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Handuin...Wrynn?

  • Last updated Aug 31, 2014 (Naxx Launch)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Theorycraft
  • Deck Archetype: Unknown
  • Crafting Cost: 8940
  • Dust Needed: Loading Collection
  • Created: 8/31/2014 (Naxx Launch)
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  • Battle Tag:

    Virvox

  • Region:

    US

  • Total Deck Rating

    30

View 22 other Decks by Triangle1118Energy
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This is a deck I came up with that was inspired by the fact that you don't lose any cards when you "draw" from Thoughtsteal. I took inspiration from several decks, including control priest, control warrior, and handlock. The part I feel I have to justify most is the early game. After all, who runs Lorewalker Cho?

Let me start with the Northshire Cleric. It's a basic card that nearly every priest runs. You can heal the Zombie Chow while this is in play, giving you early game board control and card draw. On top of that, Lorewalker Cho's four health and the fact that your hero power isn't a spell make it easy to draw more early in the game while having Cho's spell stealing. Of course, it makes total sense to run any number of things, including, but not limited to, a second Zombie Chow and Nat Pagle. One could argue I chose cho because it keeps me farther from fatigue than Pagle or has more health than Zombie Chow, but I just went for personal preference in this case.

Ironbeak Owl is interesting here. You can use it on Cho to stop giving the opponent your spells (or silence Zombie Chow for that variant) as well as silence opposing minions.

Shadow Word Pain is early hard removal, or the destruction of a late game Sen'jin Shieldmasta/Sludge Belcher. Almost always in priest control.

Sunfury Protector is either a) a good enough turn 2 minion stat-wise, or something to give your much beefier minions taunt. In other words, it's the Sunfury Protector of any other deck.

Dark Cultist is a solid three drop stat-wise. Early game it gives Chow or Cleric bonus health. Late game it gives your big minions more health.

Injured Blademaster is a card that most priests run, to combo with your Circles of Healing and Sunfury Protector.

Auchenai Soulpriest is run in a lot of control priest decks, because you can combo with your healing circle for a board wipe, and also to become more control oriented. I put only one in here because it sort of has anti-synergy with Holy Fire

Mind Games is VERY RnG focused, which is why you should feel entirely free to sub it out for another card, like Shadow Madness or Zombie Chow.

Elite Tauren Chieftain often gives you a good card, but if you want to sub him oust with Loatheb, that is perfectly fine by me. Again, personal preference.

Harrison Jones is here for card draw against all weapons, especially the popular Eaglehorn Bow.

Suldge Belcher is a good taunt and a good minion.

Cabal Shadow Priest is good for late game board control, and lot's of control priests run it, so I thought it was a good idea.

Holy Fire is a nuke AND a heal,fine for control, tanking, finishing the game, or hitting

Sylvanas Windrunner.


Ysera is in there to give you her cards.


Mountain Giant is here because you can use some of the cards in this deck to make these cheaper without running out of cards as fast, which is kinda the point of the deck. You could also consider sticking in a few copies of Molten Giant