[Legend] Murlock's, Demons & Dinosaurs.
- Last updated May 27, 2017 (Un'Goro Launch)
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Wild
- 28 Minions
- 2 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Murlock
- Crafting Cost: 4360
- Dust Needed: Loading Collection
- Created: 5/19/2017 (Un'Goro Launch)
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
255
Quest rogue doing your head in? Pilot this deck right and you can't lose
I introduce to you...
Murloc's, Demons & Dinosaurs
This deck absolutely destroys everyone who doesn't draw the right answers immediately. I've experienced at least an 80% win rate overall, non stop win streaks.
Huge play making potential, but most of the time it's pretty relaxed, with the most important decision being no more than "should I play my Murloc Tidecaller turn 1 to kill them by turn 4 or should I try and get them to waste their removal on my Malchezaar's Imp first?"
When you get into the mid game with this deck, it becomes harder to play, but if you've already got experience with murlocs & combo decks, you'll feel right at home with a lot of the situations you'll be in - since there are some insane plays you can make with Finja, the Flying Star, Gentle Megasaur, Seadevil Stinger. And of course the potential to SMorc face for 30 with the old murloc synergies.
Regarding the quest rogue match up: Generally don't play Doomguard to push for lethal, just keep spewing out full boards of murlocs because they have no board clears, and you can fill the board in 1 turn so Vanish isn't so effective.
You will get a really good start almost every game, this deck rely's on your general knowledge of the game as well as your opponent having a bad - not perfect start in response to yours, which is usually turn 4/5 lethal potential.
HOW TO PLAY THIS DECK (sorry this bit wasn't here before... but it's here now! FeelsGoodMan)
Start the game with a zoo deck mentality. If you don't already have a 1/2/3 or a coin+2/2/3 hand, the idea is to throw away your starting hand to get a perfect curve (watch for whirlwind/fan/arcane effects when playing these cards). You will then more than likely top deck your way to victory if you know what you are doing (not as easy as it sounds).
This has a lot of risk vs reward, the idea is to get maximum value, keep in mind all the time what your opponent might play next. You want as many vanilla murlocs on the board as possible before you play a Gentle Megasaur or any other kind of buff card.
Sometimes though, it's much better to get less value now, so you can get more value later on...
Make trades only when it allows you to have more murlocs on the board in the long run, for an even bigger SMOrc turn ~ That's what you want, murlocs on the board, to hit their face with. Preferably with +5 attack and winfury on 6 murlocs, or something... ~
To win a lot you will need to make magic happen with complex decisions. You will often win with 1-2 turns out of nowhere with the correct plays. This might have something to do with such a wide range of what's going to happen next when they're playing against it.
The 3 Swappable Tech Choices:
Blowgill Sniper = better vs pirate warrior, hunter, quest rogue & aggro. Do not under estimate the power of a ping... in these match ups.
Bluegill Warrior = Better for OTK vs control match ups, but still really good vs aggro.
Bilefin Tidehunter = Vanilla murloc with a 1/1 taunt. Just a great all rounder, but not specifically good in any of the matchups. Swap one of these out if you really heavily come across certain match ups.
I didn't include...
No Knife Juggler = it's just not very good in comparison to more murloc synergy, the only thing I ever really want to draw is murlocs...
No Flame Imp = losing health is really annoying when you already lose it with Seadevil Stinger I found the 3 health lost from a flame imp to be losing me games, since this deck has OTK potential. This card was probably winning me games too, but it's just unplayable later on.
Cancer cards...
Seadevil Stinger is broken.
Primalfin Lookout is amazing, don't under estimate the power of choosing another one of the same. Great vs board clears.
Finja, the Flying Star You need this...
Gentle Megasaur You need this too...
What cards can we mess around with?
Grimscale Oracle You can take this out if you want, i find it works well for me though
Malchezaar's Imp & Soulfire You can take these out too, I think the potential of burst, tempo & cycle makes so much sense when you're playing this deck.
Replacement suggestions?
Darkshire Councilman Knife Juggler Dire Wolf Alpha more murlocs
Interesting deck. Definitely going to try this next season ;) I really like the inclusion of malchezaar's imp because it gives the impression you're playing discard lock...can maybe even draw out crabs by playing that first.
I've seen that happen many times, even seen a second one coined out by a druid :)
Replacement for Gentle Megasaur? or is he worth crafting?
Nice, didn't expect it would work so well. Was topping Rank 1 with Miracle Rogue and this deck easily brought me to legend with 8-2 even though I only faced one Quest Rogue. Was fun to outrace Pirate Warriors and Murloc Paladins. I even won a game against Pirate Warrior with 30hp left (no DC, haha). I played -1 Bilefin Tidehunter +1 Bluegill.
Upvoted!
Well played
I respect this deck and I truly believe that it is one of the best we have for Warlock today BUT The title is just terrible dude, %W against Quest Rogue it's not really what matters here tbh (i believe that's the reason you had some downvoted), I think that muaddib4201 has already said everything else.
+1 for the nice creation
while it's an accurate title, I agree and changed it :)
I've played several dozen games with my own version of murlock warlock and I can say when it wins, it wins big. Problem is, other classes do murlocs better, bottom line. Paladin has sunkeeper and tirion and the 2/6 dino buff. Seadevil doesn't make up for that. Warlock hero power is nice, but in this meta, with all the discoveries and draws of other classes, it's basically negated. I got my own similar deck to five last season but stalled there. I think it's a good deck 15-5 but I don't think it's legend capable.
I agree with some points. Maybe when played to their full potential the murloc paladin is stronger... But this is really almost as good, probably only 5-10% difference in real online ladder win ratios. As blizz always says, there's usually a myriad of decks nobody plays even though the win rate is merely 1-5% less.
A lot of the wins come from playing like life coach in games that just look un-winnable throughout. :)
Thanks for making this, the deck is pretty fun. Tried it in casual to get a feel for it and went 7-3. Time to take it to the ladder...
nice :D
How come [card]Malchezaar's Imp[/card] there is no discard except for Doomguard. Just because the stats are so good?
It's almost just worth playing as a 1/3 for one in a zoo deck, it forces removal, and if they make the right choice and kill murlocs instead, they are often punished with the doomguard/soulfire follow up.
I've no idea how to place this deck... but it looks like a blast. Having run through five training games..I've lost four and won five. Murloc paladin managed to out murloc me mind... Your own stats and those of the other posters here suggests the error is with me and not how the deck is assembled. Can you provide some example plays or match specific tips for us lesser talented folk when you've a moment.
+1 for a great composition too.
Thanks for the feedback
In all honesty, it's not easy to play if your opponent has a few answers... most of the time the big plays are just educated guesses and it just "works out"... without ever regaining board control... It's really satisfying to work out a new combo mid-game and win with it... Try playing a bit more like life coach, intensely look at every decision etc :)
Hey really enjoying this deck. Had tremendous success up until Rank 5+ I don't know if I'm starting to trade too much or something, but nonquest rogue is giving me a hard time as well as anyone that has mulliganed a crab for murloc :[
Rank 5 is going to become one hell of a slog with this deck :) Think trying to get legend with miracle rogue when it was a low tier deck, it's that kind of difficulty...
Well, first of all, thanks for an interesting take on the warlock class. I really enjoy warlock so i am really excited to see something new out there. How do you think this does against midrange paladins? i tried this deck and i seem to struggle against them. the equality consecrate combo is devastating to my board and it is hard to come back after that
2x Blowgill Sniper is better than 1 of each vs hunter. Put in both 2x Blowgill and 2x Bluegill perhaps? That might give you enough removal. Take out the Grimscale Oracle and 1x Primalfin lookout to try this.
I never have much problem vs hunter since if you can leverage a small amount of tempo you can keep it. Play around/bait out unleash the hounds, accept the fact that they win if they still have it.
Knife juggler would also be good vs hunter, any card that can remove stuff on the board is very good, cards that stop huffer hitting your face twice. Unfortunately knife juggler removes so much dino synergies..
Another grimscale oracle, blowgill sniper, bluegill warrior or knife juggler, you'll still win a lot of games but Finja is just amazing on turn 3, coined out with seadevil stinger, so it's not very replaceable.