+3
Favorite this Deck

RENO Hunter, easy Rank 10, 75% winrate???

  • Last updated Feb 16, 2017 (Gadgetzan)
  • Edit
  • |

Wild

  • 14 Minions
  • 14 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Reno Hunter
  • Crafting Cost: 9340
  • Dust Needed: Loading Collection
  • Created: 1/5/2017 (Gadgetzan)
View Similar Decks View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    8

View 5 other Decks by ScrubDeDub
BBCode:
Export to

Detailed guide: 

Against Aggro decks like Pirate Warrior or Jade Druid, you always want to mullligan for your Reno Jackson, as most of these decks will burst you down at around that time or get a pretty menacing board. Your ideal cards against Pirate Warrior or Jade Druid is (regardless first or last) Doomsayer, Grimestreet Informant, Explosive Trap, On The Hunt, Dirty Rat, Dreadscale, Quick Shot, and of course Reno Jackson.  The Dirty Rat in particular because for Druid, It can pull their Ancient of War, which is then completely used up. Even though a 5/5 is on the board, it benefites you TREMENDOUSLY in the long run, as if your opponent keeps on dropping Ancient of Wars on the board you will have a ridiculously hard time keeping up on board presence.  Against Reno Matchups, ALWAYS mulligan, I mean ALWAYS, mulligan for your Grimestreet Informant. Grimestreet informant is SO USEFUL!! It can discover a potentialy game- winning card, and as Reno Matchup decks are very slow, It will be 99% of the time beneficial. Also, snipe and cat trick come in handy because on turn 5 reno mage or reno priest will play a azure drake, or the priest a draknoid operative, which brings it down to size and a lot easier to kill. For warlock, they like to tap themselves to death in the reno variant, so just let your hand fill up when they're still life tapping. They always will play something turn 4, so if they do a spell the cat is suddenly a huge board presence, and the snipe will either kill or bring the minion's health to 1-2. For Handbuff Paladin, Mulligan for your deadly shot and reno jackson, as there will be a lot of face damage. Try to get a win on turn 8 or 7, before the minions they have get too large. 

How to use these cards: 

Deadly Shot: I feel this card deserves a spot on the list because of all the ways players are using this card wrong. You should always use it when there are 2 or 1 minion(s) on the board, and both (or one) of them has AT LEAST 8 health. Why? This deck has a tremendously hard time dealing with big minions in the late game such as Ancient of War, Malygos, and others. (Just examples.) Because they have such huge lifepools, you'll have a hard time dealing with them. In the mid-late game, you will see some larger minions, but THIS IS NO REASON FOR YOU TO USE DEADLY SHOT. All I'm saying is, since this card is so precious in this deck, which dosen't have a lot of removal, try to conserve it. 

Doomsayer: If you're a control player, skip ahead to what to coin out and what not. For other players, this is the guide. You play doomsayer when your opponent has none or few squishy minions on the board. This card is not only used for board clear, but particularily in this deck, you use it to bait out removal. If they waste their early game/late game removal on this, they'll have a hard time controlling the board. Also, this card is very potent against pirate warrior, who will dump cards untill they only have 2 cards in their hand, doomsayer has such a high lifepool that everyone has a hard time removing it with only minions in the early game. 

What to coin out and what not to:

The only, absolute ONLY card you coin out in the early game is Kindly Grandmother. You can get so many akward trades from your opponent's side, and the Kindly Grandmother on the board also is an early activator for kill command for killing big minions, namely Fandaral Staghelm. In the mid/late game, it is always a good idea to coin out Savannah Highmane or Knuckles, depending on what mana you have. Both are very poweful threats on the board, and are rather hard to deal with. In late game, coin out your call of the wild if you desperatley need a board refill. 

 Cards to look at:

Leeroy Jenkins: I've found that this deck dosen't have quite as much face damage as the other hunter decks (are there any other hunters around?), and I've strongly considered adding Leeroy inside for a finisher, but I don't feel like (in my opinon) that he cuts it for this deck because of the already srong cards inside here, such as COTW. 

Acidic Swamp Ooze (or Harrison Jones): Ah, the Smorc pirate warrior legion! I've found out that dirty rat and doomsayer work better for pirate warrior because dirty rat pulls out useful battlecries such as Bloodsail Cultist, Bloodsail Raider and sometimes Sir Finley( everyone dusted him poor guy). Harrison is just way too slow in this meta, so yeah. 

Why did I include these?

Dreadscale: (Disclaimer, only for Pirate Warrior and Jade Druid.)  My friends have been asking a lot of questions for why I run Dreadscale in place of a Acidic or a Leeroy, and that answer is simple.  After Gadgetzan came out, there came forth the dreaded Pirate Warriors and the Jade Druids. Dreadscale is just a way to clear the small bodies that they have. For example, a lot of pirate warriors like to play nzoth's first mate and get a patches out of him on turn 1. Dreadscale is your man(or lizard thing) to clear the board of squishies while gaining a tempo. Even though I run an explosive in this deck, I feel like since it's a secret, the opponents you're facing can still get some tempo plays even though their board is cleared, such as a korokon (lel spelling) elite on turn 4 after she or he triggeres the explosive. With Jade druid, they usually like to coin Jade blossom on turn 2, which you respond dreadscale with a tempo gain. Saying, the 4/2 body on the board is decent, and has a "beast" tag, which can trigger the kill command. Also synergises great with Don Han'Cho. 

Gladiator Longbow: I feel like this card is really underratted and should be use more. When I first saw the TGT cards, Gladiator Longbow stood out to me in a really weird way. I was like : "Immune when I can attack? Lame..." But I soon realized that this card is pretty good. It can trade into a lot of big minions without taking too much face damage, and I can make your trades so much easier. 

Dirty Rat: Well, its used for throwing out useful battlecry minions, most salt/tilt worthy are reno jackson and nzoth, the corrupter. This card synergizes great with snipe, and if it pulls out too large a minion, the ol' hunter's mark on the hunt combo will deal with a powerful threat. 

Winrates: (Down)

 

Shaman: 

Jade Shaman: 76.9% winrate (13 games played, 10 won, 3 lost. )

Evolve Shaman: 100% winrate (2 games played, 2 won.) 

.

 

Jade Druid: 75% winrate (8 games played, 2 lost)

Cthun Druid: 100% winrate (1 game played, 1 won) 

Maly Druid: 87.5% winrate (8 games played, 1 lost) 

 

Dragon Priest: 61.1% winrate (18 games played, 7 lost) 

Reno Priest: 63.6% winrate (11 games played, 4 lost) 

 

Pirate Warrior: 73.7% winrate (19 games played, 5 lost) 

Other: 100% winrate (there are no others lol) 

 

 

I DON'T HAVE ALL THE WINRATES YET!!!! I need to play more games, so stay tuned.