[WoToG] New Legend Zoo
- Last updated Jan 4, 2017 (Gadgetzan)
- Edit
- |
Wild
- 26 Minions
- 4 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Zoolock
- Crafting Cost: 5240
- Dust Needed: Loading Collection
- Created: 4/26/2016 (Old Gods)
- TophatDemon
- Registered User
-
- 9
- 13
- 33
-
Battle Tag:
TophatDemon#11515
-
Region:
US
-
Total Deck Rating
1386
Thank you for all the support! OS_TophatDemon here with the guide for this new Zoo deck that I've conjured.
Twitter: OS_TophatDemon ( HIT ME UP ON TWITTER FOR COACHING OR ADVICE AS MY FRIENDSLIST IS NOW FULL)
Battletag: TophatDemon#11515
Aprox. Matchup Favorability:
Warrior (C'Thun/control) - 40-60
(Although the C'thun is more 45-55 due to the lack of as many clears)
C'Thun Druid - 70-30
Control Priest (any variation)- 30-70
Freeze Mage - 20-80
Tempo Mage- 60-40
Aggro Sham- 60-40
MId Sham - 55-45
Pleb Decks(Meta has not fully developed) - 75-25
HOW TO PLAY:
This is Zoo! Fight for board control then once you have it, keep it. Kill most high-level threat minons such as Tunnel Trogg or anything else with may pose a future/escalating risk and keep going face from there. This deck comfortably wins games by turns 5,6,7,8 Depending on draw.
MULLY:
VS AGGRO:
Get that early game baby! Flame Imps/VoidWalkers/ Villagers/Dark Peddlers are instant keeps. If you have a good hand curve and/or the coin, Spawn/Imp Gang/ Dark shire (although you really only want to keep darkshire if you can afford to keep ritual or have a lot to play) THE KEY THING HERE IS TO GET MINIONS THAT MAINTAIN BOARD DOMINANCE, You need to ALWAYS KEEP things that either already synergize (knife juggler + 1 drops) or that are super sticky (like the aforementioned Imp Gang Boss). If you might be against another zoo deck and have the coin, Sea Giant wins you the game so always keep.
VS CONTROL:
This is your unfavored match up if it's against Freeze/Control warr/Or priest but IT IS WINNABLE if you just keep calm and collected. Here you REALLY NEED Instant threats and board presence like FlameImps/Villagers/Peddlers (for options or just a turn 3)/Imp Gangs to establish and keep control of the board. SEA GIANTS ARE CRUCIAL here and are very good to keep with the coin as the sooner you play them the sooner you can win (REMEMBER BGH WAS NERFED). Also this is when Councilman shines as you can instantly start buffing him and HITTING THAT SWEET, SWEET FACE before they armor up or are able to clear your board.
KEEP YOUR CLEARS IN MIND :
Don't play into nova+Doomsayer, Holy Nova, Revenge, etc UNLESS YOU HAVE ENOUGH IN YOUR HAND TO RESTOCK. Greed gets you killed here. If your board is fat and you have a few minions that are relatively unchallenged, don't dump your hand just to have a full board because when they clear it and you can't refill: YOU LOSE.
Hope this helps you guys out. Feel free to comment (I try to read every single one) or follow/hit me up on twitter( @OS_TophatDemon) for anything else. Love y'all <3 .
Stay Legend.
CHANGES:
-1 FLAMEJUGGLER/+1 LEEROY
-1 SPAWN OF N'ZOTH/+1 GORMOK
POSSIBLE CHANGES : -1 RITUAL/ +1 ABUSIVE
THIS SHOULD BETTER YOUR CHANCES AGAINST THE EVER-INCREASING CONTROL META
Brann and Cleric are great edits. Brann's value is actually more than it is. Its essentially a "taunt". Thanks!
Well this seems absolutely insane!
It's a solid part of the deck, although another sticky 3 mana minion that can win you the game could replace it
Try Shattered Sun Cleric
Any tips for beating Freeze mage? I feel helpless in the matchup. They lock you down for the whole early game, then eventually just alex + kill you.
play around blizzard, test for nova+doom without overcommitting, tap until you're at 24, never trade.
Replace Argent Squire for Crazed Alchemist ?
Don't tech in Acidic Swamp Ooze
Spawn of N'Zoth, it's too easy to get around and quite, situational I find
I have enough dust for 1 of the legendaries, which one would you say I should make?
Leeroy as it is more versatile and can be used in other deck archetypes
Leeroy, no doubt
Gormok will only be usable in this deck. so go for leeroy
who can I replace gormok , leeroy and both sea giants
Dark Iron Dwarf , Doomguard , Frostwolf Warlord
Although these are not perfect replacements. There are no perfect replacements.
You can't replace this many cards. Better play another deck as most of these cards are win conditions.
You need at least one Sea Giant. Leeroy can easely be replaced with a Doomguard. Then you can add a Crazed Alchemist and a Dark Iron Dwarf.
where do you think i could fit in doomguards?
You could sub them in place of the legendaries.