Normally every deck you play should follow a strategy, you should have an "image" how you going to win the game. By following your strategy the mage needs to react to it and in most cases use his burn spells early on and not be able to keep for later. If by turn 9/10 he still has his all his burn spells at hand it is most likely that the issue is your and your deck and not the mage itself.
I've been playing a Miracle Mage deck I made and occasionally I'm able to blast opponents down from near full health in a single turn. I imagine opponents who experience this think Mage is OP, but what they don't see is that I'm playing several turns ahead to make this happen.
For instance, in a recent game against a Priest I took 3 turns to setup a 24 damage fireball extravaganza.
Turn 7 I Flamestrikeed to setup a clear board for my draw engine.
This was actually the set of turns I was aiming for from the very beginning of the game and required very specific plays along the way to setup favorable conditions for it. He wouldn't have seen any of the decisions I made and the careful play necessary for this sequence of events and most likely just saw "Mage OTK is OP!"
All this is to say non-aggro Mage requires significant and careful decision making to be successfully played. It may seem OP, but it's actually quite fragile.
You should play Mage to understand its weaknesses. I've been playing a modified version of Otter's Freeze Mage deck and I can tell you it takes a lot of trial and error to figure out the right plays, specially when that Alexstrazza is sitting in one of the bottom five cards of your deck. I wish it was as simple as playing burn spells until you are defeated.
Well, to be honest this deck is a little different as you are basically just sitting on your opponent until they run out of steam. I love the deck, it's fun for a change, but it's not the typical mage deck. I agree with the tone of this thread though, and with your first statement. If you don't play the other classes, whenever you lose you're going to think the other is flawless or OP or something else similar.
Double Pyroblast problems lol... There has been a long time since I saw a deck like that! Good luck fighting any aggrodeck with 2 of those in your hand early...
I've been playing a Miracle Mage deck I made and occasionally I'm able to blast opponents down from near full health in a single turn. I imagine opponents who experience this think Mage is OP, but what they don't see is that I'm playing several turns ahead to make this happen.
For instance, in a recent game against a Priest I took 3 turns to setup a 24 damage fireball extravaganza.
Turn 7 I Flamestrikeed to setup a clear board for my draw engine.
This was actually the set of turns I was aiming for from the very beginning of the game and required very specific plays along the way to setup favorable conditions for it. He wouldn't have seen any of the decisions I made and the careful play necessary for this sequence of events and most likely just saw "Mage OTK is OP!"
All this is to say non-aggro Mage requires significant and careful decision making to be successfully played. It may seem OP, but it's actually quite fragile.
That was a nice play, but you also needed a lot of specific cards to pull it off! Mages main weakness is card-draw, mage has no class card to affect board-state and card-draw at the same time.
I kind of want to know what kind of mage are you talking about? The agro mage doesn't run double pyro and is highly based on good draw and a good starting hand, most often than not they will have empty hand by turn 5 and are really banking on clutch arcane intellect to continue pushing damage. This deck is just a regular agro deck early removal, taunt and aoe stop them.
The modern freeze mage doesn't run 2 Pyro either......... at most they run 1 or Antonidas. The goal of the deck is stall until they put have ice block down alextrasa and have lethal in hand with the next turn. Againts those you need to either A) pressure the board to force use of removal on your minion B) play big enough stuff so they survive AOE ( the new sledge belcher and spectral knight would be great here) C) Keep all your healing after alextrasa play. Also loathed can really mess their plan, playing him to prevent AOE or lethal would give you 1 extra turn, the new card from this week wailing soul would also be a tech card to add vs freeze mage.
I can imagine a new secret mage popping out with duplicate and the mad scientist of this week also.
But i failed to see any archetype of mage with 2 pyro, well except the original freeze mage or agro mage pre-nerf last october.
The issue you have seems to be your mindset about the match-up, you hate them and struggle vs them so you don't seems to try anymore and don't rethink your way to play vs Mage. Anyway hope my advice help you! Cheers :)
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double Ice Lanced for 4? Yeah you should lose at 4 life if you don't kill them.
Normally every deck you play should follow a strategy, you should have an "image" how you going to win the game. By following your strategy the mage needs to react to it and in most cases use his burn spells early on and not be able to keep for later. If by turn 9/10 he still has his all his burn spells at hand it is most likely that the issue is your and your deck and not the mage itself.
I've been playing a Miracle Mage deck I made and occasionally I'm able to blast opponents down from near full health in a single turn. I imagine opponents who experience this think Mage is OP, but what they don't see is that I'm playing several turns ahead to make this happen.
For instance, in a recent game against a Priest I took 3 turns to setup a 24 damage fireball extravaganza.
This was actually the set of turns I was aiming for from the very beginning of the game and required very specific plays along the way to setup favorable conditions for it. He wouldn't have seen any of the decisions I made and the careful play necessary for this sequence of events and most likely just saw "Mage OTK is OP!"
All this is to say non-aggro Mage requires significant and careful decision making to be successfully played. It may seem OP, but it's actually quite fragile.
Well, to be honest this deck is a little different as you are basically just sitting on your opponent until they run out of steam. I love the deck, it's fun for a change, but it's not the typical mage deck. I agree with the tone of this thread though, and with your first statement. If you don't play the other classes, whenever you lose you're going to think the other is flawless or OP or something else similar.
Double Pyroblast problems lol... There has been a long time since I saw a deck like that! Good luck fighting any aggrodeck with 2 of those in your hand early...
That was a nice play, but you also needed a lot of specific cards to pull it off! Mages main weakness is card-draw, mage has no class card to affect board-state and card-draw at the same time.
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I kind of want to know what kind of mage are you talking about? The agro mage doesn't run double pyro and is highly based on good draw and a good starting hand, most often than not they will have empty hand by turn 5 and are really banking on clutch arcane intellect to continue pushing damage. This deck is just a regular agro deck early removal, taunt and aoe stop them.
The modern freeze mage doesn't run 2 Pyro either......... at most they run 1 or Antonidas. The goal of the deck is stall until they put have ice block down alextrasa and have lethal in hand with the next turn. Againts those you need to either A) pressure the board to force use of removal on your minion B) play big enough stuff so they survive AOE ( the new sledge belcher and spectral knight would be great here) C) Keep all your healing after alextrasa play. Also loathed can really mess their plan, playing him to prevent AOE or lethal would give you 1 extra turn, the new card from this week wailing soul would also be a tech card to add vs freeze mage.
I can imagine a new secret mage popping out with duplicate and the mad scientist of this week also.
But i failed to see any archetype of mage with 2 pyro, well except the original freeze mage or agro mage pre-nerf last october.
The issue you have seems to be your mindset about the match-up, you hate them and struggle vs them so you don't seems to try anymore and don't rethink your way to play vs Mage. Anyway hope my advice help you! Cheers :)