The Secret of N'Zoth
- Last updated May 8, 2016 (Old Gods)
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Wild
- 16 Minions
- 11 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: N'Zoth Paladin
- Crafting Cost: 7260
- Dust Needed: Loading Collection
- Created: 5/8/2016 (Old Gods)
- mk572
- Registered User
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- 5
- 13
- 26
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Battle Tag:
mk572#1385
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Region:
KR/TW
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Total Deck Rating
133
This deck started out as a classic secret pally with N'Zoth, the Corruptor thrown in, but after some refining it looks more different than I expected.
When you select Deathrattle minions to revive with N'Zoth, beefier minions are better than small throwaway minions like Haunted Creeper. So the overall curve of this deck is higher, with a stronger midrange centered around the classic Piloted Shredder, Sludge Belcher and Sylvanas Windrunner.
For secrets, Redemption is a lot stronger in this deck because you have a good chance of reviving something with a Deathrattle, so I run two. I'm undecided on the 7th one. Both Competitive Spirit and Repentance aren't that good if you don't have a lot of small minions.
Coghammer is great in Pally decks with beefier minions, so I run one.
I included Polluted Hoarder on a trial basis. I think the card is underestimated somewhat. Card draw is always strong, especially if you're digging for a Challenger, and a 4/2 is very good as additional N'Zoth fodder.
Stalagg and Feugen are in there mainly as more mid-range bodies. I haven't yet managed to pull of a Thaddius with this deck, since games rarely last that long. If you would get both back with N'Zoth though, it's pretty much GG.
Mulligan: Keep Secretkeeper, Shielded Minibot. Keep Aldor or Muster if you have both. Throw back everything else. If you expect a slow matchup (Warrior, Priest), consider keeping a Shredder, Coghammer, Truesilver or Challenger.
Why no Dr. Boom? I've removed him for now because I don't want Boom Bots in my N'Zoth revive queue, possibly preventing a second Sylvanas or Tirion. It's probably not a big deal though.
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