This is the exception not the rule, the deck chokes on itself if it doesnt draw its bouncers or if you manage to drag it past T5. People give this deck way more credit than its worth because of the off games where it gets a T2-4 win. Just take the loss as variance and move on, likely you will beat it the next time you play it.
No I am not worrying about what to dust. Say I am looking at a deck i want to build. It shows the orange dust icon next to cards I have because I only have 2 in gold and none in regular. Once I have 2 gold cards I dust the regular ones because there is no need for them anymore.
Midrange Paladin is very good vs this. The problem with quest rogue is alot of times it can go off T4 or 5, in which case you dont have much time to handle it. If you can drag them out to T6-7 you generally have a good chance of beating them.
Yeah, its not worth the headache to go through and manually do it, ill just have to check if I have it when im building decks, I have a ton of gold only cards and I dont keep basics.
So I have a pretty big collection. I go for bling when I can. But if I have a playset of gold cards I nuke the regular ones. Thing is this makes innkeeper think I dont have the card. Is there a way to get this to recognize the gold cards when I dont have a normal copy? Am I missing a setting or command somewhere or is this just an issue with the program itself where it doesnt like that.
That's good to know, May have to try that out. and yeah I was looking for an answer I could use in my shaman deck not a straight swap. Thanks for the info.
There is no decent AOE removal, devolve doesn't work, I am at a loss, if the set up fast its an auto loss and you really cant do much about it. Is the answer to this just to say, well they drew the nuts... and take the loss or am I missing the answer to this?
Played warrior since beta. Playing shaman at the moment for standard because I don't find the choices available for warrior atm. The playstyle is meh for me. In wild though its warrior all the way.
Stopping at 5 is a dumb idea. I mean why have higher ranks. There doesn't need to be an insane reward for going higher, but an extra golden common is pretty meh for an additional 25 stars with no streak bonus. Make it a couple hundred dust like going from 6 to 5 and problem is solved.
I agree a golden legendary would be a bit much, and many people have trouble grinding to 5 let alone legendary each month. But there should be a decent bonus for the additional grind.
This has been happeing more and more. Though I think there may be an authentication problem because even once I get past that it gives the closed screen. I tried logging off bnet and back on and then I got hit with a 12min queue. I think something is up.
Naaah that's a No go, 4 legends for one when every single legend has a probability lower than .1% to appear in a pack is just dumping probability out of the window and hindering yourself in the long run more than helping besides, of those 4, Millhouse is the only one that has near to no uses the other 3 (Malygos, Antonidas and Edwin) have decks that they can play on and be viable.
Trading a Bad Legendary and 3 tier 3 at best legendaries for a T1 and like a T1.5 Legendary seems like a solid play. Also better to have a few solid decks than parts for a few ok ones.
Zoo is basically agro that uses the card draw mecanic of the warlock to overrun you on the board with small to midrange creatures. This is a term taken from similarly played magic the gathering decks that used quick animal cards to do the same thing, hence the name zoo. Basically it is just a subset of an agro deck.
Someone mentioned Tinkmaster Overspark - I do belive reversing that nerf would be disastrous crippling control playstyle even more, he'd become once again a must have card for any deck really cause it doesn't really matter if you change enemy's Ragnaros the Firelord or lets say Tirion Fordring into vanilla 1/1 or 5/5, value is insane.
Yes, that was the point. It was another removal card that was available to everyone. It really only had value late game. I don't understand how this "kills control" but it was a great card "IN CONTROL". I think this was another card that was just good at its job getting nerfed because of it.
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This is the exception not the rule, the deck chokes on itself if it doesnt draw its bouncers or if you manage to drag it past T5. People give this deck way more credit than its worth because of the off games where it gets a T2-4 win. Just take the loss as variance and move on, likely you will beat it the next time you play it.
0
No I am not worrying about what to dust. Say I am looking at a deck i want to build. It shows the orange dust icon next to cards I have because I only have 2 in gold and none in regular. Once I have 2 gold cards I dust the regular ones because there is no need for them anymore.
0
Midrange Paladin is very good vs this. The problem with quest rogue is alot of times it can go off T4 or 5, in which case you dont have much time to handle it. If you can drag them out to T6-7 you generally have a good chance of beating them.
0
Yeah, its not worth the headache to go through and manually do it, ill just have to check if I have it when im building decks, I have a ton of gold only cards and I dont keep basics.
0
So I have a pretty big collection. I go for bling when I can. But if I have a playset of gold cards I nuke the regular ones. Thing is this makes innkeeper think I dont have the card. Is there a way to get this to recognize the gold cards when I dont have a normal copy? Am I missing a setting or command somewhere or is this just an issue with the program itself where it doesnt like that.
Thanks ahead of time.
1
That's good to know, May have to try that out. and yeah I was looking for an answer I could use in my shaman deck not a straight swap. Thanks for the info.
0
There is no decent AOE removal, devolve doesn't work, I am at a loss, if the set up fast its an auto loss and you really cant do much about it. Is the answer to this just to say, well they drew the nuts... and take the loss or am I missing the answer to this?
0
Played warrior since beta. Playing shaman at the moment for standard because I don't find the choices available for warrior atm. The playstyle is meh for me. In wild though its warrior all the way.
2
Stopping at 5 is a dumb idea. I mean why have higher ranks. There doesn't need to be an insane reward for going higher, but an extra golden common is pretty meh for an additional 25 stars with no streak bonus. Make it a couple hundred dust like going from 6 to 5 and problem is solved.
I agree a golden legendary would be a bit much, and many people have trouble grinding to 5 let alone legendary each month. But there should be a decent bonus for the additional grind.
0
This has been happeing more and more. Though I think there may be an authentication problem because even once I get past that it gives the closed screen. I tried logging off bnet and back on and then I got hit with a 12min queue. I think something is up.
0
Trading a Bad Legendary and 3 tier 3 at best legendaries for a T1 and like a T1.5 Legendary seems like a solid play. Also better to have a few solid decks than parts for a few ok ones.
0
That is a nice haul for being F2P.
I would dust Edwin/Millhouse/Malygos/Archmage and craft Cairne and TBK.
With that you can play just about everything including warrior control which is one of the more dust unfriendly decks in the game.
2
Zoo is basically agro that uses the card draw mecanic of the warlock to overrun you on the board with small to midrange creatures. This is a term taken from similarly played magic the gathering decks that used quick animal cards to do the same thing, hence the name zoo. Basically it is just a subset of an agro deck.
0
Yes, that was the point. It was another removal card that was available to everyone. It really only had value late game. I don't understand how this "kills control" but it was a great card "IN CONTROL". I think this was another card that was just good at its job getting nerfed because of it.
0
If you want to beat warrior. Play shaman.