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Reno Dude

  • Last updated Jul 31, 2017 (Quest Rogue Nerf)
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Wild

  • 22 Minions
  • 7 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Midrange Paladin
  • Crafting Cost: 12180
  • Dust Needed: Loading Collection
  • Created: 7/30/2017 (Quest Rogue Nerf)
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  • Total Deck Rating

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Hi guys, this is a cool deck I've been laddering with (currently rank 4) - to reach rank 10 I've been using Midrange Dude deck without Reno, but since I was constantly playing against Token Druids and Pirate Warriors I've decided to modify it to be able to have Reno, which is not only really good againsg current wild meta, but also suprises most opponents, since they don't expect it. Le me know what you guys think.

Edit: After reaching rank 3 and trying out a lot of different changes to fit into current meta I've 3 edits:

-Piloted Shredder +Spellbreaker (a lot of fledlings and Berserkers require silence)

-Sludge Belcher + Second-Rate Bruiser - a lot of tokens, so ofter you can play it on turn 3

-Healbot + Adaptation - it's more versatile, helps with control, can act as removal with Pyromancer and can trigger Counterspell before playing Dinosize, Healbot sometimes helped a lot, but with control was often a dead card, but if meta shifts towards more aggresive it might be a good idea to bring it back