spell, but there were holes to fill up.
1 Inner Fire - Removed only one. I debated doing this but it had to be done. It's nice, but super situational and not always going to work out in your favor.
2 Shadow Madness - Good card, too situational for my tastes. Had to go
1 Thought Steal - Keeping one of these because it helps fill in any gaps you might have.
Added
2 Novice Engineers --> Immediate Card Draw, more health
2 Lightwell --> More versatility than the northshire clerics
2 Gnomish Inventor --> More Card Draw, replaced acolyte of pain and 1 holy nova
2 Sen'jin Shieldmasta --> More attack, more use. Replaced Mogu'shan Warden
2 Faceless Manupulators --> Adds versatility, ability to fill in gaps with opponent minions. Replaced Shadow Mandess.
2 Shadowform --> Completely changes the deck. Able to clear board and do amazing damage.
1 Mass Dispel --> Card Draw. Replaces Ironbeak Owl.
---
Basically I turned the deck into a heavy-hitting damage-based Priest deck. You have enough board control for most minons, although 4-attack minions give you problems until you get Shadowform, you can deal with anything mostly. You can survive rushes better than before, although they are still a problem depending on the situation, and you don't need to worry about card draw. The faceless manipulators help either fill in the gaps by taking opponent minions or simply adding onto what you've managed to play (copying light wells for more healing, or buffed minions before one-hit-kill spell cards can go out).
Overall I'm finding it's working very well, winning 75% of the matches so far. I'll play a lot more and come back with my spreadsheet ASAP. I'm currently, as posting this, Masters 1 star, so let's see what happens!
Good point on the gnomes. I'll probably replace them with Azure now, I forgot they were a thing.
Edit:
I'd love to hear more of a rational for your critiques then was in your post. Why do you value Holy Nova so high, and Shadow Madness? Grizzly might bet less cost but it has less health.
Holy nova is one of the best (if not THE best) AoEs in this game. If you're going for damage, you might want to stick to 2. And also, remove inner fire in favor of holy fire. Currently you dont have many minions who could take full advantage of it anyway...
Holy nova is one of the best (if not THE best) AoEs in this game. If you're going for damage, you might want to stick to 2. And also, remove inner fire in favor of holy fire. Currently you dont have many minions who could take full advantage of it anyway...
Divine Spirits can turn a Lightwell into a 0-20 for 4 mana, if you also have a coin for Inner Fire, you can swing for 20-20 at turn four, very based on luck of course. However, if you can get the 20-20 combo, and get some Mind Blasts in there, you can win pretty fast.
I was trying out the deck made by IgniteQ over on their thread but it wasn't really gelling with me. It could be how I was playing, the level, or just who I was matched up against. Whatever it was, I was finding lots of gaps within the deck (not enough minions, being open to damage way too easily, unable to deal with rushes). So I played around with it and this is my result. I feel confident enough to post a different topic, but go and give them props for getting me started on a priest deck :)
------
The above is the deck I ended up creating from the core mentioned above. Below is what I changed and my reason why
Removed
2 Norhtshire Clerics - Better card draw through other cards, changed focus of deck from healing to damage
1 Ironbeak Owl - It's a low cost silence, but I could easily opt for one with card draw, so I did
1 Acolyte of Pain - To variable for my tastes, Could be easily removed without triggering.
2 Loot Hoarder - Why this was in here I have no idea. It only draws on attack and even then it could take a while. The 2 damage, while nice, doesn't change the game at all.
2 Mogu'shan Warden - Good taunts, I know, but I found that I wasn't able to effectively keep them buffed/alive as buffing makes them targets for complete kill spells.
1 Holy Nova - Removed only one because I needed some room! It's a good spell, but there were holes to fill up.
1 Inner Fire - Removed only one. I debated doing this but it had to be done. It's nice, but super situational and not always going to work out in your favor.
2 Shadow Madness - Good card, too situational for my tastes. Had to go
1 Thought Steal - Keeping one of these because it helps fill in any gaps you might have.
Added
2 Novice Engineers --> Immediate Card Draw, more health
2 Lightwell --> More versatility than the northshire clerics
2 Gnomish Inventor --> More Card Draw, replaced acolyte of pain and 1 holy nova
2 Sen'jin Shieldmasta --> More attack, more use. Replaced Mogu'shan Warden
2 Faceless Manupulators --> Adds versatility, ability to fill in gaps with opponent minions. Replaced Shadow Mandess.
2 Shadowform --> Completely changes the deck. Able to clear board and do amazing damage.
1 Mass Dispel --> Card Draw. Replaces Ironbeak Owl.
---
Basically I turned the deck into a heavy-hitting damage-based Priest deck. You have enough board control for most minons, although 4-attack minions give you problems until you get Shadowform, you can deal with anything mostly. You can survive rushes better than before, although they are still a problem depending on the situation, and you don't need to worry about card draw. The faceless manipulators help either fill in the gaps by taking opponent minions or simply adding onto what you've managed to play (copying light wells for more healing, or buffed minions before one-hit-kill spell cards can go out).
Overall I'm finding it's working very well, winning 75% of the matches so far. I'll play a lot more and come back with my spreadsheet ASAP. I'm currently, as posting this, Masters 1 star, so let's see what happens!
I produce Hearthstone Highlights, a series of short 1-5min videos giving detailed information and lore on individual Hearthstone cards!
Check Out My Topic (with links) Here!
Good point on the gnomes. I'll probably replace them with Azure now, I forgot they were a thing.
Edit:
I'd love to hear more of a rational for your critiques then was in your post. Why do you value Holy Nova so high, and Shadow Madness? Grizzly might bet less cost but it has less health.
I produce Hearthstone Highlights, a series of short 1-5min videos giving detailed information and lore on individual Hearthstone cards!
Check Out My Topic (with links) Here!
Holy nova is one of the best (if not THE best) AoEs in this game. If you're going for damage, you might want to stick to 2. And also, remove inner fire in favor of holy fire. Currently you dont have many minions who could take full advantage of it anyway...
Thanks! I'll put those suggestions into play
Edit:
Hey! Just implemented the new deck and the first ten games have gone AMAZING! The new deck is as follows:
I added in the additional Holy Nova, I removed the Azure drakes. I got the Holy Fire, and I added in the Shadowmadness!
Current stats:
8wins - 2 losses
Wins - Game Length (early, mid, late)
Losses - Game Length (early, mid, late)
I'll continue playing and see how my Win/Loss ratio changes. Right now it's doing well!
I produce Hearthstone Highlights, a series of short 1-5min videos giving detailed information and lore on individual Hearthstone cards!
Check Out My Topic (with links) Here!
Divine Spirits can turn a Lightwell into a 0-20 for 4 mana, if you also have a coin for Inner Fire, you can swing for 20-20 at turn four, very based on luck of course. However, if you can get the 20-20 combo, and get some Mind Blasts in there, you can win pretty fast.