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71% Win Brann Reno Battlecry Paly

  • Last updated Dec 4, 2015 (Explorers)
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Wild

  • 21 Minions
  • 7 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 9040
  • Dust Needed: Loading Collection
  • Created: 11/20/2015 (Explorers)
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  • Battle Tag:

    GuiltyHands#1841

  • Region:

    US

  • Total Deck Rating

    82

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Hello,

This deck is inspired by Bloor's Pala-RENO but I've made quite a few changes to make it a little bit more consistent (I don't find cards like Eadric the Pure often useful) and adding some additional strong battlecries and Brann Bronzebeard.  Cards like Defender of Argus and Bomb Lobber work particularly well with him, while still holding strong battlecries of their own.  I know 99% of people run Zombie Chow over Gadgetzan Jouster, but here we have a chance of double buff and I don't see the value in chow except in cases of aggro where you have a much higher chance of winning the joust.  Will do a full guide if this gets +50, currently playing at Rank 5

 Edit:

 

General Gameplay tips: 

When you think you might be facing aggro (Paly, Warlock to some extent, Hunter, Mage) it is a good play to keep Reno Jackson in your opening hand, especially if you are going first.  If it's a warlock, it's also nice if you get Big Game Hunter as you can use him as a body if needed but he will be very handy if it winds up being control.  Mulliagan for your low drops like Jeweled Scarab, Coghammer, Muster for Battle, Brann Bronzebeard (sometimes he has to be sacrificed to save face damage), Gadgetzan Jouster, Ironbeak Owl, Shielded Minibot, Argent Protector, etc.  If they wind up being a control deck, then don't waste your Owl, Argent, and Brann, just try to bait removals with dorks and "pretend" you are a secret Palay to get them to play around the wrong deck.

Against Control, you need to play very slow and very conservatively. Against control warrior this deck seems to perform fairly well, but you need to strike a balance between posing a threat and baiting their removals while thinking about the late game.  Try to keep their armor down to reasonable levels.  If you can get them to Reno Jackson early you have a good chance of winning, as they won't be able to keep up with your two dorks per turn (after Justicar Trueheart).  

Tech Cards:

Gadgetzan Jouster can be swapped out for Zombie Chow if you don't feel like it's consistent enough or you have early game trouble

Argent Protector can easily be swapped for Earthen Ring Farseer to give you a stronger early game in aggro matchups, plus he can stack up to a big heal with Brann

Justicar Trueheart can be swapped out for Loatheb but I only recommend this if you are at a place in the ladder where there's lots of Aggro and Tempo decks, as it will hurt your late game against control decks significantly

Tuskarr Jouster can be swapped out for Antique Healbot if you are having trouble with health in the mid game