What do you guys find the best card draw for hunter is?
Tracking is fine in faster hunter but always feels wrong in midrange and up for me.
Tracking is not really card draw, since it has no effect other than replacing itself. It is a very good card to thin your deck, when you need to find a particular card in a particular situation. For example, if you're running out of steam, finding the Death Knight can help you stay in the game. I put DK + double Tracking in almost all of my mid-range hunter decks.
I don't think there is actual card draw that works in hunter, ever since the Buzzard nerf. There are card generation cards that work though. For example Stitched Tracker, if you have a small number of high-quality minions in the deck. The Lich King is a decent filler for mid-range decks that also generates cards.
I've tried random beast creation cards like Infest and Ball of Spiders, but using those means you're putting significantly less pressure on your opponent, which is generally a losing strategy for Hunter. Jeweled Macaw is decent, but doesn't see much play lately.
Another option is to just not draw or generate extra cards: if your deck has a roughly flat mana curve, you can play one card per turn on most turns and use your hero power when you can't spend all your mana on one card. After all, you don't need card draw unless you play more than one card per turn.
A good hunter with decent draw never allows more than two minions until turn 7, then plays Crushing Walls followed up by Kathrena into Play Dead into one of the charging Dinosaurs ^^ Joke, another option woukd be Abomiantion + Toxic Arrow, but this can be silenced if you don't manage to kill the Abom immediately
Board clear: Depends on the size of the board. Explosive trap works on small minions, same with Unleash. Larger minions, Deadly Shot / Crushing Walls.
If you want something to deal with a large board of big minions though? You're in the wrong class. Unless you have a board of your own, your game plan should be to not let them get that kind of advantage in the first place using your minions and tools. (Either aggro to force them to deal with you, or control their board and kill things as they are played so they can't get that big.)
Re: Card draw -- I would say Rexxar. It's random, but it's slightly more controllable than the other "blank a random blank into the blank" bullcrap they've been giving us. If you're not aggro, then you need to maximize your resources. (e.g., flanking strike, value trades) and not burn your hand out by turn 6-7 in the first place. If you are aggro, then they need to be dead by then, or concede and try again.
Standard:
- explosive trap then rexxar (two turn set up or 8 mana)
- craft zombeast fiery bat/ explode bat + poisonous
Wild:
-power shot (pretty decent against early board)
- draedscale + poisonous
Basically you need at least two cards/or RNG/or hope opp is noob and cant play around your card to clear the board
grievous bite
Stupid team 5 pushes control minions to the hunter but never gives a board clear to support it.
You go face so they have to heal or play taunts instead of playing threats, that's how you win with hunter, You should be the one on board.
A good hunter with decent draw never allows more than two minions until turn 7, then plays Crushing Walls followed up by Kathrena into Play Dead into one of the charging Dinosaurs ^^ Joke, another option woukd be Abomiantion + Toxic Arrow, but this can be silenced if you don't manage to kill the Abom immediately
Hunter doesn't clear the board. If you are good, other classes will need to clear it :D
Sylvanas Windrunner
I have no time for games.
Board clear: Depends on the size of the board. Explosive trap works on small minions, same with Unleash. Larger minions, Deadly Shot / Crushing Walls.
If you want something to deal with a large board of big minions though? You're in the wrong class. Unless you have a board of your own, your game plan should be to not let them get that kind of advantage in the first place using your minions and tools. (Either aggro to force them to deal with you, or control their board and kill things as they are played so they can't get that big.)
Re: Card draw -- I would say Rexxar. It's random, but it's slightly more controllable than the other "blank a random blank into the blank" bullcrap they've been giving us. If you're not aggro, then you need to maximize your resources. (e.g., flanking strike, value trades) and not burn your hand out by turn 6-7 in the first place. If you are aggro, then they need to be dead by then, or concede and try again.
Dead opponents don't have a board