Secret Midrange Paladin (Legend - 90% Win Rate)
- Last updated Apr 30, 2016 (Old Gods)
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Wild
- 18 Minions
- 10 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Secret Paladin
- Crafting Cost: 7420
- Dust Needed: Loading Collection
- Created: 10/17/2015 (TGT Launch)
- DavidBergeron
- Registered User
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- 6
- 16
- 34
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
292
Edit 4 (April 30/16): This deck is no longer viable even in wild I don't think. You can check out this Hybrid Shaman deck I reached legend this season here: http://www.hearthpwn.com/decks/519760-hybrid-shaman-legend-70-winrate-from-rank-6-to
Edit 3 (Dec 27/15): I hit Legend pretty late this season, I was trying to reach legend with some weird decks that included Reno Jackson and Bronzebeard but I could only get to rank 3 with Dragon Paladin deck. I knew I could get Legend pretty easy with secret paladin since it's by far the best deck right now so that's why I challenge myself with fun decks. I lost 3 games in a row with my Dragon Paladin deck at rank 3 to 2 secret paladins and a control priest. It felt bad losing to those decks and I decided just to play secret paladin. I tried out Ostkaka's Secret Paladin with Ragnaros but I lost 2 games with it to aggro decks, there seemed to be no answers in the deck with no consecrate, no aldor, no BGH. I updated this deck and I went on a 14-0 win streak, lost 2 and then won 4 to legend. So I'm 18-2 with the updated deck.
I made a few changes to the deck, harrison jones, there's so many weapon classes, paladin, shaman, oil rogue, control/patron warrior and even Warlock with Lord Jaraxxus.
I cut Knife Juggler and added 2nd secret keeper, having the extra 1 drop against aggro decks helps a lot and secret keeper can get out of control quickly and forces opponent to waste removal on it.
Keeper of Uldaman, I think 1 is good enough. I had 2 in my Dragon Paladin deck but the problem was against aggro, you can't even play keeper of uldaman sometimes because you don't have a minion on the field and all opponent's minions are weaker than 3/3.
I put competitive spirit in instead of repentance, it can get good value and helps secret keeper grow too.
Everything else is the same in the deck, I will probably post a new video of how to play it. Here's deck tractor stats:
Edit 2: Check out my new Reno Secret Paladin deck I had 11 game win streak to top 100 Legend: http://www.hearthpwn.com/decks/376339-reno-secret-paladin-legend-top-100-11-game-win
Edit: I made a couple changes to the deck, -kezan, -juggler, +haunted creeper, +BGH. I think that would be better against popular aggro druid right now. I reached legend this season with a different version of secret paladin I made, check it out here: http://www.hearthpwn.com/decks/366288-deathrattle-redemption-secret-paladin-legend-66-7
Hey guys, here is my version of Secret paladin I reached Legend this season. From Rank 4 I went 25-9 in 5 hour session (73.5% win rate). This list has a few different cards, one is kezan. Kezan is a tech card, so only play it if you are playing against a lot of hunters and mages. I just put it in because i was facing a lot of hunters and stealing their secret is usually an autowin. I've been seeing a lot of freeze mage too, stealing their ice block right before you finish them makes an easy win, also really good against tempo mage and okay against secret Paladin. I added Sludge Belcher to help protect hero and other minions, maybe even 2nd belcher is good, I like the card. Just 1 true silver since we already have lots of weapons.
Edit: From the session I played today, I got 10 game win streak from 1000+ legend down to 116 Legend (I lost some ranks experimenting with a midrange paladin that didn't work out). I managed to hit Legend 50 with -repentance +murloc knight.
Just 1 juggler, he is pretty weak on it's own, pretty weak against warrior and tempo mage. Knife Juggler is a lot better than I thought so I put 2nd on in instead of competitive spirit, probably the weakest secret behind eye for eye. Repentance is actually good sometimes if you use it at the right time or if you get it from mysterious challenger. 1 secret keeper, 2 is probably too much and 1 is good, plus a lot of time just play avenge on turn 1, noble sac or redemption in some cases. 2 aldor in this deck, they are really good and not as situational as BGH, some lists run 0 of them but I think they are a must with a lot of big minions opponents play and often opponents make greedy plays so aldor and board control=gg. Aldor just wrecks Fel reaver too.
If I get 20 thumbs up I will write a more detailed guide and what to mulligan for. (Ok, reached 20 upvotes, thanks for everyone voting on it!)
Here is a pretty long video I made that I talk about the deck and I go over some of the games I played. Sorry the video lagged a bit in parts when I was recording:
Here are the final 3 games I hit Legend:
Hearthpwn user Khristophesaurus did a spotlight video of my deck, check it out:
Mulligen:
- Only keep 1 weapon, most likely muster because it is very good
- Only keep a secret if you suspect you are facing an aggro matchup and only keep maximum 1 secret and usually only keep noble sacrifice and never keep a secret if you have secret keeper
- It's questionable to keep Mysterious Challenger or not. I would keep it if I'm facing warrior or priest, any slow class or if I have the coin and already have turn 1/2 plays.
Always Keep:
- 1x Muster, haunted creeper, secret keeper, x2 shielded minibot, almost always knife juggler
Maybe keep:
- Consecration if suspect you are facing aggro and only keep it if you already have turn 1 and turn 2 play.
- coghammer only if you have 1 or 2 drop minion already and no muster for battle
- Aldor peace keeper if you already have turn 1/2 plays and if you don't have muster for battle
Druid - Aldor peacekeeper incase opponent innovates something big out,
Hunter - Kezan, noble sacrifice if no other turn 1 play, owl to silence mad scientist
Mage - Kezan, 1x noble sacrifice if no other turn 1 play, owl to silence mad scientist
Paladin - Kezan,
Rogue - I like keeping Loatheb even without coin,
Warrior - owl to silence acolyte of pain,
Warlock - Aldor for giants, owl for twilight drake or void caller,
Shaman - Probably good to keep consecration
Priest - Owl to silence minion with velen's chosen or power word shield, knife juggler is good against cleric
the deck is pretty good but i seem to realy struggle against hunters but against other classes its really good
@michaeltheki21 I was running kezan in the deck when I hit legend, I took out 1 knife juggler for kezan. You can try that if you face a lot of hunters.
Nice deck with great balance. Keeps the pressure on all game. rank 10 to 5 in 3 hours. Except I made one change, -1 aldor +1 divine favor
Seems like a good substitution. I had divine favor in before but took it out for sludge belcher.
You forgot to put a Mulligan for Priest
Ok i will add it, I just haven't seen a priest in 40+ games
Do you think it's a good idea to take out Competitive Spirit for another Redemption, or even a second Consecration? It's not really a good card to draw into and the +1/+1 effect creates a win-more situation rather than help you turn a losing game around.
@silverhawk422 Drawing any of the "1 of" secrets is usually bad (redemption, repentance and competitive spirit). But playing mysterious challenger on turn 5/6 and getting 5 secrets is just crazy value. It won't happen every game but when it does it's usually gg. You can try cutting competitive spirit and maybe repentance too for other cards and that would make sure you draw better but it would weaken mysterious challenger. It's a trade off. I run another secret paladin list with 2 avenge, 2 noble sacrifice and 2 redemption. it works pretty good.
@davidbergeron I was going to try a secret paladin deck with 2 avenge noble sacrifice and redemption too! Are you running anything different in that deck compared to this deck (besides swapping secrets around)?
@silverhawk422 I was experimenting with different cards. I had lay on hands in the deck for a little bit, 1 murloc knight, I added a BGH too. I went on a good win streak to Legend 50 but lost 4 in a row to aggro and went back to Legend 350. I also replaced loatheb with Tuskarr Jouster but not sure if it's good enough.
So, I was working on a version of a secret Paladin when TGT was release. I reached about rank 5 with the deck I had built and came across your earlier post, so I tried that deck (the one with Kezan, etc.). I didn't find I did as well with it against hunters, mages and handlock. However, it wrecked other Paladins. I'd also experienced this on the other side facing people using your deck.
In particular, secret keeper gives other paladins fits. Looking at the 5-2 win rate I would say that's a valid description of what your deck is doing: it's great against warriors and other paladins. My version using a lot more knife jugglers and shielded minibots with an extra redemption and a Blood Knight. It wrecks hunter with about 80%.
Anyways, it's kind of funny because as yours becomes popular mind goes to hell playing against your paladin deck, but unless you luck into a bunch of paladins and warriors, which will be decreasing, I think it's going to lose some of its value over time. I'm going to try again with your recent changes. Probably the kiss of death with my version of Secret is double Divine Favor in hand, ugh, hate it, but not willing to forgo any card draw.
Where to find your type of the deck?
I guess you are running a more aggressive secret paladin, 2 divine favors, maybe argent squire as well? I'm not a huge fan of divine favor, sometimes its a dead card but if you're running a more aggressive list it can be really good.. I like playing more control kind of deck.
I haven't faced any handlocks for a long time, I guess partly because patron nerf. I did go 8-1 just before I hit legend with this deck with kezan. I think this deck is well rounded and doesn't have a a bad matchup. I guess you deck would have a higher winrate vs. certain decks and lower winrate vs other decks.
Amazing deck but I took out Redemption and Repentance for 2 Murloc Knight
@robertly007 Thanks for the comment, let me know if the murloc knights work good. I imagine it would be weaker to aggro decks but stronger against midrange/control decks.
You are definitely right! I kept losing to hunters and paladins if I had a bad draw. Below was my result, this deck got me from rank 8 to rank 5, finally! Appreciate it! Ultimately had a 68% win rate, 21-10.
@robertly007 Congrats, 68% winrate is really good. Going for legend?
Naw, I stopped at rank 5, there's no incentive to get legend since the highest chest you can get is at rank 5. If there was an incentive, I might.
You do get an extra golden common card for hitting legend, not that good but ok I guess:
Rank 20 - 1 golden common card, 5 dust
Rank 19 - 1 golden common card, 10 dust
Rank 18 - 1 golden common card, 15 dust
Rank 17 - 1 golden common card, 20 dust
Rank 16 - 1 golden common card, 25 dust
Rank 15 - 1 golden common card, 1 golden rare card, 5 dust
Rank 14 - 1 golden common card, 1 golden rare card, 10 dust
Rank 13 - 1 golden common card, 1 golden rare card, 15 dust
Rank 12 - 1 golden common card, 1 golden rare card, 20 dust
Rank 11 - 1 golden common card, 1 golden rare card, 25 dust
Rank 10 - 2 golden common cards, 1 golden rare card, 5 dust
Rank 9 - 2 golden common cards, 1 golden rare card, 10 dust
Rank 8 - 2 golden common cards, 1 golden rare card, 15 dust
Rank 7 - 2 golden common cards, 1 golden rare card, 20 dust
Rank 6 - 2 golden common cards, 1 golden rare card, 25 dust
Rank 5 - 2 golden common cards, 1 golden epic card, 5 dust
Rank 4 - 2 golden common cards, 1 golden epic card, 10 dust
Rank 3 - 2 golden common cards, 1 golden epic card, 15 dust
Rank 2 - 2 golden common cards, 1 golden epic card, 20 dust
Rank 1 - 2 golden common cards, 1 golden epic card, 25 dust
Legendary - 3 golden common cards, 1 golden epic card
I didn't know that each rank actually matters. I guess I was only aware that the significant changes were in increments of 5. Thank you, I appreciate the breakdown.