Savage Lotus Token Druid
- Last updated May 11, 2017 (Un'Goro Launch)
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Wild
- 14 Minions
- 16 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Token Druid
- Crafting Cost: 5120
- Dust Needed: Loading Collection
- Created: 5/9/2017 (Un'Goro Launch)
- Chimera
- Registered User
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- 22
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- 210
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Battle Tag:
N/A
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Region:
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Total Deck Rating
2184
I had played the standard un'goro token druid archetype for a while and it felt like it was quite weak in some situations. I took it upon myself to make an improved version that i like much more. This one sort of creeps into midrange territory rather than aggro.
This deck has added elements of jade/ramp that seem to naturally compliment the core playstyle of this deck. Producing golems to supplement your board is very convenient when you are also gaining mana. The more tokens the better, as you can easily get a lethal burst when your opponent runs out of answers.
Additionally, i have started playing a lot with Evolving Spores. This card is actually very powerful in this sort of deck. It could be a 4 mana permanent bloodlust which alone is amazing, but you can also utilize it to bolster your board presence with the spawning of 1/1 plants from your existing tokens. Those are probably the best two of several options!
This also goes really well with Living Mana, which is the back-bone of this list. I did not anticipate just how powerful this card would be. I actually like when warriors play brawl to try and deal with this because they are simply wasting their brawl to deal with this single spell, which gives you more freedom to set up.
If you happen to give it a try, let me know how it goes! I am pretty satisfied with this list as it is and have played with it quite a bit the last couple days. I managed to overcome bot a pirate AND taunt warrior with this and it felt quite nice.
So far have played a few hands really like how fast this comes out though do not have the living mana so replaced that with two shell shifters and got rid of Fan didn't see the point really and just popped in another mana generator card cant for the life of me remember the name will have to look it up later really seems to work nice.
Thanks for the feedback, glad you are enjoying it so far :) I would suggest Force of Nature or Doppelgangster if you do not have Living Mana. The tokens are really the core strategy.
As for Fandral Staghelm, he is included because he makes opponents scramble to remove him, the stats are good, and the effect it can have with even one Power of the Wild can be huge. There are only that and Nourish, but it is more than enough. You can get a lot of value, or at the very least you can bait out some removal. If you don't want to play fandral then Jade Spirit would be nice. I feel like there is more than enough ramp in the deck with Innervate, Jade Blossom and Nourish. A lot of the time the ramp really isn't very necessary but it does help.
GLHF!
Dude, ive been toying with druid complaining that the class is in a weird spot for a couple of days now. Great job on the idea of this deck, couldn't figure to make a deck with Evolving Spores that worked. imma try it and give you some feed back. +1 for creativity
Thanks for the feedback! So far i have had nothing but good experiences with the card, so i hope you enjoy the same!