I'm still a bit on the fence when it comes to Scarlet Purifier. 3 Health just sound kinda crappy against Zoo. But a 4/3 might kill a undertaker which could be out of range for a 3/4... I don't know, maybe I'll give it a try even though I have no clue which to throw out for it since I don't run undertaker.
I had a lot of games against Hunter where i go second and manage to coin out double Zombie Chow then Shielded Minibot. By the end of turn 2 the game was already over.
For classes that don't have a very strong early game minion or removal as a weapon, Zombie Chow is the best answer against aggro.
Trump has switched from Midrange to Control Pala today and is doing pretty badly to aggro and cheese. It's just too slow, and by that I mean, the meta is just too fast :( Sucks.
Yeah I guess that deck lacks a lot of the healing you'd find in traditional control Paladin. He's probably too used to Warrior where you can basically double your hp by the time you're playing your 8 drops. Blizzard never deemed Paladin (or anyone else) worthy of such survivability.
But still I think it just goes to show that Blizzard let Control Paladin die and need to do something if they want it to live again.
I just hope that people start to realise what an amazing card Seal of Light is, especially for early ranking up. Just like you are saying, it's a direct answer to an early board setup, and it can combine with your weapons later on.
I just hope that people start to realise what an amazing card Seal of Light is, especially for early ranking up. Just like you are saying, it's a direct answer to an early board setup, and it can combine with your weapons later on.
Seal of light also gives you an additional combo with Wild Pyromancer. It's a good card. The question is if it's worth a slot, as it almost never will two for 1 and paladin's card draw is terrible.
As far as Seal of Light is concerned it depends on the rank you are. If you are facing LOTS of aggro, then it's better than a 2 for 1, because it stops early rampaging people and it feels like equipping a mini Truesilver. Also, during midgame it's a solid 4 life back and if you combine it with a Truesilver it's a 6 damage-6 heal attack that is great to turn the tables on rampaging Hunters/ Zoo or 'about to combo' Druids.
And as you mentioned, it's great with Pyromancers, especially with all the Implosions and Haunter Creepers around.
Just now Savjz is climbing really high with paladin, i just copied is deck here:
snip----deck]160040[/deck]
I never liked Mind Control Tech and Kel'Thuzad in there. They seem amazing when they work, but watching his stream this is happening once every 10 games or so.
It really isn't. Imagine that I am still laddering in early rank 5, and the huge number of Hunters demands 2 different sources of healing. Double Lay is also nice for getting the grasp back, before that Druid skillRoars you. Personally, I am running double Healbot also (instead of mind control tech) and I am loving it.
I never liked Mind Control Tech and Kel'Thuzad in there. They seem amazing when they work, but watching his stream this is happening once every 10 games or so.
I agree with you esplecially with MCT... But now seems like a second life for KT (Massan, Gaara in warrior, Savjz and more)... KT can be a really strong card, more then MCT, in my opinion...
I think is usefull to, on you turn and if you have board presence, wipe opponent minions and get back with KT...
But when you have board maybe you're not losing the game...
Exactly. The only truly amazing use of KT is if your Tirion gets silenced and you trade him away just to get him back Shielded up. Otherwise, if your board is healthy and sound, you have milions of ways around your opponent's. I'd prefer a legendary or a big cost card that actually helped every time. I guess one can try the Black Knight due to Belchers being everywhere or even a Cairne (which I prefer than 1 Piloted Golem...)
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I'm still a bit on the fence when it comes to Scarlet Purifier. 3 Health just sound kinda crappy against Zoo. But a 4/3 might kill a undertaker which could be out of range for a 3/4... I don't know, maybe I'll give it a try even though I have no clue which to throw out for it since I don't run undertaker.
The thing about Zombie Chow is that he can straight up win you game if you have him at the start,
I absolutely agree with ManseEveard here...
I had a lot of games against Hunter where i go second and manage to coin out double Zombie Chow then Shielded Minibot. By the end of turn 2 the game was already over.
For classes that don't have a very strong early game minion or removal as a weapon, Zombie Chow is the best answer against aggro.
If you are not rushing and you don't have another solid 1 mana drop, Zombie Chow is the best 1st turn drop.
Trump has switched from Midrange to Control Pala today and is doing pretty badly to aggro and cheese. It's just too slow, and by that I mean, the meta is just too fast :( Sucks.
Yeah I guess that deck lacks a lot of the healing you'd find in traditional control Paladin. He's probably too used to Warrior where you can basically double your hp by the time you're playing your 8 drops. Blizzard never deemed Paladin (or anyone else) worthy of such survivability.
But still I think it just goes to show that Blizzard let Control Paladin die and need to do something if they want it to live again.
Paladin is in #2 for both Constructed and Arena this week. So it's very much alive.
Not sure if hyped yet.
I just hope that people start to realise what an amazing card Seal of Light is, especially for early ranking up. Just like you are saying, it's a direct answer to an early board setup, and it can combine with your weapons later on.
Seal of light also gives you an additional combo with Wild Pyromancer. It's a good card. The question is if it's worth a slot, as it almost never will two for 1 and paladin's card draw is terrible.
My comments refer mostly to the wild format.
Just now Savjz is climbing really high with paladin, i just copied is deck here:
As far as Seal of Light is concerned it depends on the rank you are. If you are facing LOTS of aggro, then it's better than a 2 for 1, because it stops early rampaging people and it feels like equipping a mini Truesilver. Also, during midgame it's a solid 4 life back and if you combine it with a Truesilver it's a 6 damage-6 heal attack that is great to turn the tables on rampaging Hunters/ Zoo or 'about to combo' Druids.
And as you mentioned, it's great with Pyromancers, especially with all the Implosions and Haunter Creepers around.
I never liked Mind Control Tech and Kel'Thuzad in there. They seem amazing when they work, but watching his stream this is happening once every 10 games or so.
It really isn't. Imagine that I am still laddering in early rank 5, and the huge number of Hunters demands 2 different sources of healing. Double Lay is also nice for getting the grasp back, before that Druid skillRoars you. Personally, I am running double Healbot also (instead of mind control tech) and I am loving it.
Especially the interaction with Freezing Traps ;)
I agree with you esplecially with MCT... But now seems like a second life for KT (Massan, Gaara in warrior, Savjz and more)... KT can be a really strong card, more then MCT, in my opinion...
I think is usefull to, on you turn and if you have board presence, wipe opponent minions and get back with KT...
But when you have board maybe you're not losing the game...
Exactly. The only truly amazing use of KT is if your Tirion gets silenced and you trade him away just to get him back Shielded up. Otherwise, if your board is healthy and sound, you have milions of ways around your opponent's. I'd prefer a legendary or a big cost card that actually helped every time. I guess one can try the Black Knight due to Belchers being everywhere or even a Cairne (which I prefer than 1 Piloted Golem...)