BreeBotJr Control Warrior
- Last updated Sep 2, 2015 (TGT Launch)
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Wild
- 18 Minions
- 8 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 11640
- Dust Needed: Loading Collection
- Created: 7/31/2014 (Naxx Launch)
- BreeBotJr
- Registered User
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- 9
- 12
- 21
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
470
WELCOME TO THE NEW SUPER MORE BETTER UPDATED DECK v99+! MEGA
This deck is still in a good place in the current meta. If i feel that I am getting more value out of some of the TGT cards, an update will come.... Promise :)
I will also be updating the "Mulligans and Matchups" part of the guide as more defined decks come out of the meta. To do list so far: Face Hunter, Secret Paladin, Control Paladin, Astral Druid, and Dragon Priest. Let me know if there are otheres you would like me to do
Early
Most times, just stick to the curve and keep the board clear. Laugh every single time you kill a minion with one of your many weapons because you know they are crying and saying gg to themselves by turn 3. Armor up but don't be too afraid to take some damage to kill a minion. Use your weapons to trade, not your early game minions.
Mid
This is the stage of the game where you taunt up, armor up, and execute (literally and figuratively). Just try to make the best use of both your minions and your executes/shield slams. Take your time when you make a decision and make sure its the right one or you can quickly lose control of the game.
Late
Spam legendary cards until you win.
No really... that's it. Okay, well kinda. I will add this.. Spam legendary cards WELL until you win. Just remember that Grommash is your win condition.
Card Choices (the deck)
Execute: Essential to the warrior's kit. Not only does it help with keeping the board clear against strong mid game cards but can save you the game if you are playing against another control or handlock or any deck with high health cards.
- Synergies: Whirlwind, Cruel Taskmaster, Death's Bite
Shield Slam: Another essential card to the warrior kit. Lets you use your armor as a weapon... Nuff said.
Whirlwind: Can wipe the board of some early game aggro cards, set you up for an Execute, or poke Grommash to proc his enrage ability.
- Synergies: Execute, Grommash Hellscream
Firey War Axe: Another essential card. Clear the board with this early... Nuff said.
Annoy-o-tron: Amazing turn 2 against aggro decks. gives you two turns of taunt, minimum. Very successful in this deck.
Armorsmith: Gets you the early and mid game armor needed to make it to late game. Essential to the deck.
- Synergies: Whirlwind, Cruel Taskmaster, Acolyte of Pain
Cruel Taskmaster:Sets up execute combo,set up Grommash for mad damage combo, or gives you the damage you need to finish off an enemy. Amazing card.
- Synergies: Grommash Hellscream, Armorsmith, Acolyte of Pain, Execute
Ironbeak Owl: Silence... nuff said
Shield Block: Another essential card to the warrior kit. Gives you armor and lets you draw a card.... Nuff said.
Acolyte of Pain: Gives you more chances to draw cards. Essential.
- Synergies: Armorsmith, Whirlwind, Death's Bite
Big Game Hunter: Instakill a 7+... yes please. Really good against the mirror, handlock, and other big powerhouse decks.
Death's Bite: Great weapon, really helps with aggro and out of control games
- Synergies: Grommash Hellscream, Execute
Brawl: Board Clear... Nuff said. Keep in mind that deathrattles still go off, so if Sylvanas is in the Brawl and the opponent wins and your Sylvanas dies... you get their winning card.
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Synergies: Sylvanas Windrunner, Sludge Belcher
Harrison Jones: Almost a necessity in this weapon heavy meta. The card draws are super nice too
Sludge Belcher: Strong midgame taunt... Nuff said.
Shieldmaiden: A new amazing card added to the warrior kit. A 5/5 that gives 5 mana.... yes please
Sylvanas Windrunner: Puts your opponent in a tricky situation usually. Takes some practice to learn when to play, but worth it.
Baron Geddon: The lower and more quick minion play has been boosted with the the new mechs. this card will really keep the threat of getting overwhelmed down... Especially in the shaman matchup
Dr. Boom: Best 7 drop in the game right now. Forces the other player to make a move they dont want to do... which is usually sacrifice everything to kill that 7/7
Grommash Hellscream: Essential. Bread and butter ending combo... Nuff said.
- Synergies: Cruel Taskmaster, Whirlwind, Shield Slam if it is worth it, Death's Bite
Ragnagos the Firelord: Finisher... Nuff said.
Alexstrasza: Just good against the mirror and can can get you into lethal range or out of it in many cases. Overall I have found this card to be very helpful
Card Choices (common cards that were not added/card testing)
Bomb Lobber: Currently being tested, will update with results. I like the card... but I feel I have been getting more out of other cards
Loatheb: Just not a necessity in the current meta.
Ysera: testing...
Cleave:
- If you feel like you are facing a ton of aggro decks and cant seem to last to the late game, put this in the deck
Mulligans and Matchups
Druid
- Coin: Annoy-o-Tron, Armorsmith, Cruel Taskmaster, and Death's Bite
- Play a nice and steady curve. Make them clear your board. Just play around swipe early game. For late game, just make sure you count their damage for a Force/Roar combo.
- Without: Annoy-o-Tron, Armorsmith, Cruel Taskmaster, and Death's Bite
- Same as coin. Play to a curve, stay out of swipe and lethal range and win. That simple.
Hunter
- Coin: Annoy-o-Tron, Fiery War Axe, Acolyte of Pain, Death's Bite, and Harrison Jones
- Not too bad of a match up. Honestly, just play your curve and clear the field. Just keep track of the Hunter secrets and this should be a breeze.
- Without: Annoy-o-Tron, Fiery War Axe, Acolyte of Pain, Death's Bite, and Harrison Jones
- Not too bad of a matchup. Honestly, just play your curve and clear the field. Just keep track of the Hunter secrets and this should be a breeze.
Mage
- Coin: Annoy-o-Tron, Fiery War Axe, Acolyte of Pain, and Brawl
- These two cards are going to put you in control of the game early. Just kill the Mana Wyrm or Mechwarper the second it is played with the Axe. Use Annoy-o-Tron to hault the Snowchugger and others from freezing you and getting off early damage. Brawl is important since the new mages play a much more minion and mech oriented deck rather than spells. Getting an armor advantage in the early/mid game is also fairly important.
- Without: Annoy-o-Tron, Fiery War Axe, Acolyte of Pain, and Brawl
- Really looking to do the same thing here as with the coin. Just wait that extra turn and throw that Axe up. Or stall with Annoy-o-Tron and throw acolyte up to get some card draws. Brawl is important since the new mages play a much more minion and mech oriented deck rather than spells. Getting an armor advantage in the early/mid game is also fairly important.
Paladin
- Coin: Annoy-o-Tron, Armorsmith, Acolyte of Pain, Fiery War Axe, Death's Bite, and Harrison Jones
- Use Annoy-o-Tron, Armorsmith, and Acolyte to take advantage of the Paladin hero power. Use Harrison accordingly. Use the Axe and Death's bite to keep the field clear. Personally, I like to keep Death's bite at one charge on the field because Paladin's now run the Muster for Battle and the deathrattle is an easy way to remedy this. Use Grommash to win and then hit that sarcastic well played.
- Without: Annoy-o-Tron, Armorsmith, Fiery War Axe, Death's Bite, Harrison Jones, and Acolyte of Pain
- Same as having the coin. Just keep that board clear and try to keep gaining armor. Taunt up when possible. Use Grommash to win and then hit that sarcastic well played.
Priest
- Coin: Shield Slam, Cruel Taskmaster, Fiery War Axe, Acolyte of Pain, and Death's Bite
- Shield slam is important to get out early threats like Blademaster and Cultist. Coin in Acolyte to Taskmaster is good to start. Try to sweep the board then kill Cultist last with Death's Bite so its deathrattle is wasted. Just be careful of Cabal... this matchup more than any you need to play slow and just think
- Without: Shield Slam, Cruel Taskmaster, Fiery War Axe, Acolyte of Pain, and Death's Bite
- Similar start. maybe just keep armoring til you can shield slam an early threat then play minions. Just be careful of Cabal... this matchup more than any you need to play slow and just think
Rogue
- Coin: Armorsmith, Fiery War Axe, Acolyte of Pain, Death's Bite, Harrison Jones, and Annoy-o-Tron
- Just put your armorsmith and/or acolyte onto the field early to start of with an advantage. or Just throw Annoy-o-Tron onto the field and laugh as they waste spells and whatever to clear it and give you time to build armor. Clear the board with you Axe. Save Death's bite until you see and Azure or Gadgetzan. Save Harrison until you see those weapon buffs or an Assassain's Blade.
- Without: Armorsmith, Acolyte of Pain, Fiery War Axe, Death's Bite, Harrison Jones, and Annoy-o-Tron
- Same as with the coin. Just keep the board clear. Throw Annoy-o-Tron and laugh. You know, the usual.
Shaman
- Coin: Death's Bite, Brawl, Armorsmith, Cruel Taskmaster, Fiery War Axe, and Acolyte of Pain
- Weapon's and some early minions are important in this match up. Most of the time you will just be trying to follow your mana curve as best as possible. With coin... just wait for that Death's Bite because you are going to need to to kill the Unbound Elemental.
- Without: Armorsmith, Annoy-o-Tron, Cruel Taskmaster, Fiery War Axe, Acolyte of Pain, and Brawl
- Use that Annoy-o-tron to either stunt some early damage or get a free 1 damage on something that you could then kill with your Axe. Again, just do what a control warrior does best... control the board
Warlock
- Coin: Cruel Taskmaster, Armorsmith, Fiery War Axe, and Annoy-o-Tron
- Assume Zoo. Axe is what you need. A coin in Armorsmith to Taskmaster is good but not very often since only 1 of each. Annoy-o-Tron is a super safe bet (don't coin in... con in Axe is better). Really, the second they don't play anything turn 1 just wait. if they draw then just start building up a huge armor lead early
- Without: Annoy-o-Tron, Fiery War Axe, and Death's Bite
- Annoy-o-tron and Axe is all you are looking for. Just stunt their early game, if Zoo, by killing everything and taunting up. If handlock... armor up
Warrior
- Coin: Fiery War Axe, Acolyte of Pain, Harrison Jones, and Death's Bite
- Just use your weapons to keep the board clear early. Use you Acolyte to draw so you're looking good in the hand walking into mid and late game. Harrison is a great card in the matchup (do note that when you Harrison a Death's Bite the 1 damage to everything still occurs. Sometimes I forget and it puts me in an awkward spot haha). I wouldn't keep Annoy-o-Tron in this matchup because their Armorsmiths and Acolytes are going to get free draws off of you, save it for later to stunt late game damage. Save the coin for a later game legendary drop...
- Without: Fiery War Axe, Acolyte of Pain, Death's Bite, Harrison Jones, and Cruel Taskmaster
- Honestly, just do the same as if you had the coin. Warrior isn't going to rush you down so just keep the board clear and armor up. Use Acolyte and Harrison to your advantage and get some draws to set you up for a good mid and late game
Change Log
Just scroll down and hit that button that says "Revision History"
Overall
Just know your opponents capabilities. Stay out of lethal and don't put yourself in a bad situation. This just comes with time and practice... but is an essential tool to playing any deck effectively. Just remember these things and work on them as you play to become a more consistent and effective Hearthstone player.
If you have any questions, do not hesitate to comment and ask or message me.
Best of luck! Hope this deck helps you in your journey up the ladder
It is the old pre-TGT build. Just wait till the author updates it.
Grommash and sylvanas are core cards along with alexstrasza and dr boom, baron geddon can be replaced by a second brawl tho. Ysera is very good and op in the control matchup, Harrison is a very good tech card too against paladin, warrior, rogue and handlock (jaraxxus), the black knight can be good if the meta is filled with taunt Druids, varian is good but haven't been tested enough to consider him a staple in control warrior. From the adventures loatheb and emperor thaurissan are very good. I suggest u play another kind of warrior deck until u get grommash and sylvanas which are core cards like I said before.
It seems viable so far. I've been using this deck for a while now with 1 change only which is faceless manipulator instead of thaurissan. I find Thaurissan too slow even tho it allows you to do some amazing comboes, he'll be a dead card for most of games,or will make you lose board control just to use him (not worth the risk imo) faceless won me so many games. Copying your enemy's legendary before removing it, doubling your gromms or ragnaros, or baiting a priest to steal your grommash to finish him of next turn with faceless is priceless. The most important thing about this deck is patience and choosing when to use brawl (and baron for paladin/shaman match ups). Paladins are the worst match up, especially with Justicar now. Quartermaster is your worst enemy when using this deck and you have to time your weapon deathrattle/ whirlwind/ Baron perfectly. Against secret paladins you have to be very lucky with early game draws and you need to force them to exhaust themselves. Prepare to lose lots of games against them. Druid is another hard match up, you need brawl to get rid of that goddamn shades before they can finish you off in 1 turn. Hunters and mages are easy, i have 95%+ win rate against them. Keep armoring up and let them waste everything trying to bring you down. Priests are the easiest match up now, since most of them don't use mind control anymore, let them draw as many cards as they can and keep clearing the board, save alex/gromm till the very last minute. Against shamans baron and brawl are your best friends, stay alive till you can take over the board with one of them and simply snowball them till they are dead.Against warriors, vs grimm good timing with belchers is the key (I've seen so many of them concede after seeing double belchers/ belcher+faceless), vs another control just let them have the board and use taunts smartly and remove everything they use, once you force them to waste alex/garrosh (and if you can piss them off, which will happen a lot if you play slowly and carefully, they will waste them) go offence and finish them off. You won't see any rogues once you pass rank 6, not worth mentioning them, You win automatically even if you do. Warlocks are pure rng.
Hey! Currently, it is playing pretty well but not exactly where I want it to be. I will be updating soon. With the minion heavy decks we may have to run another whirlwind or something but I am testing at the moment. When I feel like this list has a significant change, it will be made right here. Don't worry :)
Also, great rundown above me here. As you can see, there are some issues with the deck... I am addressing them
I replaced one Annoy-a-tron with a Harrison Jones. I feel its much better as you can stunt off heavier damage with a good Harrison Jones play or gain back tempo you may have lost to gain board control.
Overall a really strong deck as a counter to Aggro Pala or Face Hunters. Doesnt do too well against Ramp Druids but is still a decent match-up.
I like the harrison play but I am just not sure it is worth it yet. I will test it out. I will update on this soon
hi i dont have grommash can i play it i have all other cards
Is there an updated version of this? I'm lucky to win 2 games with it
This is the most recent version of the deck. The reason you may be losing a lot is the way you're playing it. Are you following the mulligan guide? Are you doing appropriate trades with minions to avoid getting pressured? What decks are you facing mostly and are you teching your deck accordingly? With those questions in mind you should be able to solve the issue and win more games considering how this deck is very strong in the current meta.
Hey! I want to play control warrior but I'm missing: Grommash, Alexstrasza, Harrison, Sylvanas, Baron Geddon, Shield Slam, Brawl, Blackrock, Naxx, and the Hearthstone game. Can you suggest replacements?
-Kappa
is this a troll cause you ruled out every important card that wins you the game
Quick question, do you think that you can replace an Annoy-o-Tron with Harrison? I found that using 2 Annoy-o-Trons can become a bit tedious if you don't draw them early. IMO I feel like Harrison counters all the other top tier decks (Patron warrior: Death's Bite, Hunter: Eagle, Rogue: harder to set up burst if you lose your weapon). Just my opinion though :L.
Annoy-o-tron helps a lot in deck so you can stabilize the board in your favor while it soaks all the damage. If you feel like replacing a card for Harrison Jones I would recommend removing whirlwind. The reason for this is that you have a very strong early game with Armorsmith, Acolyte of Pain and the weapons so you don't need more anti-aggro cards.
Great deck for current meta. Climbed from rank 10 to rank 5 (3 star) in one day, with the score 20 - 5.
Losing to hunter tho..
This deck should be a good match up vs hunter because you can remove all there minions easily and with the Shield Block and Shieldmaiden you can soak up all the damage from there annoying Kill Commands and Quick Shots. If you're facing vs Midrange Hunters rather then Face Hunters then I would recommend removing something like Whirlwind and putting in another Ironbeak Owl to silence annoying minions like Savannah Highmane. Also you can try teching the deck with Acidic Swamp Ooze or Harrison Jones if you're facing vs a lot of hunters to effectively remove there weapons.
Any decent replacement for Grommash? Or should I just craft him, I noticed he's been removed from the latest Patron Warrior, so I don't know how useful he'll be.
Craft him and play him. He's often what wins you the game. If you want to play this deck and you have the dust, it's a no-brainer.
Unlike patron warrior this deck require more individually huge minions (Grommash and Alexstrasza are 2 very good examples). Not playing something like Grommash in the deck would make the late game harder to end. Also cards like Cruel Taskmaster are in the deck to sometimes help you trigger the Enrage during your turn while also giving Grommash an additional +2 Attack. If you still don't want to craft him then I would recommend another legendary like Ysera.
Ysera would be okay, but you need to realize that Alex is a huge part of the win condition of this deck
Any replacement for Taurissian?