Dog's Rank 1 Legend Quest Rogue!
- Last updated Apr 11, 2017 (Un'Goro Launch)
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Wild
- 17 Minions
- 13 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Quest Rogue
- Crafting Cost: 8200
- Dust Needed: Loading Collection
- Created: 4/6/2017 (Un'Goro Launch)
- Dog
- Pro Player
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Ladder Decks:
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Involuted nowadays kids are playing just three things: Kendama, Fidget Spinner and Quest Rogue
The reason you're having problems is because this particular version of the deck isn't viable anymore. Decks have figured out how to counter it hard. You need some updates that are mentioned below.
The person running this deck got stupidly lucky because it's a poorly designed deck. The one ranked below this one in the hearthpwn top ranked for the season is a better deck.
It's well-established everywhere but here that the deck has a <50% win rate.
Can I replace preparation for Deathwing?
CAN SOMEONE GIVE ME A DAMN FUCKING ANSWER(PLS) ???
no one will answer you. except for this comment.
:(
That would be a bad replacement. Don't replace prep for Deathwing. Prep can be used to help you get the quest off earlier, cast spells /more cards in a turn to buff your van-cleef, and so on.
ok
I'm not really sure. Ask someone else.
This happens when someone watching a pro player , submits his deck, then he never updates it .
This deck is NOT good anymore , its SUPER GREEDY .
Backstab , Eviscerate , Edwin VanCleef , Moroes , Violet Teacher , Swashburglar all bad cards.
Backstab + Eviscerate does nothing good for this deck , you want to finish the quest fast, these cards does something totally different , not helping with the quest . ( These cards fight for BOARD what you won't have until Crystal Core has done ), if you topdeck these cards , then you can not play a body on board as 5/5 . Imagine that you having these cards in starting hand , enjoy turn 10 Crystal Core. Worth running these bad cards ( in this deck , its good for miracle / controlish rogue who fights for board ) = No it doesn't .
There are decks that STILL running these cards for some reason ( those deck should run Coldlight Oracle for MORE card draw ) , but since you have only 2 way of card draw in the deck Novice Engineer and Mimic Pod i feel like it's luxory to run cards like Backstab + Eviscerate.
Fan of Knives are also debetable . For 3 mana you draw a card and basically clean 1HP minion's . With Preparation you do this for free, but you want Preparation for Crystal Core or Vanish or Mimic Pod . and 1 aoe damage barely going to help you. So most people just cut it for more consistent card's that can help doing the quest faster or for a Coldlight Oracle , but since Coldlight Oracle is in a same spot as Igneous Elemental ( THIS CARD IS A MUST) it feels also bad and it also helps Pirate Warrior's or HUnters ( which already a bad matchup by itself ) to draw them cards , i mean yeah.... a pirate warrior with 10 card's in hand meanwhile you are having 2HP ... FeelsBadMan.
Igneous Elemental > Coldlight Oracle anytime .
Edwin VanCleef is a dead card when u have the quest ( i mean 3 mana vs 1 mana 5/5 ). You won't have a positive outcome combo wise at all . Yes sometimes u can do it like turn 3 6/6 or 8/8 Edwin VanCleef , but Crystal Rogue have an other GOAL to DO what is play a minion with the same name x4 , not to sacrefice everything into a big Edwin VanCleef , play miracle if you want big Edwin. . Since it has nothing to do with the quest, and if you topdeck it its a 3 mana 5/5 isntead of 1 mana ( when you have the Core ) . Value ? Nope. + This is the most antisynergistic card in the deck with the Core Quest .
Moroes is a dead card till quest is done . ( This card is total garbage and winmore , if its in your starting hand u can just concede basically , does NOTHING till you have the Quest, after that it summons 5/5s , but if u have the Q you most likely going to win without this card anyway . ( its only good when you have the quest done ). There is a reason this card called WIN MORE . Super uncosistent .
Violet Teacher . This card is Moroes Ver. 2.0 . Super slow + token summon does not count for the quest . Another win more , In starting hand this card is dead , topdecking = dead . Most people cut the spells anyway. ANother Win More Card. ( its only good when you have the quest done ). Guy's stop playing WINMORE cards , you have to finish your quest by turn 5/6/7 or you lose, does this card helps ? No .
Swashburglar most people cut it because you dont want to play this at turn 1 ( yes its a good bouncing target ) , but this will pull Patches the Pirate what you don't want to happen until you finished the quest ( free 5/5 charge from the deck vs free 1/1 charge from the deck ) . This is debetable . Some people still playing it ( since it refill's your hand with a RANDOM (mostly useless) cards ) . Its playable, but in this case ( since Crystal Core the deck is NOT FACE nor TOKEN BUFF) Swashburglar having an ANTI synergy with Patches the Pirate . Trust me , a lot of times Patches the Pirate win's you the game as an 5/5 charger for free at turn 6/7/8 from the deck , so you don't want him as 1/1 at turn 1 , because it does NOTHING (1extra face dmg.. WOW) there .
+ You can bounce back Patches as well for a free 5/5 charge . Now you see how much better if u pull him out as 5/5 charger instead of 1/1 .
I think Vanish is a must card ( atleast one ) , the only way to come back on board ( against Hunter / Quest Warrior / Any slower decks ) is to play this card ( since you can bounce back chargers with this card into your hand as well , its also considered as a clunky WinCondition) .
You wan't to play cards that are cheap and can give you VALUE Anytime , either with Giving extra minion in hand or does something when you play it . Like Glacial Shard (freeze) or Igneous Elemental extra 2x 5/5 body for free when it dies .
It's funny but most people are running Wisp because its free to play and finish the quest fast .
The cards i've listed at the beggining (above) are ALSO having TERRIBLE synergy with Mimic Pod.
This deck is just filled with WinMore cards. You have to understand if you've finished the Quest by turn 4/5/6 you are most likely going to win without these WINMORE cards .
THESE CARDS ARE ONLY GOOD WHEN YOU've DONE THE Quest (or not even then E.g.: Edwin VanCleef ).
Dog was able to get rank 1 Legend with this deck at the beggining of Un'Goro, now the meta has starting to form and it's clear that THIS VERSION (deck) is not consistent at all.
He's not even playing this deck anymore , because there are more stable / better / more consistent version's out there .
In the current meta, he wouldn't be able to win a single game with this GREEDFEST WINMORE Deck.
Don't get me wrong, all respect to Dog .
I agree with basically everything you say here, except about edwin.
You claim that edwin is antisynergistic, but clearly, you've never played him. Crystal core only ever makes edwin a 5/5 if he is in play when crystal core is used. If you play him after crystal core, his boosts are applied after crystal core takes effect. Basically, what you've got is normal edwin, with an additional +3/+3 boost. 9/9 edwin is really easy, for example.
What this means is that edwin is perfect as backup. Deck doesn't turn out, don't get crystal core? edwin can still drag your bleeding carcass to victory. Board cleared after crystal core, running out of puff? edwin has your back.
And yes, that does mean that very occasionally, I draw him and it costs me the game, but the number of games that he has cost me is nothing compared to the number he has dragged out of the ditch.
Edwin, and edwin alone, is worth having of those cards, for this reason.
hope you get paid for that cuz it was a fucking waste of time
While most of what you say I think holds true, there are some point I must disagree with based on my experience of 150+ games with quest rogue over the past month
The inclusion of backstab can be excellent vs face hunter, murloc shaman/pally, pirate warrior.
Swashburglar I have found is an excellent card.. Can summon patches, which again helps against Aggro decks early on, and maintains card pool.
I tend not to have trouble vs slower decks such as taunt warrior - can normally have core in play for a few turns by the time they complete their quest.
The rest of what you say, I do tend to agree with - I will also give wisp a try, as seems like a great card to run both prior and after quest completion.
Also, I run 2 doomsayer. Excellent vs aggro decks to either force them to spend 7 extra damage not to face, or wipe their board, or stall out an extra turn. Is far more beneficial than backstab.
Well, what's the updated decklist then ???
Seem like pretty solid points from your side. Do you have any suggestions for replacements`?
Igneous elemental.
Hey guys! I had a lot of fun playing this deck. I made a video, check it out!