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0815 Midrange Hunter 67% WR [updated S27 Stats]

  • Last updated Jun 2, 2016 (Old Gods)
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Wild

  • 15 Minions
  • 13 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Midrange Hunter
  • Crafting Cost: 1900
  • Dust Needed: Loading Collection
  • Created: 5/30/2016 (Old Gods)
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  • Battle Tag:

    seb0815#2749

  • Region:

    EU

  • Total Deck Rating

    82

View 22 other Decks by Seb0815
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This deck is a beast.

It's nothing very new but imho Midrange Hunter decks are about the composition of Hunters Marks, Freezing Traps, Deadly Shot, Infested Wolves, Stampeding Kodos, Stranglethorn Tigers and Tundra Rhinos - and the composition I share with you worked best for me.

Key to win: Do not trade if not necessary and the punishment (e.g. total board loss) is not too big.

Your Eaglehorn Bow is for trading the oppenents minions most of the time. So is Quick Shot. But there are many cases were you use the first durability of your weapon or Quick Shot for lethal reach.

Try to stay on curve and calculate your lethal over 2 turns with Call of the Wild. Sometimes you even wanna play an Unleash the Hounds for 1 more damage on turn 7 (when your opponent got 6 HP and 1 minion at turn 7 before Unleash the Hounds).

If you could establish on the board until turn 6 then you win most of the games by enormous SMOrc with Stranglethorn Tiger + Savannah Highmane + Unleash the Hounds (by stop trading you create hugh burst) + Call of the Wild.

Mulligan

Always go for a good curve:

without Coin: 1-2-3 vs fast Decks, 2-3-4 vs Slow decks

with Coin: 1-2-3, 1-2-4, 1-3-3, 2-2-3

vs All: Fiery Bat, Huge Toad, Kings Elekk, Animal Companion OR Eaglehorn Bow (Bow only vs. Mage, Shaman, Warrior & Druid) if Coin and Fiery Bat in Hand

vs Druid: Quick Shot, Unleash the Hounds if Beast Druid

vs Hunter: Quick Shot

vs Mage: Quick Shot

vs Paladin: Unleash the Hounds if Divine Shield Snowball

vs Priest: Animal Companion everytime keep, Houndmaster if Coin and Fiery Bat in Hand

vs Rogue: -

vs Shaman: Quick Shot, Freezing Trap, Unleash the Hounds, Deadly Shot if Coin

vs Warlock: Unleash the Hounds, Carrion Grub if Coin and Fiery Bat in Hand, Quick Shot if Coin and a 1 or 2 Mana Minion in Hand

vs Warrior: Quick Shot

Winrates

[S26] Rank 18 -> Rank 5: 52-18 (74% WR)

[S27] Rank 17 -> Rank 12: 32-23 (59% WR)

vs Druid: 6-4

This match is about good trades at the beginning (most Druids are CThun - kill 2/3 instant and decide wise if SMOrc or trading afterwards - 4/2 can be cruel) and SMOrc afterwards.

vs Hunter: 9-10

The better curve decides - try to establish the board or you will die soon.

vs Mage: 14-5

Without horrible starting hands we got the better tempo. Spellslinger seems to be in the meta again. Won me so much games!

vs Paladin: 4-2

If N'Zoth you have to get the balance between playing minions and losing the chance for a comeback after a Paladin board clear. Divine Shield Palas get punished by Unleash the Hounds and Kodo.

vs Priest: 4-3

It kind of a race: will he establish his life until AoE or will you SMOrc him down? GL!

vs Rogue: 7-3

Play a good curve and win. If Rogue draws nice you are nearly chanceless.

vs Shaman: 11-7

Establish the board asap. If you manage to have the boardcontrol at turn 6, playing a Savannah Highmane and hold it until turn 8, playing Call of the Wild, you win easily.

vs Warlock: 12-5

If Zoo it's nearly the same match as Shaman.If you manage to have the boardcontrol at turn 6, playing a Savannah Highmane and hold it until turn 8, playing Call of the Wild, you win easily. If he is Renolock but him under pressure and try to play around Shadowflame (but still play your game - don't let your minions sit in your hand). Try to avoid putting your Eaglehorn in his face before he plays Jaraxxus when the match lasts longer than 9 turns.

vs Warrior: 17-2

If C'Thun it's the same match as Druid: This match is about good trades at the beginning (most Druids are CThun - kill 2/3 instant and decide wise if SMOrc or trading afterwards - 4/2 can be cruel) and SMOrc afterwards. If he is a Tempo or Pirate Warrior the better curve decides. Vs control you have to pressure him very fast and hard - try to kill one Bloodhoof Brave with your Kodo and don't run in your loss on turn 3 Ghoul.