[81%] ULTRA FAST Rank 5 Mech Mage
- Last updated Jun 4, 2016 (Old Gods)
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Wild
- 24 Minions
- 6 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Mech Mage
- Crafting Cost: 2660
- Dust Needed: Loading Collection
- Created: 5/27/2016 (Old Gods)
- BrenoBeltao
- Registered User
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- 3
- 7
- 25
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Battle Tag:
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Region:
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Total Deck Rating
144
GET BACK TO WILD, GET RANK FIVE!
hey Guys, my name is Breno and I am NOT a Pro Player, but I would like to show you how to get to rank 5 in a few hours!
I got stuck on standard and couldn't pass rank 10. I was really upset because I only had 5 days left and I wouldn't make it to rank 5... So I decided to check what was going on the Wild Side!
Do you guys remember Dr. Boom? Damn I miss this card! And then I thought: Dr Boom > 2 Boom bots = Mech = MECH DECK!
I could't belive myself when I won 15 games in a row. EASILY.
So I decided to share this deck with other casual players like me who wants to grind that golden epic.
The deck is composed by the standard mech cards, in addition to the new card Faceless Summoner and some other great Mage cards that help the deck often snowball out of control, usually destroying the game by turn 6.
Card explanation:
Mana Wyrm - Great one-drop minion and just fantastic at taking out all the creatures with 1hp. Even with the lack of many spells they'll often trade two for one and can win you games on their own if they go big and can't be dealt with.
Clockwork Gnome - Standard 1-drop Mech that can deal with those 3/2 and provides a Spare Part.
[card]Snowchugger[/card] - I love this card. A decent body for a 2-drop and can make those weapon based decks useless. It doesn't matter if they have big weapons if they just can't attack.
Unstable Portal - Turn 1 mana wyrm , turn 2 portal - nuff said. Besides that they can sometimes win you games with a perfect pull.
Arcane Intellect - The reason I run one of this card is because by the turn 6 I dropped a lot of minions for a finishing blow. If somehow the opponent manage to handle that, I need a response to regain board control, usually with a Dr. Boom or a Fireball.
Goblin Blastmage - Great 4-drop card. 5/4 and great battlecry. Puts a lot of pressure in the game and cleans out many minions.
Faceless Summoner - This new WoTG is just fantastic! A 5/5 that summon a 3-cost minion??? You may get a Scarlet Crusader, a full-health Injured Blademaster or even a Iron Sensei!
Cogmaster - 3/2 1-drop. Yes, you always have a mech.
Annoy-o-Tron - Everyone hates this card. It helps keeping your[card] Mechwarper[/card] alive while you flood the board with your mechs.
Mechwarper - Portals, ONLINE.
Spider Tank - Great body for a 3/4 mech. The reason I only run one of these is because I like having a Arcane Intellect for late draws.
Tinkertown Technician - 4/4 for a 3-drop minion AND a spare part. Sereously, those spare parts can change the game. Swapping atack and health is amazing.
Gorillabot A-3 - This card is really helpful at adjusting the deck to work well in different matchups. Discovering a Enhance-o Mechano can win the game our of nowhere! Discovering a[card]Sneed's Old Shredder[/card] or a Piloted Sky Golem against a control deck could really swing things into our favour.
Piloted Shredder - One of the best 4-drop cards in the game.
Dr. Boom - Boom bots.
Mulligan (In progress)
Generally you should go for those earlier minions (Cogmaster, Clockwork Gnome,Mechwarper, Mana Wyrm).
Go for a good curve. We have a lot of low cost effective minions, It's hard not having a good opening hand. Keep portal only if you have mana wyrm in hand otherwise go for mechs.
Sometimes you'll find yourself with two Mechwarpers on your starting hand. If you got the coin, you may want to use both of them on turn two and flood the board. Its risk, but people usually don't have a response to that.
VS Aggro Decks
Annoy-o-Tron, Snowchugger and Goblin Blastmage are key cards.
Anny-o-tron and Blastmage will handle those 1-hp minions, and a well timed chugger can be a killer for those weapons!
Upvotes = Edits!Card explanation
Matchup / Mulligan
Replacements
Strategies
Here follows a print of my tracker:
Soooo putting 'ULTRA FAST' in the title of your deck is going to be the new way to get upvotes?
Excuse me Sir, did you check when the deck was posted? It was 4 days left to the end of the season. And it did work in 5 hours, isnt that fast enough?
It's just that putting stuff like 'ULTRA FAST', 'BEST WINRATE' and 'EASY WINS' is pretty much the same click-bait stuff as Youtubers putting tags like 'gone sexual' and 'you won't believe what he did next' in their video titles.
Yeah it's like saying gone sexual and actually having porn.
How to replace Dr Balanced ?
loatheb is ok ?
Dr. Boom is to Hearthstone, what Super Saiyan is to Dragon Ball.
Era-defining.
4 mana 7/7 that serves Thrall will do well.
Did you try and then rule out Corrupted Healbot and Psych-o-Tron? I mention them just because they're the only two new mechs in Old Gods.
I did try Corrupted Healbot, but it didn't fit. By turn five we don't want our enemy to have a chance to heal 8 health. A removal on a Piloted Shredder isn't that efficient, but when you kill a Corrupted Healbot you get one more chance to change the game. Got it?
I am still testing Psycho.
Mech Mage is what I miss most from GvG days! I happen to have both Gazlowe and Toshley - they work great in the 6-slot instead of Faceless Summoner due to the spare parts and potential mech draw.
Gazlowe is an amazing card! You could totally replace one Faceless Summoner. The mech draw is just what we need to adapt to our matchup.
4 spare parts: 2 from Clockwork Gnome and 2 from Tinkertown Technician. If you draw into him late, Gazlowe can provide a nice hand refill in a deck that otherwise lacks draw. Plus he's one of the only legendaries I pulled in GvG so I have a soft spot for the dude.
If you just want to have some fun Gazlowe is not a bad choice, but Antonidas just helps more with spare parts to close out the game since guaranteed fireballs are more valuable than random mechs.
i have every card on this list except for both blast mages, i was never luck enough to get even a single copy of that card. what would be some good replacements?
i did not want to spend dust back when blast mages were not wild only, now that they are i sure as hel wont spend any. now if you are done being useless and trying to raise your post count, please stop replying to my post and let the more helpful people post instead. thank you.
Goblin Blastmage is an essential card in this deck =/
Some cheap replacements could be Clockwork Knight and Mechanical Yeti, but they wouldn't be as efficient as Blast mage =/
He speaks the truth, 200 dust is nothing and if u truly want to play this wild deck then craft them FFS. That said, his reply want rude, yours on the other hand was.