Unless they add more cards for armor gain I don't see armor druid being viable. Even with this lol its only 2. When a warrior plays this he gets 4.. That's insane. if you ask me warrior got the best upgrade with this card.
If you can get this card early along with Innervate x2, It will be night mare for your opponent. Turn 2 for a 6/3 minion and then 2 mana for 2 dmg and 2 armor. But still it needs luck.
If you can get this card early along with Innervate x2, It will be night mare for your opponent. Turn 2 for a 6/3 minion and then 2 mana for 2 dmg and 2 armor. But still it needs luck.
Blowing both Innervates on an early 6/3 seems really bad to me, and 2 mana for 2 attack every turn afterward doesn't seem good enough to justify it right now. It's easily removed by a lot of typical early plays, so the body doesn't even make it much of a threat. There'd have to be some amazing hero power synergy cards for Druid that we haven't seen yet to make this even remotely appealing, tbh.
If you can get this card early along with Innervate x2, It will be night mare for your opponent. Turn 2 for a 6/3 minion and then 2 mana for 2 dmg and 2 armor. But still it needs luck.
Blowing both Innervates on an early 6/3 seems really bad to me, and 2 mana for 2 attack every turn afterward doesn't seem good enough to justify it right now. It's easily removed by a lot of typical early plays, so the body doesn't even make it much of a threat. There'd have to be some amazing hero power synergy cards for Druid that we haven't seen yet to make this even remotely appealing, tbh.
Agreed. It's just one Dark Bomb or Frostbolt away from being a huge tempo loss and pretty much losing you the game. Sure, you now get double life and attack every turn, but you're still just using your hero power and you have no resources left anymore. Really hoping that Blizz doesn't screw over Druid once again and actually gives the class some good cards to use this time around, hopefully that synergize with each other.
Discuss!
Have a great deck that's really, really cheap? Help the new players out
So for two mana, I get to use Claw whitout actually using a card? AWSOME!
Plus, we are talking about the calss with Innervate. Thus allowing us to use this as soon as turn 1
(The Coin Innervate Innervate Justicar Trueheart).
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
seems pretty good ,
deck size needs to be increased what should i cut for it...
Savagery synergy anyone?
all these hero power synergies will really change the game.
Druid has the worst hero power synergy of all the classes but I think we will be seeing more cards that will help that.
seems good as druid is lacking removals
Armor druid is coming.
Unless they add more cards for armor gain I don't see armor druid being viable. Even with this lol its only 2. When a warrior plays this he gets 4.. That's insane. if you ask me warrior got the best upgrade with this card.
If Druid gets more control cards, then this hero power will come in handy, i think. Else it's rather mediocre.
My decks:
http://www.hearthpwn.com/members/Thanmarkou/decks
good but not "WOW WTF" or something...
If you can get this card early along with Innervate x2, It will be night mare for your opponent. Turn 2 for a 6/3 minion and then 2 mana for 2 dmg and 2 armor. But still it needs luck.
Since the expansion is promoting hero powers. You will see more hero attack stuff for druid I'm sure. Control druid incoming boyz.
It's like shapeshifting, but dire.
Blowing both Innervates on an early 6/3 seems really bad to me, and 2 mana for 2 attack every turn afterward doesn't seem good enough to justify it right now. It's easily removed by a lot of typical early plays, so the body doesn't even make it much of a threat. There'd have to be some amazing hero power synergy cards for Druid that we haven't seen yet to make this even remotely appealing, tbh.
Agreed. It's just one Dark Bomb or Frostbolt away from being a huge tempo loss and pretty much losing you the game. Sure, you now get double life and attack every turn, but you're still just using your hero power and you have no resources left anymore. Really hoping that Blizz doesn't screw over Druid once again and actually gives the class some good cards to use this time around, hopefully that synergize with each other.
If druid hero powers several times, the attack value will stack right? So Savagery might finally become a "viable shieldslam" mby :)
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Blingtron synergy ?
I think it's the best of the expanded hero powers, and can come into play quicker with druid.
Some hardly used class cards may be used.
Warrior armour meh. If mages are pingin', your winnin' .