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Reincarnate

  • Last updated Oct 10, 2015 (TGT Launch)
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Wild

  • 13 Minions
  • 16 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 7680
  • Dust Needed: Loading Collection
  • Created: 10/7/2015 (TGT Launch)
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  • Battle Tag:

    #AnimateDeath

  • Region:

    EU

  • Total Deck Rating

    36

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Animated Death

Animated Death presents: Reincarnate (the Deck)

Animate Death's Reincarnate Deck

Video Tutorial:

Guide 01:

 (Check the comments section)

Guide 02:

(Coming Soon!)


 

The Story Behind the Deck.

Last year on July 22, 2014; Naxxramas was released. At that moment I played Shaman. I have never really been interested in playing Shaman, but to me there was a cool new card released: Reincarnate. As the Quarters were opened and new cards were available I continued to build a deck working around this one card. Reincarnate a Sylvanas Windrunner, Reincarnate a Sludge Belcher with Ancestral Spirit to copy it. Using Reincarnate on Kel'Thuzad to make a powerful Reanimated Army of Risen Minions!! Even Baron Rivendare were useful with his double deathrattle effect. It was actually mostly a Deathrattle deck back then. The way of the my decks back then was aggressive tactic with Bloodlust with Haunted Creeper tokens. All in all I thought I finally had a deck fitting for my name (not my actual name, but my Avatar name - it is inspired by the Death Knight in Warcraft 3...) ANYWAY!

I soon learned that Reincarnate wouldn't be good enough for the meta unless used on a powerful minion and that required the deck to outlast the early- and mid-game before those minions would be available. So moved on... UNTIL on 8th December 2014 when GvG came out! Piloted Shredder, Dr. Unbalanced and defensive sustain minions like Annoy-o-Tron and Antique Healbot to make the deck sustain more and even maybe gain value from Reincarnating the Shredder... but no still no good. It was even worse with the BRM release on April 3 2015. So I had sort of forgotten all about this deck entirely.

TGT was released this summer and most people including myself was still convinced that the Patron Warrior was still the best deck around. But at every release it is fun to experiment and Shaman did receive some pretty cool cards like Elemental Destruction and Healing Wave. So like other people I began to visualize and create a control type of Shaman deck with Malygos and spellpower. At some point this last week Monday the 5th October I was playing friendly games with another college student when I had that bold idea of using my old Reincarnate deck, but it had to be up to date - so I used the new Joust cards, the big AOE, big minions only and I suddenly had a pretty good deck.

 

This is how it all began.


 How does this deck work?

It is a Control Deck, so like any other controlling decks it has its strength in late-game. The easiest resemblance would be Warlock's Handlock.

  • In Early-game you draw some cards and use Hero Power.
  • In Mid-game you throw down some taunt minions and use AOE to clear the opponents board.
  • In Late-game you throw down big minions to control the board, heal yourself back up and sustain the game while your big minions wreck the opponent and makes it impossible for him to get through your taunts.

 And yet this deck is not like Handlock since this deck lacks in card draw. The Shaman's Hero Power is also one of the (excuse my language) shittiest of them all, so you can't rely upon it in late game.

That is why there is Charged Hammer. In it self it isn't a great weapon, but what this deck is interested in is the Hero Power it provides when it is destroyed. 2 mana: Deal 2 Damage is pretty sweet for a Hero Power since it allows the Player to control the board.

But I know that is not your biggest issue. What you are probably wondering is: "WTF? What is up with the Reincarnate and Ancestral Spirit?". Well try and imagine something as sweet as having a Sylvanas Windrunner stealing the opponents big minion; now try and imagine stealing that minion AND keeping your Sylvanas too.

"It is like having a Cake... and eating it too"

If you like that idea - then try and imagine this: You have an Earth Elemental out on the board, but the it is low and the opponent can kill it next turn, fortunately you have Kel'Thuzad and Reincarnate in hand! Well what are you waiting for? Trade in your loyal serving Earth buddy and have Kel'Thuzad get you a new one! By killing Kel'Thuzad!... with Reincarnate of course, so he'll come back and have a dublicate and they'll make sure that you never run out of Earth buddies again. Best friends 4 ever.

Is your opponents board filled with pesky minions? Has he thrown out a lot of stuff to increase the tempo of game? Are you doomed to lose in a couple of turns if this keeps going? THEN TRY Elemental Destruction! Using you awareness and tactical decisions you can interpret when to remove your opponents board and live to see another turn. Does the 5 mana Overload bother you? Then try using Lava Shock afterwards. And if you have 10 mana available why not throw down an Earth Elemental first? Removing 8 Overload Mana for your next turn and having the opponents board removed and have your big taunt out on the board. I'll call that a sweet deal.

Do you like Antique Healbot? It is nice to have a lot of Health Points when your opponent keeps going face, but why not settle for healing 8 HP when you can heal up to 14?! I know it requires that you have big minions in your deck, but that just so happens to be the case. In this deck there is no minion below 5 mana cost, meaning against aggro decks and such you'll be ~80% sure that you'll get the extra 7 HP from Healing Wave. The chances are of courses lowered against Control Decks like "Control Warrior" or "Handlock", but it is still a 3 Mana/Heal 7 Spell card vs a 5 Mana/Heal 8 Minion Card.

- Do you like RNG?
- No I don't... It never does like I want it to. I wish I had could another try...
- WELL YOUR IN LUCK! CAUSE YOU CAN! WITH JUST 1 MANA DISCOUNT FROM Emperor Thaurissan YOU CAN HAVE YOUR Ragnaros the Firelord turn into 2 RAGNAROSSES... RAGNAROSS?... YOU CAN HAVE 2 x Ragnaros the Firelord USING YOUR DISCOUNTED Ancestral Spirit + Reincarnate COMBO! IT WILL DOUBLE YOUR CHANCE OF ACTUALLY HITTING THE GUY OR GRIL YOU WANT! SO WHAT ARE YOU SITTING THERE AND WAITING FOR?! GO CALL 555-*!#¤............
AND ORDER YOUR HAPPY FUN TIME TODAY! ORDER NOW AND YOU CAN HAVE YOUR ALL FAVORITE Dr. Boom JOINING IN ON THE FUN!!
WILL IT BE 1? WILL IT BE 4? NO! IT WILL BE 16 DAMAGE FROM Boom Bot WHEN THEY ARE RESURRECTED BY Kel'Thuzad HIMSELF! GO GET 'EM! ...


The Serious How To Play Guide:

Mulligan (Highest priority from left to right):

Reincarnate vs Face Hunter:

Difficulty: 5/5

Like any other game you'll play you are forced to play passively the early game. Having Ancestral Knowledge used on turn 2 may not be the best choice since it denies you from using AOE on turn 3 and Face Hunters tend to have a board up and running at turn.

 

If you do not draw into AOE or Healing Wave you'll be screwed. Therefore the mulligan is important. Be sure to pass up the Lava Shock or Ancestral Knowledge if you do not have a Healing Wave, Lightning Storm or Elemental Destruction in your opening hand.

 

Even though the AOE cards are crucial in this match-up keep in mind what you'll be capable of doing next turn. If you have no way to answer what he throws down next turn or you have denied yourself a taunt minion, then maybe you'll have to wait another turn before  using it. I recommend using and AOE at turn 3 since you would want to have Taunt minion at turn 5.

 

If everything goes as planned you'll be able to chuck down taunt minions at turn 5 and 6 keeping him from using minions on your face, but his Hero Power is going to put a timer on the game, so do not trade with him unless if in your favor.

 

The Charged Hammer is a grey zone card in this match up since you need to control the board, but you do not want to take too much damage to the face, but you want the Hero Power to make it easier. If you get to wield your Charged Hammer, try not to hit too many minions with it since it speeds up the game for the Face Hunter and you will not be able to stabilize until late-game. Use it mostly on his face, but be careful not to also run into Explosive Trap.

 

Like many other decks, facing against a Face Hunter can be really annoying when he gets all the top decks, but it is not impossible you have a little bit of luck in your favor too.

 Reincarnate vs Tempo Druid

Difficulty: 2/5

Like any other Tempo decks out there: If they can't get you before turn 11, then you are most likely going to win. The early game is all about being patient and have self-control. Do not panic if you have Elemental Destruction and he have 3 minions out on turn 3. Save it until you get a lot of value out of it. Lightning Storm is not as powerful and should be used when it fits.

 

Charged Hammer is awesome in this and other tempo matchups since you'll want to have the 2 dmg Hero Power out as soon as possible and you will not in most cases be bothered too much by hitting his minions with the hammer since you should be able to throw down your taunts and they'll keep the game running until you have Healing Wave or board control.

 

In late game you have Dr. Boom and Ragnaros the Firelord to keep pressure on the board. You have Master Jouster, Earth Elemental and Sludge Belcher to keep your Hero save. You can also try and set up some Reincarnate and Ancestral Spirit combos.

Whether it is on your taunt minions to copy it (remember that Master Jouster will not have taunt if copied) - Sylvanas Windrunner to steal an enemy minion - copy Ragnaros the Firelord to have two Fireball throwing minions on the board or Reincarnate Kel'Thuzad to secure complete and utter board control.

||More Information Coming Soon||

Reincarnate vs Mid Range Priest

 

 Reincarnate vs Tempo Rogue

 

 Reincarnate vs Patron Warrior

 

 Reincarnate vs Control Warrior

 

 Reincarnate vs Secret Paladin

 

 Reincarnate vs Tempo Mage