[TOP 50 Legend] In-depth Zoo Guide
- Last updated Jul 18, 2016 (Old Gods)
- Edit
- |
Wild
- 24 Minions
- 6 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Zoolock
- Crafting Cost: 4420
- Dust Needed: Loading Collection
- Created: 5/22/2016 (Old Gods)
- Mitsuhide
- Pro Player
-
Country:
-
Tournament Decks:
13
-
Ladder Decks:
51
-
Submitted By:
Hi I'm Mitsuhide ( https://twitter.com/ONE_Mitsuhide ) playing for Sector One ( www.sectorone.eu ). Below you can find my guide on the most recent zoo list. Enjoy!
Registered May season legend finishes with this deck:
- Naiman (@Naiman_HS) - #12 Legend
- Monkeloid (@monkeloidHS) - #74 Legend
Got second place in Hearthstone Festival major with this deck:
I: Introduction.
Zoo warlock has to be one of my favourite archetypes in the game. Ever since the early beta stages of Hearthstone I love the idea of having the initiative and demanding answers from my opponents. Zoo let's you do exactly that: YOU dictate the pace of the game. Your opponent? well, he better makes sure he has the right board clears at the right time otherwise he's a dead man. As usual, zoo has found it's way into the current meta, and not just a spot, no, THE spot as apex predator at the top of the ladder food-chain!
After switching to zoo, I went from rank 5 all the way to legend within a couple of hours. Even in legend I am continuing my streak:
II: Strategy.
As with every deck, your strategy varies from opponent to opponent. I will go further into the match-specific strategy in section 3: mulligan and gameplan. I can however give some general strategic tips which are more or less the same for every opponent you're facing.
Idea behind the deck - What you're trying to do is put out some strong, sticky early game minions such as Possessed Villager and Voidwalker and use buffs like Dire Wolf Alpha and Abusive Sergeant to trade efficiently. What this accomplishes is that you gain strong mana and tempo advantage. Once you are ahead in tempo you can drop threats like Darkshire Councilman, which your opponent is likely not able to remove because he is already kind of "behind on mana". The way you win is by building up the board, trading efficiently (trading is almost always better than pushing face!) and finishing off your opponent with the Leeroy Jenkins + 2x Power Overwhelming + 2x Abusive Sergeant + Soulfire burst combo for a maximum of 22 damage. Most of the time you won't be able to collect the full combo and you shouldn't be greedy on the pieces either, but any combination of burst cards will do the trick.
Versus minion based decks, getting early board control if most of the time enough to put the game on lock. Against spell-heavy decks like freeze mage and rogue however, you have to try to play around their AoE clears. Most control decks include Doomsayer nowadays, so Crazed Alchemist has become a popular meta tech to provide an instant kill on doomsayer now that Ironbeak Owl is irrelevant.
positioning - Being able to position your minions correctly is a very important aspect of being a good zoo player. In general, you want to place the weakest minions to the middle, so that you can move them up when trading with Dire Wolf Alpha. For that reason, you should place your Imp Gang Boss to the far left, since the imps spawn to the right of the gang boss. There are exceptions to this rule. When you want to set up a specific Defender of Argus target (e.g. taunting the two strongest bodies or setting up for a specific trade that you anticipate will happen) you might want to change your placement accordingly.
III: Mulligan and gameplan.
Below you can find some match-specific information like what to mulligan for. This guide is based on ladder game play where you don't know the exact archetype you're facing.
The matchup against warrior is very tricky. Be aware that warrior has received the biggest zoo counter card in WotOG, namely Ravaging Ghoul. Try to play around it by not filling the board with 1 health creatures, as you might aswell concede if the warrior gets off a value Ghoul. Versus Tempo warrior try to put pressure by making effective trades and swarming the board. Do the same versus control, but watch out for Brawl! You can play around brawl by tapping a bit more often when you already have a dominant board state.
Mulligan for: Flame Imp, Possessed Villager, Voidwalker, Dark Peddler, Imp Gang Boss
Note: also keep Crazed Alchemist as it can insta-kill a Doomsayer versus control and give good trades onto Acolyte of Pain and Bloodhoof Brave versus tempo.
If you already have a good 1 drop, keep Abusive Sergeant & Dire Wolf Alpha - If you already have a good 1 and 2 drop (or 3 good 1 drops) keep Darkshire Councilman
Versus shaman you want to go for your early game power plays. Your one drops and Imp Gang Boss are key in this matchup as they will stop the early pressure from the shaman. Unless you can absolutely afford to, don't try to play around Lightning Storm as it isn't being run in Aggro shaman and has been cut or been run as a 1-off in Midrange shaman.
Mulligan for: Flame Imp, Possessed Villager, Abusive Sergeant, Voidwalker, Imp Gang Boss
Note: also keep Crazed Alchemist as it can insta-kill any totem that is being played.
If you already have a good 1 drop, keep Dark Peddler
Playing versus rogue is like playing versus tempo warrior. The matchup is bad, so to increase your chances you should just go #YOLO sometimes. Try to play around Fan of Knives if you can afford to. Try to push face alot, because you can often finish the rogue with your Leeroy combo as it lacks heal.
Mulligan for: Flame Imp, Possessed Villager, Voidwalker, Dark Peddler, Imp Gang Boss
If you already have a good 1 drop, keep Abusive Sergeant & Dire Wolf Alpha - If you already have a good 1 and 2 drop (or 3 good 1 drops) keep Darkshire Councilman
Control Paladin is a tricky matchup. The way you win is by mounting the pressure and forcing them to use their AoE clears early. Try to tap a lot so that you can refill straight away after they clear your board.
Mulligan for: Flame Imp, Possessed Villager, Voidwalker, Dark Peddler, Imp Gang Boss
Note: also keep Crazed Alchemist as it can insta-kill a Doomsayer.
If you already have a good 1 drop, keep Abusive Sergeant & Dire Wolf Alpha - If you already have a good 1 and 2 drop (or 3 good 1 drops) keep Darkshire Councilman
Hunter should be an easy matchup. Explosive Trap is rarely present in the current hunter builds and Unleash the Hounds is often included as a 1-off. Just try to build an early board by making efficient trades. Try to clear up any beasts they play to avoid giving them Houndmaster value. This is the only matchup where you keep Mortal Coil, because it counters an early Fiery Bat
Mulligan for: Mortal Coil, Flame Imp, Possessed Villager, Voidwalker, Dark Peddler, Imp Gang Boss
If you already have a good 1 drop, keep Abusive Sergeant & Dire Wolf Alpha - If you already have a good 1 and 2 drop (or 3 good 1 drops) keep Darkshire Councilman
Playing versus druid is pretty straight forward. Fight for the board and concede if they innervate something big on turn 1 :-). ----- Also try to play around Swipe if possible.
Mulligan for: Flame Imp, Possessed Villager, Voidwalker, Dark Peddler, Imp Gang Boss
If you already have a good 1 drop, keep Abusive Sergeant & Dire Wolf Alpha - If you already have a good 1 and 2 drop (or 3 good 1 drops) keep Darkshire Councilman
So playing versus warlock. If it's a zoo mirror make the most efficient trades possible. The key rule to this matchup is ALWAYS TRADE. Sometimes even trading a 8/8 into a 2/2 knife juggler is correct if it preserves your board. Versus reno you ideally want to set up a scenario where you either rush them down before turn 6 (which is kinda unlikely) or you set up such a huge board where you win even if they have reno. Playing around Demonwrath and Hellfire is key.
Mulligan for: Flame Imp, Possessed Villager, Voidwalker, Dark Peddler, Imp Gang Boss
If you already have a good 1 drop, keep Abusive Sergeant & Dire Wolf Alpha - If you already have a good 1 and 2 drop (or 3 good 1 drops) keep Darkshire Councilman
Versus freeze mage you're basically RIP if they freeze your board and play a doomsayer which you can't answer. That's why Crazed Alchemist is super key in this matchup. Always keep it and even try to mulligan for it. Against tempo mage, just play the board control game and hope they don't get the coin :-).
Mulligan for: Flame Imp, Possessed Villager, Voidwalker, Dark Peddler, Imp Gang Boss
Note: also keep Crazed Alchemist as it can insta-kill a Doomsayer.
If you already have a good 1 drop, keep Abusive Sergeant & Dire Wolf Alpha - If you already have a good 1 and 2 drop (or 3 good 1 drops) keep Darkshire Councilman
So priest is probably one of the hardest classes out there to beat. The combination of single target removal for small aswell as big threats, 4 AoE board clears and unlimited heals make it very hard to beat it. The way you win is by playing around the infamous Auchenai Soulpriest + Circle of Healing combination on turn 4, the turn 5 board clears (Excavated Evil for control priest, Holy Nova for dragon priest, and Cabal Shadow Priest on 6.
Mulligan for: Flame Imp, Possessed Villager, Voidwalker, Dark Peddler, Imp Gang Boss
If you already have a good 1 drop, keep Abusive Sergeant & Dire Wolf Alpha - If you already have a good 1 and 2 drop (or 3 good 1 drops) keep Darkshire Councilman
IV: Card choices & Replacements.
All credit for the basic construction of this deck should go to Chakki. He got first place at Dreamhack Austin using a list very similar to this one.
- Why Sea Giant -> Argent Horserider?
I felt like the main reason that Sea Giant was being played before was due to the high amount of zoo mirrors and secret paladins. Nowadays Sea giant is often a dead card or a 8/8 for 7 or 8 mana. I felt like horserider fills a good role in this burst oriented list as flexible trading minion in the early to mid stages of the game or as a finisher in the late stages when you don't draw Leeroy.
- Why run Crazed Alchemist?
In this Doomsayer meta, an unanswered doomsayer often leads to an instant loss as you not only lose your board, but also get denied from developing further for a turn. Now that the silence effect of Ironbeak Owl is too expensive, Alchemist provides a good alternative. Asides from that it is also a very flexible card for trading purposes.
These are some viable replacements if you don't have dust for the legendaries in this deck:
- put in a Dark Iron Dwarf for Gormok the Impaler.
- Don't have leeroy? Put in 2x Doomguard for Soulfire & Leeroy Jenkins. This gives less reach, but more swarm potential.
^ win versus Maverick on ladder :-} #ROLEPLAYING
To see the deck in action, check out the links below. Send me a message to get your game-play video featured here!
► [Kiwiinbacon - Mitsuhide's Legend Zoo]
► [HearthPWN D3CK Sp0tl!ght: Mitsuhide's Top 50 Legend Zoolock S26]
► [EL MEJOR mazo para subir RANGOS]
► [CarlSoCal1988's S27 Zoo gameplay video]
If you enjoyed this guide, please make sure to leave an upvote :-)
Happy laddering!
My twitter: @ONE_Mitsuhide
My team: @SectoroneEU
harvest golem for imp gang boss
Great guide! Went on a nice winstreak myself :D ! Thanks for the deck I plan on using this to get legend by this weekend FeelsLegendMan XD ! Got a decent amount of games with the deck too :3 ! Enjoy all!
Can i replace [card]Gormok the Impaler[/card] with a sea giant in order to keep the horseraider too ?
I've peaked at rank 5 using this deck
This deck rules! Any chance you could add me in game so I can spectate you in order to try and improve my skills? my battletag is nlsschim #1837
have played my fair share of zoolock, but I think that this list is on point. Everything screams this deck is strong.I really like the addition of the crazed alchemist, it can make for pretty crazy plays.
Overall, I had a ton of fun, and I plan on keeping this deck for a little while.
I made a video showcasing the deck, and I really hope you enjoy it as much as I did!!
/agree. Crazed alchemist has been overlooked for a long time. From insta-killing doomsayer, to turning voidwalker into a damage dealer(pretty rare) but you get it. Ysera dropped on board? Crazed + 4dmg = gone.
Why no Sea giants?, never found them to be a dead card beacuse there are so many shamans and other Zoos right now
Anyway great deck, keep up the good work
Got rank 5 this season with your deck and guide. Thank you.
I am stuck at rank 3-4 and I use Totem Shaman. I afraid to change my deck losing rank Your deck looks like not facing and trading based like Totem Shaman. Can ı use your deck do you think? I want to be legend first time and afraid to lose rank...
Zoo is based around board control and trades
Thoughts on -1 Forbidden Ritual for +1 Cult Master? Sorry for the double post.
Great guide mate, thanks for sharing this.
It's a great list.
However in EU (current meta) you'll have a hard time though. Other decks have risen up (Tempo warrior, Miracle rogue and N'zoth paladin/priest), making Zoo a tier 2 deck. And then there's Patron warrior and Freeze mage, both auto loss. You should hope for shaman/Tempo mage or mirror.
The new Zoo lacks sticky minions - haunted creeper and nerubian egg are greatly missed.
1 lightning storm/ fan of knives/ravaging ghoul etc and it's often game over.
Any smart opponent would just keep cleaning the board, making you stuck with a hand full of boost cards (PO, Abusive, Defender..., Gormok) which are all useless without minions on board.
This deck was played and got popular way before op posted it here, you can even see trump's video where he plays it except for -leeroy -soulfire and +2 doomguard (just as op suggests).
I also noticed that most of hearthpwn decks are more of success stories of people playing some deck and hitting high rank/legend, because everyone on ladder plays basically the same shit, maybe with different tech cards.
Why no doomguard or giant? I've played zoo decks just like this one with the missing doomguards and giant's and you never seem to quite finish, and if you get close you just get screwed by an aoe
I'm starting to understand that the meta in Hearthstone changes by the hour: I came home tonight to try to leave rank 7 just to see oodles of zoo and assorted flavors of Priest. So I think this cat is now out of the bag. Finally fed up of being trapped for two hours I decided to cave in and try myself a Dragon Priest that had owned me completely. BAM! Straight streak to rank 5.
So, since the OP reddit post the deck exploded, got heavily played, started to get countered, and now there are even counters to the counter! (Otherwise, I have no idea what are those druids doing at tier 6, since I think the only deck they seem to beat often is priest). I think the OP did a good job, perhaps too good.
It seems that checking reddit often, seen what's trending and adapting accordingly is a better strategy, specially if, like me, there are 6 hours between reading the post and actually getting to play.
what tracking program do u use?
That's Track o Bot.
I love the guide, but I'm just wondering: Is "Chakki Leeroy" a Zoo Variant?