[75% Winrate Rank 5 to LEGEND] C'Thun Druid - N...
- Last updated Apr 28, 2016 (Old Gods)
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Wild
- 21 Minions
- 9 Spells
- Deck Type: Ranked Deck
- Deck Archetype: C'Thun Druid
- Crafting Cost: 5100
- Dust Needed: Loading Collection
- Created: 4/25/2016 (Classic Nerfs)
- TheToxicNuke21
- Registered User
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- 5
- 13
- 26
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Battle Tag:
TheToxicNuke#1608
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Region:
US
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Total Deck Rating
489
Edit: Legend Proof
Introduction
Hey everyone, I'm TheToxicNuke. You may remember me from my front-page Ramp Druid guide way back when Naxx came out. Now it's no secret that our favourite class bit the bullet kinda hard when in comes to the recent nerfs to classic cards. However, I happen to believe that a little corruption will keep Druid as (old) godly as ever.
Keep in mind that the main deck listed here is the framework for the deck (which does work quite well), but there are a few changes you can make to potentially have more success.
General
My experience with this deck has been absolutely absurdly positive, and for good reason. A C'Thun-centric deck does all of the things Druid loves: stays present on the board with decent minions until it drops its big friends, and delays for a ridiculous and game winning turn. Our ramp (Innervate, Wild Growth, and now the new Mire Keeper) helps extraordinarily with that first bit, allowing us to drop those big guys way earlier than we should be allowed, and we're able to delay our death while maintaining a serious board thanks to Druid's insane taunts long enough to crush them with a bunch of eyeballs.
Even if your C'Thun gets removed after its insane board clear and face damage, you have more than enough big guys in your deck to finish your opponent off. That's not to mention the insane possibilities with Doomcaller, as if just one of our favourite Old God wasn't already enough.
In theory this deck has excellent match-ups against all archetypes. Against control you can just overwhelm them with your generally decent minions. Against midrange you're not going to fall behind as it's so easy to play on curve with this deck (this is where Klaxxi Amber-Weaver really shines), and odds are your endgame minions are bigger than theirs. Against aggro it'll be tough for them to even touch your face since you have so many big taunts in Crazed Worshipper, Dark Arakkoa, Twin Emperor Vek'lor, and even a taunted C'Thun via Twilight Geomancer. Enough said.
Card Alternatives
Let's just get a few things out of the way. A lot of people are singing their praises about Brann Bronzebeard in C'Thun decks, and while obviously some spectacular stuff can occur with this, more often than not it's just going to be a lame body giving your C'Thun unnecessary extra buffs. The only cards Brann actually combos with are C'Thun, Twin Emperor Vek'lor (both of which are very rarely going to occur), and Disciple of C'Thun, which will happen pretty often but two extra damage on a three mana card is a pretty marginal increase in power to warrant an inclusion in your deck.
After some thought I've come to the conclusion that in such a C'Thun-heavy meta Sylvanas Windrunner is the perfect denial card. After a lot of experience in a mirror match up, I can confidently say that you're going to win 99.9% of the games in which you drop C'Thun before your opponent. If you have an empty board on turn 9 just slap down this lovely lady and you can practically hear your opponent weeping. But don't be afraid of playing her out if it means keeping up tempo as she'll almost always get at least a two for one.
The 6 drop slot as a whole is one with a lot of options, but of course you always want both Dark Arakkoa in there because that card is stupid good. The other two can be any combination of Ancient Harbinger, The Black Knight, Sylvanas Windrunner, and Skeram Cultist based on personal preference.
If you're facing mostly extreme aggro decks (Face Paladin/Hunter), consider replacing Nourish with a Twilight Geomancer.
Mulligans
Mulligans are pretty straightforward with this deck but sometimes do require a bit of discretion.
Against aggro: Innervate, Wild Growth (if you don't have a 2-drop, Wrath, Beckoner of Evil, Disciple of C'Thun, Twilight Elder, and Swipe. If you already have an Innervate, C'Thun's Chosen, Klaxxi Amber-Weaver, Mire Keeper, and Crazed Worshipper can be kept. Don't hold back a Klaxxi Amber-Weaver for the buff, a 4/5 is good enough against aggro.
Against midrange/control: It's just important that you curve out well. Keep Innervate, Wild Growth, and base your hand around playing something every turn on curve. You can be a little more greedy with your Klaxxi Amber-Weavers if it's not urgent that you play them and you already have a board presence.
Innervate + Twilight Elder wins games!
Conclusion
Thanks for reading! A lot of work went into this guide, so if you enjoyed or had success with the deck, feel free to show your appreciation with an upvote. If you have any questions or comments you know exactly where to leave them, any questions will be answered and any feedback will be appreciated! Feel free to follow me at https://www.twitch.tv/TheToxicNuke21 where you may find me playing this deck from time to time. Maybe you could stand to learn something, who knows? Tune in!
Actually I can remember several occasions where the taunt saved me and won the game, namely against Shaman and Paladin. But your point does still stand, which is why only one of the card is run in the deck.
And i just lost becouse of it. He black knighted my cthun, i would otherwise win
Take out a Skeram Cultist and add in Bran. He is amazing in this deck.
I'd sooner take out a Mire Keeper for Brann Bronzebeard, in my experience they're the weaker link in the deck, especially if you take out one of your 6-drops. As it stands though, I can't imagine it'll hit C'Thun all that often and when C'Thun is dropped it's almost always big enough to just win you the game regardless, so I don't believe Brann Bronzebeard hitting even your C'Thun-buffing cards would actually be all that beneficial to you anyway. So in my eyes it would be kind of a dead weight in your deck beyond being a 2/4 pseudo-taunt taking up space in the already strong 3 mana area of your deck.
I dropped 1 mire, 1 skeram, 1 chosen. Picked up 2 nourish and bran.
Can't say I can recommend dropping a C'Thun's Chosen, the card is fantastic and one Nourish should be fine. But if it's working for you then feel free to keep it as it is!
I find with all the ramp that I end up not using it more than once really. There are so many powerful minions in this deck and I was starved for card draw in some of the games against other slow decks.
Really enjoying the deck. Rank 18 to 8 and have yet to lose. I usually get rank 5+ a season, but never legend, so I hope this is the one!
My only main gripe is the inclusion of Skeram Cultistx2. I feel like while these guys do buff our main man C'Thun, they are not strong enough/do enough on their own. Besides, with so much ramp, wouldn't you want to ramp into something with more value than just a "big guy who buffs C'Thun"?
I have replaced both cultists with Sylvanas Windrunner and The Black Knight, as they bring a little more tech to the deck instead of just big dudes. C'Thun already gets huge on his own, and they both also cost 6. Besides, so many druids, Black Knight is incredible value.
Other than that, incredible deck.
Honestly I didn't hold a whole lot of hope for Skeram Cultist to begin with myself but in my many games with the deck I've found that it's one of the carrying forces in the games where you don't draw C'Thun. Your card replacements definitely seem like the best possible ones but If I were to make the change I'd probably also take out the Mire Keepers for some card draw in their place, maybe Azure Drakes or Nourishes. Definitely worth trying out.
What do you think of Black Knight? Right now everyone is deciding to do druid and it should win a lot of games'
If you're running into a lot of Druid then I'd definitely suggest teching in The Black Knight in the place of one Skeram Cultist or Mire Keeper.
Did you actually get to rank 1 from 5 in a few hours? Are you legend yet?
I did! In fact, I actually just hit legend moments before posting this comment!
That's cool man. wp!
Hey!
I am just wondering, didn't You think about putting in Nourish? I feel like this can be great replecement for Ancient of Lore. Even if You won't ramp that with Innervate early, you can still draw later on and dig for that C'Thun
Cheers!
I've yet to have any difficulty with card draw simply because I don't feel like this deck needs it since pretty much every draw is fairly proactive. But if you are having difficulty winning without C'Thun then a Nourish could definitely be a good idea!