hunters are easy to beat....make one of these deck play it see the weakness and exploit it. And since you all wanted to say unlikely situation ok turn 1 druid of the claw turn 2 cairne. Fact is that a Druid can jump the power curve in two different ways and gain a massive advantage every single game and you want to focus on a class that has no ability to adapt or play differently...Your ability to judge balance is nothing more then crying about losing.
Wow. Is this not a public forum? When the moderators on your forum tell people with valid posts to quit crying, you know your forum is broken. Lol, i always kind of thought moderators were there to encourage people to use the forum. Crazy.
Wow. Is this not a public forum? When the moderators on your forum tell people with valid posts to quit crying, you know your forum is broken. Lol, i always kind of thought moderators were there to encourage people to use the forum. Crazy.
True, but their job is also to remove repetitive posts and similar posts to keep the forum clean, no one wants to see a forum full of people crying because they can't beat a class.
If you are losing to hunter do the following:
1. Stop over extending.
2. Play cards/hero's that have a better match up vs then. (10-1 if you do you will just cry about the deck that beats that 90% of the time.)
Ask any hunter how OP they feel when they are going up against a Control Warriors.
Hunters are not OP, they are annoying, and they are one trick pony's (because that is all they were given). Figure out what they want you to do so they can win, and then don't do it.
I dont understand the use of the term "crying". The whole point of the forum is for people to voice concerns, and when they do, they are ridiculed, by the mods no less!!! Some community.
I dont understand the use of the term "crying". The whole point of the forum is for people to voice concerns, and when they do, they are ridiculed, by the mods no less!!! Some community.
This is correct I am not a Hearthpwn mod. I am able to post any information I see fit as is your right as well. My issue is that this is yet another post where people complain so much about something that really is not much of an issue at all. If this issue was such a problem we would see it winning in tournaments all the time. Fact is, hunters are not winning any tournaments, with the exception of limited construction tournaments that have no epics or legendary cards.
If people have issue with me saying crying in reference to a slew of complaint post that are based on getting beaten rather then on any factual basis then I suggest that perhaps the internet is not the place for you as what I posted is far from being outside the norm for the internet.
If you want to have revenge vs hunters play control warrior, you will win the majority of the games (edit: vs hunters) provided you play it right.
which only have the drawback that it cost like 15k dust to make a viable deck, since yeah having those 8 legendary needed for it to work is so fast to get for the casual player base
If you want to have revenge vs hunters play control warrior, you will win the majority of the games (edit: vs hunters) provided you play it right.
which only have the drawback that it cost like 15k dust to make a viable deck, since yeah having those 8 legendary needed for it to work is so fast to get for the casual player base
This is correct I am not a Hearthpwn mod. I am able to post any information I see fit as is your right as well. My issue is that this is yet another post where people complain so much about something that really is not much of an issue at all. If this issue was such a problem we would see it winning in tournaments all the time. Fact is, hunters are not winning any tournaments, with the exception of limited construction tournaments that have no epics or legendary cards.
If people have issue with me saying crying in reference to a slew of complaint post that are based on getting beaten rather then on any factual basis then I suggest that perhaps the internet is not the place for you as what I posted is far from being outside the norm for the internet.
The problem is you compare it to tournaments where the average deck cost is like 12k dust give or take a couple thousand dust. the problem is the unleash the hounds cheese totally destroys average decks and is for the cost of crafting it grossly overpowered. heck it was very powerful at 4 mana and 2 mana for it is just INSANE, cost needs to be brought up to 5 or 6 mana for, and it will still find room in 99,99999% of all hunter decks,
Thats how you can tell a card is overpowered, if it would still be in your deck even if the cost was increased from 2 mana to 6 mana, And i know sure as hell it will be in your deck hence it is grossly overpowered at 2 mana,
it's unplayable in cons for 5-6 mana. for 4 mana it's highly questionable as it's only really good if you go buzzard/unleash. most of the time you really want to use the card draw to find a timber wolf and cast that too.
the real problem with the whole card is that it just doesn't interact. a great way to beat the other 26 cards in the hunter deck are just to play some minions with taunt. terrible plan if your opponent draws buzzard/unleash though. the card would be ok at 4 mana. 7 for buzzard/unleash/wolf is a lot.
but in general the problem is that there's no interaction anyway. everything happens on the hunter's turn and there's nothing that can make him stop other then you not playing your minions. that's just bad design and I guess it will get changed again at some point. although right now they most likely don't want to do it to safe face and not look like a bunch of tools.
it's unplayable in cons for 5-6 mana. for 4 mana it's highly questionable as it's only really good if you go buzzard/unleash. most of the time you really want to use the card draw to find a timber wolf and cast that too.
the real problem with the whole card is that it just doesn't interact. a great way to beat the other 26 cards in the hunter deck are just to play some minions with taunt. terrible plan if your opponent draws buzzard/unleash though. the card would be ok at 4 mana. 7 for buzzard/unleash/wolf is a lot.
but in general the problem is that there's no interaction anyway. everything happens on the hunter's turn and there's nothing that can make him stop other then you not playing your minions. that's just bad design and I guess it will get changed again at some point. although right now they most likely don't want to do it to safe face and not look like a bunch of tools.
Naah i t is closer to being balanced. right now it is so bad that we just have to quit instantly when we draw a huntard
I'm just done being nice on this topic. Time for some brutal truth. If you consistently lose to "huntard", you or your decks, likely both, are just terrible. Period. End of story. Stop crying, stop sucking. First time UTH blew me out, I never summoned a fourth minion against Hunter ever again, and only play three if I'm slamming a Sunfury/Defender of Argus between two others. Seriously, just stop playing like a moron and maybe you might win a few. And auto-conceding to Hunter when you draw them in ladder? What, are you like 5? You'll NEVER improve or figure out how to beat Hunters like the rest of the HS community if you never play them...this is patently ridiculous. You have to be almost entirely mindless in your playing if you get blown out by UTH p much ever. Sure, Leeroy/Buzzard/UTH/Timber is gross, but that's also a 4-card 9 mana combo. Not exactly gonna happen ever game. And for those complaining about the hero skill? OMG.......what ever will I do against a SIXTEEN TURN CLOCK that sets my opponent back two mana(and effectively a turn or two) every time they use it? If you can't get your deck to get it together in 16 turns(and that 16 is assuming they use the skill EVERY turn starting on turn 2), your deck obviously needs a LOT of work. There are many methods to improvement; "QQ huntardz" isn't one of them.
I'm just done being nice on this topic. Time for some brutal truth. If you consistently lose to "huntard", you or your decks, likely both, are just terrible. Period. End of story. Stop crying, stop sucking. First time UTH blew me out, I never summoned a fourth minion against Hunter ever again, and only play three if I'm slamming a Sunfury/Defender of Argus between two others. Seriously, just stop playing like a moron and maybe you might win a few. And auto-conceding to Hunter when you draw them in ladder? What, are you like 5? You'll NEVER improve or figure out how to beat Hunters like the rest of the HS community if you never play them...this is patently ridiculous. You have to be almost entirely mindless in your playing if you get blown out by UTH p much ever. Sure, Leeroy/Buzzard/UTH/Timber is gross, but that's also a 4-card 9 mana combo. Not exactly gonna happen ever game. And for those complaining about the hero skill? OMG.......what ever will I do against a SIXTEEN TURN CLOCK that sets my opponent back two mana(and effectively a turn or two) every time they use it? If you can't get your deck to get it together in 16 turns(and that 16 is assuming they use the skill EVERY turn starting on turn 2), your deck obviously needs a LOT of work. There are many methods to improvement; "QQ huntardz" isn't one of them.
While the display is a bit rough, he is right. The only thing that I disagree with is that it isn't a 16 turn clock, they are rushing with charge minions, forcing you to hit yourself with misdirects/fire traps, kill commanding, etc. Its a rush deck, and a good one, and if they draw nuts (like any other deck) you are probably just going to lose. No one wins 100% vs anything. Bad draws and killer draws come to people and things happen. The goal is to win more than you lose. If you are over 50% win ratio, even if it is a painful 51%, you are still in a good match-up. Build your deck, find out what you are bad against, tweak it to get as close to 50% vs that matchup without killing your good matchups, and learn.
Don't play more than 2 minions vs hunter unless you absolutely have to. Generally what I do is play 2, and then when I get a better option I do everything in my power to trade one on board so I can drop it. Though again, I play control warrior so this matchup is considerably better for me, but its the same idea, avoid their extra damage, and beat out the hero power clock.
The 16 turn clock is only in reference to the hero skill. TBH, I rarely see any of the rush hunters of late; it's usually Reynad's list I bump into. That one will just kill you with the skill alone if it has to.
Not sure what list that is, but if it is the Secrets/Bow list then yeah I see that one alot (rank 8). And I am happy when I do. Generally just armor up and drop Rags/Geddon on them so their secrets don't trigger and then clean up once my armor is stupid high.
It's considerably more challenging, particularly vs the secrets version as the rush version has become less popular now that people found it out. If you overextend vs a hero that punishes you for doing so, its your fault if you lost.
Okay I just felt the need to say this to the world, and this seemed like the best place to do it, I just won a hunter mirror match with a sick combo involving a timber wolf that was left on the board for 3 turns, leeroy, UTH, arcane shot, and hero power, and it felt AWESOME. I was down the whole game, he couldn't finish me off when I had 7 health, he had 14, he brought me to 3, he had no minions on the field, so the leeroy/uth combo while leaving my wolf on the field (like a dumbass) just felt ridiculously epic.
Also, I had gone second in this game, so I was at a huge disadvantage from the start. Anyone who is saying hunters are ruining this game either has no concept of hunters, or just is too bad/lazy to figure out how to play against them.
Epic epic epic feels, so stoked I won that match, hunter is basically MAKING the game for me :)
I must admit that the games I play with my mage against hunters are the most strategic ones in terms of desision making, but more fun because of that. You just feel really good when you win :)
Also I like that you always play mindgames with hunter. Maybe not so much vs the all-to-the-face super aggro variation, but still...
Don't think hunters are overpowered. They are powerfull, yes, but not OP
Some class have extremely difficult match up. For Shaman, now matter what you do, Hunters will just run over you. On the other hand, Druid, Priest and control Warrior eat Hunters for breakfast anyday.
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Wow. Is this not a public forum? When the moderators on your forum tell people with valid posts to quit crying, you know your forum is broken. Lol, i always kind of thought moderators were there to encourage people to use the forum. Crazy.
True, but their job is also to remove repetitive posts and similar posts to keep the forum clean, no one wants to see a forum full of people crying because they can't beat a class.
If you are losing to hunter do the following:
1. Stop over extending.
2. Play cards/hero's that have a better match up vs then. (10-1 if you do you will just cry about the deck that beats that 90% of the time.)
Ask any hunter how OP they feel when they are going up against a Control Warriors.
Hunters are not OP, they are annoying, and they are one trick pony's (because that is all they were given). Figure out what they want you to do so they can win, and then don't do it.
I dont understand the use of the term "crying". The whole point of the forum is for people to voice concerns, and when they do, they are ridiculed, by the mods no less!!! Some community.
He's a ManaGrind mod, not a HearthPwn mod.
This is correct I am not a Hearthpwn mod. I am able to post any information I see fit as is your right as well. My issue is that this is yet another post where people complain so much about something that really is not much of an issue at all. If this issue was such a problem we would see it winning in tournaments all the time. Fact is, hunters are not winning any tournaments, with the exception of limited construction tournaments that have no epics or legendary cards.
If people have issue with me saying crying in reference to a slew of complaint post that are based on getting beaten rather then on any factual basis then I suggest that perhaps the internet is not the place for you as what I posted is far from being outside the norm for the internet.
which only have the drawback that it cost like 15k dust to make a viable deck, since yeah having those 8 legendary needed for it to work is so fast to get for the casual player base
+1
The problem is you compare it to tournaments where the average deck cost is like 12k dust give or take a couple thousand dust. the problem is the unleash the hounds cheese totally destroys average decks and is for the cost of crafting it grossly overpowered. heck it was very powerful at 4 mana and 2 mana for it is just INSANE, cost needs to be brought up to 5 or 6 mana for, and it will still find room in 99,99999% of all hunter decks,
Thats how you can tell a card is overpowered, if it would still be in your deck even if the cost was increased from 2 mana to 6 mana, And i know sure as hell it will be in your deck hence it is grossly overpowered at 2 mana,
it's unplayable in cons for 5-6 mana. for 4 mana it's highly questionable as it's only really good if you go buzzard/unleash. most of the time you really want to use the card draw to find a timber wolf and cast that too.
the real problem with the whole card is that it just doesn't interact. a great way to beat the other 26 cards in the hunter deck are just to play some minions with taunt. terrible plan if your opponent draws buzzard/unleash though. the card would be ok at 4 mana. 7 for buzzard/unleash/wolf is a lot.
but in general the problem is that there's no interaction anyway. everything happens on the hunter's turn and there's nothing that can make him stop other then you not playing your minions. that's just bad design and I guess it will get changed again at some point. although right now they most likely don't want to do it to safe face and not look like a bunch of tools.
Naah i t is closer to being balanced. right now it is so bad that we just have to quit instantly when we draw a huntard
hunter is not a problem at all, you get some taunters and aoe clear.
most minions they play are low hp, and a good taunter slows them down so mutch that you win in the long run.
i win 2 of 3 games vs hunter :I I play Paladin mostly
I'm just done being nice on this topic. Time for some brutal truth. If you consistently lose to "huntard", you or your decks, likely both, are just terrible. Period. End of story. Stop crying, stop sucking. First time UTH blew me out, I never summoned a fourth minion against Hunter ever again, and only play three if I'm slamming a Sunfury/Defender of Argus between two others. Seriously, just stop playing like a moron and maybe you might win a few. And auto-conceding to Hunter when you draw them in ladder? What, are you like 5? You'll NEVER improve or figure out how to beat Hunters like the rest of the HS community if you never play them...this is patently ridiculous. You have to be almost entirely mindless in your playing if you get blown out by UTH p much ever. Sure, Leeroy/Buzzard/UTH/Timber is gross, but that's also a 4-card 9 mana combo. Not exactly gonna happen ever game. And for those complaining about the hero skill? OMG.......what ever will I do against a SIXTEEN TURN CLOCK that sets my opponent back two mana(and effectively a turn or two) every time they use it? If you can't get your deck to get it together in 16 turns(and that 16 is assuming they use the skill EVERY turn starting on turn 2), your deck obviously needs a LOT of work. There are many methods to improvement; "QQ huntardz" isn't one of them.
While the display is a bit rough, he is right. The only thing that I disagree with is that it isn't a 16 turn clock, they are rushing with charge minions, forcing you to hit yourself with misdirects/fire traps, kill commanding, etc. Its a rush deck, and a good one, and if they draw nuts (like any other deck) you are probably just going to lose. No one wins 100% vs anything. Bad draws and killer draws come to people and things happen. The goal is to win more than you lose. If you are over 50% win ratio, even if it is a painful 51%, you are still in a good match-up. Build your deck, find out what you are bad against, tweak it to get as close to 50% vs that matchup without killing your good matchups, and learn.
Don't play more than 2 minions vs hunter unless you absolutely have to. Generally what I do is play 2, and then when I get a better option I do everything in my power to trade one on board so I can drop it. Though again, I play control warrior so this matchup is considerably better for me, but its the same idea, avoid their extra damage, and beat out the hero power clock.
The 16 turn clock is only in reference to the hero skill. TBH, I rarely see any of the rush hunters of late; it's usually Reynad's list I bump into. That one will just kill you with the skill alone if it has to.
Not sure what list that is, but if it is the Secrets/Bow list then yeah I see that one alot (rank 8). And I am happy when I do. Generally just armor up and drop Rags/Geddon on them so their secrets don't trigger and then clean up once my armor is stupid high.
Haha, so true. But if we take Control Warrior out of the equation.....Hunter's STILL not a big deal.
It's considerably more challenging, particularly vs the secrets version as the rush version has become less popular now that people found it out. If you overextend vs a hero that punishes you for doing so, its your fault if you lost.
Okay I just felt the need to say this to the world, and this seemed like the best place to do it, I just won a hunter mirror match with a sick combo involving a timber wolf that was left on the board for 3 turns, leeroy, UTH, arcane shot, and hero power, and it felt AWESOME. I was down the whole game, he couldn't finish me off when I had 7 health, he had 14, he brought me to 3, he had no minions on the field, so the leeroy/uth combo while leaving my wolf on the field (like a dumbass) just felt ridiculously epic.
Also, I had gone second in this game, so I was at a huge disadvantage from the start. Anyone who is saying hunters are ruining this game either has no concept of hunters, or just is too bad/lazy to figure out how to play against them.
Epic epic epic feels, so stoked I won that match, hunter is basically MAKING the game for me :)
I must admit that the games I play with my mage against hunters are the most strategic ones in terms of desision making, but more fun because of that. You just feel really good when you win :)
Also I like that you always play mindgames with hunter. Maybe not so much vs the all-to-the-face super aggro variation, but still...
Don't think hunters are overpowered. They are powerfull, yes, but not OP
EU
Some class have extremely difficult match up. For Shaman, now matter what you do, Hunters will just run over you. On the other hand, Druid, Priest and control Warrior eat Hunters for breakfast anyday.