-1 Ancient of War -1 Druid of the Claw +1 Acidic Swamp Ooze (for weapons in PW, as well as Mediveh's Atesh) +1 Auctioneer < Mid-late game engine for draws. You don't necessarily have to rely on curve either. When you're matched up against Pirate Warrior, removal + taunt is key. You do NOT want your opponent to have a board in the aggro match up. Feral Rage to keep yourself healthy OR use it to remove a 4 health minion like Berserker.
If you find yourself in a bind early against aggro with AOW in hand, use the Nourish's to boost up your Mana. PW will almost always FF after the drop because they run 0 executes in deck. This is a full on ramp deck in a ramp class. This deck takes a lot of knowing each match-up , each threat to you/the board, and thinking ahead to be able to play/win with it. In the mirror, it's literally a coin flip as to who goes off first with Jades and board control.
Auctioneer is fun, but side by side, I would much rather have a 4/6 taunt than a 4/4 draw engine in aggro matchups. In control matchups, it's gimmicky but not even needed.
If you think that Auctioneer is just a gimmicky fun card in this deck and Brann is not needed, you don't know what you are talking about.
-1 Ancient of War -1 Druid of the Claw +1 Acidic Swamp Ooze (for weapons in PW, as well as Mediveh's Atesh) +1 Auctioneer < Mid-late game engine for draws. You don't necessarily have to rely on curve either. When you're matched up against Pirate Warrior, removal + taunt is key. You do NOT want your opponent to have a board in the aggro match up. Feral Rage to keep yourself healthy OR use it to remove a 4 health minion like Berserker.
If you find yourself in a bind early against aggro with AOW in hand, use the Nourish's to boost up your Mana. PW will almost always FF after the drop because they run 0 executes in deck. This is a full on ramp deck in a ramp class. This deck takes a lot of knowing each match-up , each threat to you/the board, and thinking ahead to be able to play/win with it. In the mirror, it's literally a coin flip as to who goes off first with Jades and board control.
Auctioneer is fun, but side by side, I would much rather have a 4/6 taunt than a 4/4 draw engine in aggro matchups. In control matchups, it's gimmicky but not even needed.
If you think that Auctioneer is just a gimmicky fun card in this deck and Brann is not needed, you don't know what you are talking about.
I have since changed my mind about Auctioneer, but I don't think Brann is an auto-include. I'm currently only running a few cards that work well with Brann.
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Brann should be read as "Choose one: Draw a card, or summon a Jade Golem", and that's exactly how he should be played in Jade Druid.
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