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Budget Midrange Paladin

  • Last updated Mar 26, 2016 (Explorers)
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Wild

  • 22 Minions
  • 5 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 1520
  • Dust Needed: Loading Collection
  • Created: 3/26/2016 (Explorers)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    2

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Ideal Starting Plays (Mulligans)

Turn 1 - Zombie Chow

Turn 2 - Shielded Minibot

Turn 3 - Muster for Battle

Follow-ups:

Turn 4 - Truesilver Champion / Piloted Shredder

Turn 4 - Cult Master for trading 1/1s for card draw

Turn 6 - Murloc Knight + Hero Power

Substitutions:

Complete Naxxramas is required.

Sunwalker >> Sylvanas Windrunner

Loatheb >> Stranglethorn Tiger/Sunwalker/Azure Drake

Coghammer >> Mind Control Tech/Spider Tank

Guardian of Kings >> Dr. Boom

Keeper of Uldaman >> Ironbeak Owl

Warhorse Trainer >> Quartermaster

Gameplay

This is essentially a midrange Paladin minus the Tirion and Dr. Boom. You're looking for board control and efficient trading with the main win condition: clear the enemy board with minions + Kel'Thuzad

Play value every turn and utilize the hero power in late game to maintain a solid card advantage. Muster + Cult Master and Murloc Knight + Hero Power help create a card advantage. Out-value your opponent.

Keepers and Equality act as Owl and BGH substitutes. Use Aldor Peacekeeper to weaken big enemy minions, like 3/5 or 4/6 taunts, to keep your minions alive and controlling the board.

Muster + Warhorse, Murloc Knight + Hero Power, and Kel'Thuzad help create a stong board presence, even from nothing.

Guardian of Kings, Healbot, and Truesilver act to restore health from early aggro damage. Sludge Belcher and Consecrate will slow aggro decks while your superior midgame minions and weapons help take back board control.