[WoToG] New Legend Zoo
- Last updated Jan 4, 2017 (Gadgetzan)
- Edit
- |
Wild
- 26 Minions
- 4 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Zoolock
- Crafting Cost: 5240
- Dust Needed: Loading Collection
- Created: 4/26/2016 (Old Gods)
- TophatDemon
- Registered User
-
- 9
- 13
- 33
-
Battle Tag:
TophatDemon#11515
-
Region:
US
-
Total Deck Rating
1386
Thank you for all the support! OS_TophatDemon here with the guide for this new Zoo deck that I've conjured.
Twitter: OS_TophatDemon ( HIT ME UP ON TWITTER FOR COACHING OR ADVICE AS MY FRIENDSLIST IS NOW FULL)
Battletag: TophatDemon#11515
Aprox. Matchup Favorability:
Warrior (C'Thun/control) - 40-60
(Although the C'thun is more 45-55 due to the lack of as many clears)
C'Thun Druid - 70-30
Control Priest (any variation)- 30-70
Freeze Mage - 20-80
Tempo Mage- 60-40
Aggro Sham- 60-40
MId Sham - 55-45
Pleb Decks(Meta has not fully developed) - 75-25
HOW TO PLAY:
This is Zoo! Fight for board control then once you have it, keep it. Kill most high-level threat minons such as Tunnel Trogg or anything else with may pose a future/escalating risk and keep going face from there. This deck comfortably wins games by turns 5,6,7,8 Depending on draw.
MULLY:
VS AGGRO:
Get that early game baby! Flame Imps/VoidWalkers/ Villagers/Dark Peddlers are instant keeps. If you have a good hand curve and/or the coin, Spawn/Imp Gang/ Dark shire (although you really only want to keep darkshire if you can afford to keep ritual or have a lot to play) THE KEY THING HERE IS TO GET MINIONS THAT MAINTAIN BOARD DOMINANCE, You need to ALWAYS KEEP things that either already synergize (knife juggler + 1 drops) or that are super sticky (like the aforementioned Imp Gang Boss). If you might be against another zoo deck and have the coin, Sea Giant wins you the game so always keep.
VS CONTROL:
This is your unfavored match up if it's against Freeze/Control warr/Or priest but IT IS WINNABLE if you just keep calm and collected. Here you REALLY NEED Instant threats and board presence like FlameImps/Villagers/Peddlers (for options or just a turn 3)/Imp Gangs to establish and keep control of the board. SEA GIANTS ARE CRUCIAL here and are very good to keep with the coin as the sooner you play them the sooner you can win (REMEMBER BGH WAS NERFED). Also this is when Councilman shines as you can instantly start buffing him and HITTING THAT SWEET, SWEET FACE before they armor up or are able to clear your board.
KEEP YOUR CLEARS IN MIND :
Don't play into nova+Doomsayer, Holy Nova, Revenge, etc UNLESS YOU HAVE ENOUGH IN YOUR HAND TO RESTOCK. Greed gets you killed here. If your board is fat and you have a few minions that are relatively unchallenged, don't dump your hand just to have a full board because when they clear it and you can't refill: YOU LOSE.
Hope this helps you guys out. Feel free to comment (I try to read every single one) or follow/hit me up on twitter( @OS_TophatDemon) for anything else. Love y'all <3 .
Stay Legend.
CHANGES:
-1 FLAMEJUGGLER/+1 LEEROY
-1 SPAWN OF N'ZOTH/+1 GORMOK
POSSIBLE CHANGES : -1 RITUAL/ +1 ABUSIVE
THIS SHOULD BETTER YOUR CHANCES AGAINST THE EVER-INCREASING CONTROL META
Same thing happening to me right this moment
that's because peoply play 5 games with a deck and then draw conclusions. Kinda logical since the meta exploded with this patch. It's probably better to try out decks now, test them a lot, see what you like and then stick to one next month and keep at it.
i have no legionaries and do not have any of the expansions any suggestion on what i should get.
Imp Gang Boss > Harvest Golem
Dark Peddler > Bilefin Tidehunter
The legendaries can be replaced with two Doomguard's but, Imp Gang Boss and, Dark Peddler are pretty much irreplaceable.
I'd rather win :/ , 2 Doomguards = 4 less cards. This is in a deck archetype that relies on having cards. Also Leeroy doesn't discard your PO's
Zoo is life.
Doin' it right <3
- 1 flame juggler -1 argent squire ---> 2x dragon egg
very good deck but i think this deck name should be (lose boardcontrol = concede)
Hi MrApocalypse,I'm from Brazil , I was wondering if I shall not Gormok and Leeroy, I could put 2x Doomguard , or other cards , less legendary , good deck , I'm sorry for my english .
-1 Leeroy +1 Doomguard
-1 Gormok +1 Dark Iron Dwarf
I think wolfrider instead of doomguard, as you can't combo power overwhelming with doomguard.
2 doomguards is pretty risky, i'd go with the darkiron and 1 doomguard
im at rank 7 with this deck so maybe u should uninstall this game..
"You can downvote me buy it's still true that I completely suck. ;) "
Okay buddy. :^)
too bad if you get tunr 4 sea giant they just sap it and FoN your 1/1s
and don't forget everyone plays reno and/or cthun
No, it is not. Just don't do it.