You're using 2x Druid of the Claw and 2x Ancient of War. So you only have 1 flex spot. You picked Mulch...and I'm not sure why.
Druid/Ancient builds are anti-aggro. Mulch is an anti-control card. I'm not saying that you replace it with a low value anti-aggro card like Living Roots...but there's a reason Firebat played Emperor.
You beat Aggro by ramping mana and dropping taunts. Emperor is another mana ramp that also happens to be a 5/5 body with pseudo-taunt.
Regardless, you're probably not beating Rogue, especially Miracle. The more popular that deck becomes, the less ladder-viable Jade Druid is.
I also think that you are probably not favored against Dragon Priest with this build. 2 of your best drops are easily countered by Shadow Words, and the tempo loss is real. And without Gadgetzan/Raven Idol, you will struggle to beat Dragon Priest in an extended game as well.
So, i think a lot of it comes down to a meta call. Right now might not be the greatest moment to run Jade Druid...especially because of Miracle. Also, this seems obvious, but make sure you are prioritizing your ramp correctly.
In the last 20 or so games, I have seen zero Miracle Rogues. They've all been the aggro/water variant. I cut Emperor because (at the time) I was not running Gadgetzan or Malygos.
Dragon Priest is indeed a pretty tough matchup. I need to get a really good mulligan and have them draw poorly.
What would you suggest running, if not Jade Druid? No Shaman (any variant), Rogue, or Pirate Warrior please.
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You're using 2x Druid of the Claw and 2x Ancient of War. So you only have 1 flex spot. You picked Mulch...and I'm not sure why.
Druid/Ancient builds are anti-aggro. Mulch is an anti-control card. I'm not saying that you replace it with a low value anti-aggro card like Living Roots...but there's a reason Firebat played Emperor.
You beat Aggro by ramping mana and dropping taunts. Emperor is another mana ramp that also happens to be a 5/5 body with pseudo-taunt.
Regardless, you're probably not beating Rogue, especially Miracle. The more popular that deck becomes, the less ladder-viable Jade Druid is.
I also think that you are probably not favored against Dragon Priest with this build. 2 of your best drops are easily countered by Shadow Words, and the tempo loss is real. And without Gadgetzan/Raven Idol, you will struggle to beat Dragon Priest in an extended game as well.
So, i think a lot of it comes down to a meta call. Right now might not be the greatest moment to run Jade Druid...especially because of Miracle. Also, this seems obvious, but make sure you are prioritizing your ramp correctly.
In the last 20 or so games, I have seen zero Miracle Rogues. They've all been the aggro/water variant. I cut Emperor because (at the time) I was not running Gadgetzan or Malygos.
Dragon Priest is indeed a pretty tough matchup. I need to get a really good mulligan and have them draw poorly.
What would you suggest running, if not Jade Druid? No Shaman (any variant), Rogue, or Pirate Warrior please.
Since you don't want Shaman, Rogue, or Pirate warrior, that basically leaves Dragon Priest (which at least is a deck that can handle Finja.)
You're using 2x Druid of the Claw and 2x Ancient of War. So you only have 1 flex spot. You picked Mulch...and I'm not sure why.
Druid/Ancient builds are anti-aggro. Mulch is an anti-control card. I'm not saying that you replace it with a low value anti-aggro card like Living Roots...but there's a reason Firebat played Emperor.
You beat Aggro by ramping mana and dropping taunts. Emperor is another mana ramp that also happens to be a 5/5 body with pseudo-taunt.
Regardless, you're probably not beating Rogue, especially Miracle. The more popular that deck becomes, the less ladder-viable Jade Druid is.
I also think that you are probably not favored against Dragon Priest with this build. 2 of your best drops are easily countered by Shadow Words, and the tempo loss is real. And without Gadgetzan/Raven Idol, you will struggle to beat Dragon Priest in an extended game as well.
So, i think a lot of it comes down to a meta call. Right now might not be the greatest moment to run Jade Druid...especially because of Miracle. Also, this seems obvious, but make sure you are prioritizing your ramp correctly.
In the last 20 or so games, I have seen zero Miracle Rogues. They've all been the aggro/water variant. I cut Emperor because (at the time) I was not running Gadgetzan or Malygos.
Dragon Priest is indeed a pretty tough matchup. I need to get a really good mulligan and have them draw poorly.
What would you suggest running, if not Jade Druid? No Shaman (any variant), Rogue, or Pirate Warrior please.
Since you don't want Shaman, Rogue, or Pirate warrior, that basically leaves Dragon Priest (which at least is a deck that can handle Finja.)
Thanks. It's just that I don't find Shaman or Warrior that enjoyable to play, and I lost pretty badly with Water/Aggro Rogue (about 10% wr over a small sample before I gave it up).
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Life before death. Strength before weakness. Journey before destination.
The deck certainly needs to have a favorable draw to do well, and additionally if your Finja turn sucks or is easily dealt with, the game's kind of over. That didn't happen for me in 10 games so I gave it up.
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Life before death. Strength before weakness. Journey before destination.
With the diminishing aggro decks I'd give Freeze mage a go.
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Look, I want to tell you something because you're very dear to me. And I hope you understand that it comes from the bottom of my damaged, damaged heart. You are the finest piece of ass I've ever had and I don't care who knows it. I am so glad that I got to roam those hillsides.
What did you lose to? Probably Aggro. You need to outlast them, once you drop a 7 mana taunt a PW should concede, the problem is lasting that long. Against Control it's auto win. If you aren't using quality cards you'll be at a disadvantage also. You didn't provide much detail
Drop Idols for Roots, then try to fit ONE Auctioneer. Don't use Brann, he's too slow for an already slow archetype, I know he's not in your deck I'm just saying, best keeping it that way. It looks good man you might just be playing it wrong, watch some guides or streams or something just to give you a bit more of an edge
Drop Idols for Roots, then try to fit ONE Auctioneer. Don't use Brann, he's too slow for an already slow archetype, I know he's not in your deck I'm just saying, best keeping it that way. It looks good man you might just be playing it wrong, watch some guides or streams or something just to give you a bit more of an edge
tf? you're gonna have to explain dropping jade idols. that makes zero sense to me. that might be an okay idea if the meta were dominated by aggro, but honestly its only about half or less.
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Life before death. Strength before weakness. Journey before destination.
Never shuffling is a good start. And does your plays like you're playing a control deck but with your minions. It's odd, I know. Only shuffle with Auctioneer to maximize your golems and shuffles. Try to watch some videos of Kolento playing Druid. P.S. Where are your Living Roots, man?
Never shuffling is a good start. And does your plays like you're playing a control deck but with your minions. It's odd, I know. Only shuffle with Auctioneer to maximize your golems and shuffles. Try to watch some videos of Kolento playing Druid. P.S. Where are your Living Roots, man?
Absent because I couldn't find space. Based on this thread though....I should probably cut both Jade Idols, probably go down to one Ancient of War if that, and lose both ramp cards because they're too slow. /s
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Life before death. Strength before weakness. Journey before destination.
Never shuffling is a good start. And does your plays like you're playing a control deck but with your minions. It's odd, I know. Only shuffle with Auctioneer to maximize your golems and shuffles. Try to watch some videos of Kolento playing Druid. P.S. Where are your Living Roots, man?
Absent because I couldn't find space. Based on this thread though....I should probably cut both Jade Idols, probably go down to one Ancient of War if that, and lose both ramp cards because they're too slow. /s
I play with 1x Ancient of War and 1x Druid of Claw. It works for me.
Drop Idols for Roots, then try to fit ONE Auctioneer. Don't use Brann, he's too slow for an already slow archetype, I know he's not in your deck I'm just saying, best keeping it that way. It looks good man you might just be playing it wrong, watch some guides or streams or something just to give you a bit more of an edge
tf? you're gonna have to explain dropping jade idols. that makes zero sense to me. that might be an okay idea if the meta were dominated by aggro, but honestly its only about half or less.
Because you don't need them and they're too slow. You already have an unbeatable late game wincon, do more to make THAT work
Drop Idols for Roots, then try to fit ONE Auctioneer. Don't use Brann, he's too slow for an already slow archetype, I know he's not in your deck I'm just saying, best keeping it that way. It looks good man you might just be playing it wrong, watch some guides or streams or something just to give you a bit more of an edge
tf? you're gonna have to explain dropping jade idols. that makes zero sense to me. that might be an okay idea if the meta were dominated by aggro, but honestly its only about half or less.
Because you don't need them and they're too slow. You already have an unbeatable late game wincon, do more to make THAT work
What is the purpose of auctioneer with no jade idols? Jade Idol is the unbeatable late game. Are you talking about raven idol??
Drop Idols for Roots, then try to fit ONE Auctioneer. Don't use Brann, he's too slow for an already slow archetype, I know he's not in your deck I'm just saying, best keeping it that way. It looks good man you might just be playing it wrong, watch some guides or streams or something just to give you a bit more of an edge
tf? you're gonna have to explain dropping jade idols. that makes zero sense to me. that might be an okay idea if the meta were dominated by aggro, but honestly its only about half or less.
Because you don't need them and they're too slow. You already have an unbeatable late game wincon, do more to make THAT work
You must be talking about a different card.
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I think this thread shows that most of the people who complain about Jade Druid have no idea what they're talking about, because they don't even understand how to build it.
Drop Idols for Roots, then try to fit ONE Auctioneer. Don't use Brann, he's too slow for an already slow archetype, I know he's not in your deck I'm just saying, best keeping it that way. It looks good man you might just be playing it wrong, watch some guides or streams or something just to give you a bit more of an edge
tf? you're gonna have to explain dropping jade idols. that makes zero sense to me. that might be an okay idea if the meta were dominated by aggro, but honestly its only about half or less.
Because you don't need them and they're too slow. You already have an unbeatable late game wincon, do more to make THAT work
What purpose does Yogg serve? In Jade Druid's bad matchups - mainly aggro - if you can make it to turn 10, chances are you've already won. In Jade Druid's good matchups where you could actually play it, the end game should be a fairly straightforward path to victory.
Because it's a fun card. The game is meant to be fun. Jade Druid is not fun to play or play against.
What purpose does Yogg serve? In Jade Druid's bad matchups - mainly aggro - if you can make it to turn 10, chances are you've already won. In Jade Druid's good matchups where you could actually play it, the end game should be a fairly straightforward path to victory.
Because it's a fun card. The game is meant to be fun. Jade Druid is not fun to play or play against.
I disagree, hence this thread. I enjoy playing Jade Druid and would like to improve with it.
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Life before death. Strength before weakness. Journey before destination.
What purpose does Yogg serve? In Jade Druid's bad matchups - mainly aggro - if you can make it to turn 10, chances are you've already won. In Jade Druid's good matchups where you could actually play it, the end game should be a fairly straightforward path to victory.
Because it's a fun card. The game is meant to be fun. Jade Druid is not fun to play or play against.
Nah Yogg is so good, why wouldn't you play him on a full board of your own Jades....
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And people say aggro is brain dead XP
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With the diminishing aggro decks I'd give Freeze mage a go.
Look, I want to tell you something because you're very dear to me. And I hope you understand that it comes from the bottom of my damaged, damaged heart. You are the finest piece of ass I've ever had and I don't care who knows it. I am so glad that I got to roam those hillsides.
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Never shuffling is a good start. And does your plays like you're playing a control deck but with your minions. It's odd, I know. Only shuffle with Auctioneer to maximize your golems and shuffles. Try to watch some videos of Kolento playing Druid.
P.S. Where are your Living Roots, man?
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I think this thread shows that most of the people who complain about Jade Druid have no idea what they're talking about, because they don't even understand how to build it.
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