Secret Midrange Paladin (Legend - 90% Win Rate)
- Last updated Apr 30, 2016 (Old Gods)
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Wild
- 18 Minions
- 10 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Secret Paladin
- Crafting Cost: 7420
- Dust Needed: Loading Collection
- Created: 10/17/2015 (TGT Launch)
- DavidBergeron
- Registered User
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- 6
- 16
- 34
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
292
Edit 4 (April 30/16): This deck is no longer viable even in wild I don't think. You can check out this Hybrid Shaman deck I reached legend this season here: http://www.hearthpwn.com/decks/519760-hybrid-shaman-legend-70-winrate-from-rank-6-to
Edit 3 (Dec 27/15): I hit Legend pretty late this season, I was trying to reach legend with some weird decks that included Reno Jackson and Bronzebeard but I could only get to rank 3 with Dragon Paladin deck. I knew I could get Legend pretty easy with secret paladin since it's by far the best deck right now so that's why I challenge myself with fun decks. I lost 3 games in a row with my Dragon Paladin deck at rank 3 to 2 secret paladins and a control priest. It felt bad losing to those decks and I decided just to play secret paladin. I tried out Ostkaka's Secret Paladin with Ragnaros but I lost 2 games with it to aggro decks, there seemed to be no answers in the deck with no consecrate, no aldor, no BGH. I updated this deck and I went on a 14-0 win streak, lost 2 and then won 4 to legend. So I'm 18-2 with the updated deck.
I made a few changes to the deck, harrison jones, there's so many weapon classes, paladin, shaman, oil rogue, control/patron warrior and even Warlock with Lord Jaraxxus.
I cut Knife Juggler and added 2nd secret keeper, having the extra 1 drop against aggro decks helps a lot and secret keeper can get out of control quickly and forces opponent to waste removal on it.
Keeper of Uldaman, I think 1 is good enough. I had 2 in my Dragon Paladin deck but the problem was against aggro, you can't even play keeper of uldaman sometimes because you don't have a minion on the field and all opponent's minions are weaker than 3/3.
I put competitive spirit in instead of repentance, it can get good value and helps secret keeper grow too.
Everything else is the same in the deck, I will probably post a new video of how to play it. Here's deck tractor stats:
Edit 2: Check out my new Reno Secret Paladin deck I had 11 game win streak to top 100 Legend: http://www.hearthpwn.com/decks/376339-reno-secret-paladin-legend-top-100-11-game-win
Edit: I made a couple changes to the deck, -kezan, -juggler, +haunted creeper, +BGH. I think that would be better against popular aggro druid right now. I reached legend this season with a different version of secret paladin I made, check it out here: http://www.hearthpwn.com/decks/366288-deathrattle-redemption-secret-paladin-legend-66-7
Hey guys, here is my version of Secret paladin I reached Legend this season. From Rank 4 I went 25-9 in 5 hour session (73.5% win rate). This list has a few different cards, one is kezan. Kezan is a tech card, so only play it if you are playing against a lot of hunters and mages. I just put it in because i was facing a lot of hunters and stealing their secret is usually an autowin. I've been seeing a lot of freeze mage too, stealing their ice block right before you finish them makes an easy win, also really good against tempo mage and okay against secret Paladin. I added Sludge Belcher to help protect hero and other minions, maybe even 2nd belcher is good, I like the card. Just 1 true silver since we already have lots of weapons.
Edit: From the session I played today, I got 10 game win streak from 1000+ legend down to 116 Legend (I lost some ranks experimenting with a midrange paladin that didn't work out). I managed to hit Legend 50 with -repentance +murloc knight.
Just 1 juggler, he is pretty weak on it's own, pretty weak against warrior and tempo mage. Knife Juggler is a lot better than I thought so I put 2nd on in instead of competitive spirit, probably the weakest secret behind eye for eye. Repentance is actually good sometimes if you use it at the right time or if you get it from mysterious challenger. 1 secret keeper, 2 is probably too much and 1 is good, plus a lot of time just play avenge on turn 1, noble sac or redemption in some cases. 2 aldor in this deck, they are really good and not as situational as BGH, some lists run 0 of them but I think they are a must with a lot of big minions opponents play and often opponents make greedy plays so aldor and board control=gg. Aldor just wrecks Fel reaver too.
If I get 20 thumbs up I will write a more detailed guide and what to mulligan for. (Ok, reached 20 upvotes, thanks for everyone voting on it!)
Here is a pretty long video I made that I talk about the deck and I go over some of the games I played. Sorry the video lagged a bit in parts when I was recording:
Here are the final 3 games I hit Legend:
Hearthpwn user Khristophesaurus did a spotlight video of my deck, check it out:
Mulligen:
- Only keep 1 weapon, most likely muster because it is very good
- Only keep a secret if you suspect you are facing an aggro matchup and only keep maximum 1 secret and usually only keep noble sacrifice and never keep a secret if you have secret keeper
- It's questionable to keep Mysterious Challenger or not. I would keep it if I'm facing warrior or priest, any slow class or if I have the coin and already have turn 1/2 plays.
Always Keep:
- 1x Muster, haunted creeper, secret keeper, x2 shielded minibot, almost always knife juggler
Maybe keep:
- Consecration if suspect you are facing aggro and only keep it if you already have turn 1 and turn 2 play.
- coghammer only if you have 1 or 2 drop minion already and no muster for battle
- Aldor peace keeper if you already have turn 1/2 plays and if you don't have muster for battle
Druid - Aldor peacekeeper incase opponent innovates something big out,
Hunter - Kezan, noble sacrifice if no other turn 1 play, owl to silence mad scientist
Mage - Kezan, 1x noble sacrifice if no other turn 1 play, owl to silence mad scientist
Paladin - Kezan,
Rogue - I like keeping Loatheb even without coin,
Warrior - owl to silence acolyte of pain,
Warlock - Aldor for giants, owl for twilight drake or void caller,
Shaman - Probably good to keep consecration
Priest - Owl to silence minion with velen's chosen or power word shield, knife juggler is good against cleric
@Warlink Thanks for sharing the deck!
Amazing deck, very solid!! Good job.. used to be the new cancer paladin? xD....
@Cesarmgc Thanks for the comment! No comment on cancer paladin xD
Thank you for sharing your deck and stats with us :D ! Btw your videos are really good yoh! Here's some of my own gameplay ;P !
@Khristophesaurus You're welcome. Awesome video! Thanks for sharing. I'll post it in the description.
Thanks :D ! Glad you liked it yoh!
@RangeKill You're welcome!
Why no divine favor?
@Evilintent I never got good value from divine favor, I usually never ran out of cards and I'm mostly up against aggro so either not enough time to use divine favor or the opponent didn't have enough cards in hand. You can try taking out a piloted shredder or the sludge belcher if you want to try divine favor.
Ok, I made another video with commentary and also I am making mulligan guide now.
You're welcome!
@b4altrap Why would you think that?
Replace for [card]Tirion Fordring[/card]?
@iilyy Can't really replace tirion I'd replace with 2nd sludge belcher
Ya, that's what I was thinking. I do like two aldors, but murlock knight is too good to pass up.
Inspire cards are either a mana drop + inspire cost OR a 4 drop when dropped at the right time. If you are going to drop the card blind and throw it out there when your opponent has a full hand, or it is unprotected by a taunt, I guess it is always a 6 drop. But, when dropped at the right time, after they have used up some removal, topdecking, (or both players are low on cards) it can be played for 4 and survive at least half the time.
Besides, there is usually risk in dropping something valuable for anything.
Yep, murloc knight can win games but it's usually only good when you're winning. I never tried it out, I might make a murloc knight deck sometime. Let me know how it works out for you.
One more thing... no Murlock Knight? That card can single handedly get wins if they have no answer...
don't see what to cut for it off the bat... but it seems too strong not to include
Murloc Knight is a slow card and technically a 6 drop but I guess you could play it on turn 4 and hope it doesn't die. I just think there's too many aggro decks out there to include it. You can try to take out a piloted shredder or an aldor peace keeper.
I have no Secret Keeper... any suggestions for a replacement? Good old Chow? Or another Haunted Creeper maybe?
@StCecil Zombie chow is a good replacement. Chow is a little weaker late game but still good. It's good to have one 1drop so I'd go chow instead of haunted creeper.