Nightmare Millock
- Last updated Aug 8, 2017 (Quest Rogue Nerf)
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Wild
- 21 Minions
- 9 Spells
- Deck Type: Theorycraft
- Deck Archetype: Renolock
- Crafting Cost: 10860
- Dust Needed: Loading Collection
- Created: 7/30/2017 (Quest Rogue Nerf)
- Sugatang
- Registered User
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- 9
- 29
- 47
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
234
Gnomeferatu makes Warlock milling possible for the first time in the game's history. Wisely, all the complimentary tools are in wild.
The plan is fairly direct - play minions that pull cards from the opponent's deck (Dancing Swords, Deathlord, Coldlight Oracle), forcing them to commit to the board, and then punish with the numerous AOE's.
I have considered Dirty Rat as well, but that creates negative synergy for the brutal Brann Bronzebeard/Coldlight Oracle turns we are all so familiar with in Rogue. And while Demonwrath is a great card for this archetype, Hellfire is better against all the 3-health minions in Token Druid and Pirate Warrior which won't be going anywhere soon. More healing would be nice, but until we get a good Lifesteal card for Warlock (more reveals on the way), double Antique Healbot (available with Brann Bronzebeard) will have to suffice.
Can't wait to try this out.
Aug. 1 update - Who would've guessed that a theorycrafted Warlock mill deck would reach the front page of all decks! Thanks to everyone who's upvoted, and I promise a write-up after I give this thing a spin for a few days after the expansion. Way cool.
Aug. 3 update - Both Treachery and Skulking Geist have now been revealed. I never anticipated this type of attention, so I am hesitant to make piecemeal changes to the list until all cards are known. As I noted in the comments, I actually don't think Treachery works in this type of build, but Skulking Geist seems like a natural fit at first blush. I will take my best stab at refining the list after the final card dump and post my results after the first day of release. Thoughts on new cards fitting (or not) into this deck are appreciated - for example someone recommended Sir Finley Mrrgglton, and the more I think about it the more I think he's practically necessary. Thanks again for all the support.
Aug. 8 update - The final reveal didn't bring anything I found too useful for this deck. There is zero demon synergy for Bloodreaver Gul'dan despite the amazing hero power. Sir Finley Mrrgglton still seems better. And in light of Skulking Geist, Power Overwhelming no longer makes sense. I dropped a single copy of Shadowflame to make room; it loses serious synergy in PO, and I still like double Twisting Nether to fit this deck's plan of forcing the opponent to commit to the board.
Also, The Lich King doesn't help that plan - it actually risks self-milling by adding cards. But because every other non-aggro deck will be running it from here to forever, the hilarious Army of the Dead and Doom Pact will either cause meme-worthy moments or create utterly dead cards for the opponent. I'm looking forward to that.
I'm going to stick with this list going into the release. As I've mentioned in the comments several times now, I believe Treachery/Fel Reaver shenanigans belong in a completely different deck without Dancing Swords and the like. Someone else can do a better job of figuring that one out.
I'll report back on my results Friday or Saturday depending on how busy work is. Have fun!
i was thinking about Fel Reaver too, unfortunately Grim Patron wont work for the combo because "play" and "summon" are different effects
One problem mate warlock has lifetap. So instead you don't want to use your hero power even you will be behindin fatigue
thats what makes it so good; in most mill decks you want to draw...just find ways to heal
Why don't you add Sir Finley Mrrgglton though? You don't want to draw too many cards , and once fatigue draws near I think you'd better find a more useful hero power.
Don't underestimate a 2/4 on 2 body in a deck where you want to make them draw cards anyway.
As a rogue player i envy you so much for that gnome.
As a mill fellow, i give you a +1.
To be fair it would be busted in rogue :D
the new Skulking Geist is a great one-of here.
just in case of jade if nothing else, but yeah, occasionally destroying a few cards in their deck is powerful, and I am not really sure if the po is neccesary, but since it is a one of, you can either play the po first, or not care too much.
I agree the Geist is probably necessary in this deck, which I of course made before its reveal. Since this deck is on the front page (awesomely), I'm going to wait for the reveal period to end, and then think long and hard before making changes. I'll be playing this deck a lot on launch day and report how I do :)
Been at work all day, and I come home to see this Treachery with all these wacky Fel Reaver/Acolyte of Pain combos. It's almost like they're pushing millock at this point lol.
The trouble is that without a very specific set of cards in your hand, and quite late in the game, those cards are dead. You can't just toss out Treachery/Fel Reaver or you'd get wrecked. A deck including those two would look for a single massive mill turn as opposed to the goal of this deck - slowly grinding the opposing deck with one or two well-timed Coldlight Oracle plays added in. I'm not saying that it wouldn't work - in fact Treachery/Fel Reaver sounds awesome - I just think it would be in a very different looking build.
At the moment I still favor my list (with Finley probably) because it has enough defensive and proactive tools to combat aggro. Gnomeferatu, Nat, the Darkfisher, Deathlord, Dancing Swords, and Sludge Belcher provide great early board presence while subtly getting the mill going. Alternatively, Defile and Hellfire can wipe out early board spams. It seems promising to me, and I just don't know what I'd give up for an epic Fel Reaver turn that wouldn't leave me too exposed trying to wait for the mana and the cards to collect.
Kudos to anyone trying a new build based on that combo though, and I'll be experimenting myself for sure!
This is neat. Sort of turbo everything out. I think we can find better options for the target dummy, gnome, void walker, and maybe even a doom or the siphon soul. So, let's say maybe 6-8 cards.
Maybe something like +2 PO, +2 dark peddler(general good stuff plus), +2 dark bomb, +1 shadowflame. +2 zombie chow(general good stuff), or maybe even a Corruption.
The Doom's do seem like something you want to be playing. But it's hard to say if this helps our gameplan or hurts it. I think we could probably cut both and the other cards for the brann + coldlyte + brewmaster + healbot package. If we freeze the Fel Reaver on our treachery turn, I think that's definitely good enough to obviate all the really lowcost stuff in this build. I just can't see an optimum build of this without Brann, brew, CO, and healbot. Esp Brann seeing as we just picked Gnomeferatu.
Here's hoping the DK Warlock just makes all the building a little more streamlined. The reveal could be very exciting.
Can't wait for treachery Majordomo.
Wild Mill Warlock? Count me in!
The deck has Youthful Brewmaster...
I've actually spent a lot of time this season goofing around with a Shaman mill deck using the same Naxxramas cards. Trust me, by the time you drop N'Zoth, the Corruptor, the number of extra cards they've burned via Deathlords and Dancing Swordss leaves you with zero threat of fatiguing first.
Then again you spend 8 mana and you give your opponent an 8/8. I'm not saying it would backfire, but it would definetely BACKFIRE.
Could combo it turn 9 with a glacial shard?
xd, scroll down a bit more and you'll see my essay explaining the viability of Fel Reaver from a post i made 15 hours ago
Other idea is to play fel reaver then cast treachery on it, glacial shard it then bloodbloom into a spell, that would mill 9 cards from opponents deck