Mrglglgl-ock (Rank 5 to Legend - 70% WR)
- Last updated Feb 24, 2017 (Gadgetzan)
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Wild
- 24 Minions
- 6 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Murlock
- Crafting Cost: 3440
- Dust Needed: Loading Collection
- Created: 2/21/2017 (Gadgetzan)
- Epsilon242
- Registered User
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- 5
- 38
- 54
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
135
Hi Everyone
A little over-whelmed with the response to the deck and I am really happy you are enjoying playing it. I have had quite a number of requests for a more comprehensive guide so I will be going through a number of the key card choices, as well as a mulligan guide for the deck to hopefully assist in piloting the deck a bit better.
Mulligan Guide:
Warrior: In the current meta we will almost always assume this is Pirate warrior. You are looking for cards that contest the board early, so much of Pirate Warrior in the early game is being able to steamroll with weapon synergy, most of that is dependent on keeping a pirate on the board. Cards like Mortal Coil, Possessed Villager,andVoidwalker Dark Peddler allow us to fight for the board early, whilst dropping Imp Gang Boss on Turn 3 or even coining it out on 2 provides a very sticky minion that is often hard to deal with. Look to keep the board under control through the early turns with strong swing turns around turns 4/5/6, Defender of ArgusDefender of Argus can often shut the Warrior out especially if you were able to take the board early. This is one of the tougher matchups for the deck but with Small-Time Buccaneer dropping to one health at the end of the month it will improve substantially as our early game minions are able to contest the board much better.
Rogue:
This deck is very strongly favoured against Miracle Rogue because as you swarm you just don’t give the rogue time to do Rogue things. First couple of turns are usually spent dealing with his Small-Time Buccaneer then look to press on and take the board by turns 3 and 4. Soulfire should be saved for spot removal of Tomb Pillager and Azure Drake. Aggro rogue should be treated with a similar style of play to Pirate Warrior, keeping them off the board is priority number 1, they run out of resources long before you do because of Life Tap. Keep the board under control and block out late game burst with your Taunts.
Reno Mage/Reno Lock/Dragon Priest
This match up basically boils down to how many board clears they draw. I have managed to win a few games even after the Warlock/Mage drops Reno Jackson on Turn 6 as you have a lot of Post Reno Damage potential with this deck. You do struggle if they draw all their AoE though. Dropping Finja, the Flying Star on Turn 5 can be game winning by itself by creating high health board states going into turn 6/7 that are very tough to deal with. You want to try and curve as well as possible whilst not over-extending. Dragon Priest is a hard match up as their early game board control can get out of hand very quickly and snowball. Keep the board clean and use Soulfire early to keep the board under control. If they manage to land health buffs on their early minions it can be a real struggle.
Druid
This is almost an insta win in my opinion unless they draw very well and you draw very badly you are extremely favored, Finja, the Flying Star is a keep off of the Mulligan in this match up as it created board states that are impossible for the Druid to deal with. Save your Power Overwhelming to push through the taunts and look to end this game by turn 7 or 8.
Shaman
Similar game as to the Pirate Warrior, fight for the board in the early turns, Soulfire can be a huge tempo swing with targets like Totem Golem early or even Tunnel Trogg. In my experience this match is easier than the Pirate Warrior match. The first few turns can be a little scary specifically if they get off to a quick start. You are able to have huge swing turns around turn 4/5/6 especially with Finja, the Flying Star I have had a few instances where I thought I was just dead down to single digit life with Finja, the Flying Star on board managed to clear the board with the pulled Murlocs and won the next turn. Perfect Shaman curve is basically unbeatable so don’t get too discouraged if you struggle in these games.
Game Play Vids
I have been very flattered to have a few players showcasing the deck1
Please check out their vids below.
KiwiinBacon
Fur0
Legend Proof and Win Rates:
Hello guys!
So I wanted to try out something new and unusual because the meta is just sooo boring right now that it is unbelievable :(. I have seen some version of finja warriors and rogues on the ladder and when I saw this on the page I decided to do video about it!
To be honest I dont know how you are able to beat shamans :( In the video I got really sucky hand but still, they are sooo strong as it is so ridiculous.
So check it out! Happy to hear any feed back :)
See you! :)
This deck is alright. Got me from rank 5 - 2 but I constantly hit loss streaks and lose almost 100% of the time to shaman.
Since Imp Gang Boss and Dark Peddler are rotating out, how would work replacing them and possessed villagers with quest, fireflies elementals, Curator for deck thinning, clutchmother for discard and dire wolves and Deathwing against late game enemy board dominance?
worked for me no problems!
You could try Dire Wolf Alpha
Very good deck, took me comfortably from Rank 16 to Rank 12 on an undefeated streak. The only loss I've had so far was against a Pirate warrior where I had a very high cost starting hand
Dark Peddler will be rotated out also..
Few seasons ago I was legend with one of first "discard lock" deck, this seems stronger - Unkilled Finja, the Flying Star just can make enough DPS with buffs, as bonus this version have more card draw mechanism.
Its fast, fun and can beat any deck, if You play properly - only weakness I see is bad starting hand (high cost minions) againts agrro decks or play too greedy againts dragon/jade control decks and after enemy aoe cleaning come, don't have enough power to take board and game back.
Suggested replace: One Defender of Argus for Leeroy Jenkins for more DPS and strong finisher.
wtf? how do i beat aggro? and i never win against reno because ithey aoe all the time and i never draw finja this is bullshit whatam i doing wrong
I think this deck hasn't enough power to kill Mid-Control Deck until turn 4-6.
So this easily defeated by strong AoE (FlameStrike, DragonFirePotion) or Reno.
And I defeated by other Aggro(even they nerfed!) and Tempo Mage so badly :(
did u win sniping?
I love the lock loc decks. I still use my wild (war)lock (mur)loc deck as it is fairly ridiculous aggro/zoo... that and ol' murk-eye is ridiculous. So great idea
Alright then, my first comment, you deserve it! This deck has been a great help. Since I don't have Finja, I can't really call my deck a mur-lock but hey, this deck had me play some nice discard plays and got me up the ladder a bit again. I was getting frustrated with not being able to compete anymore, even though I just know I have a decent collection. Thanks! :)
oooops
I love how everyone thought Finja would be crap and now people are intentionally putting bad cards in their deck so they can run it.
and he had the Dragonfire Potion...
classic
Azure Drake
http://imgur.com/a/ac654
Can someone explain me what am i doing wrong?
He had TheAnswer against you.