The Wall 9/28 V1.1
- Last updated Sep 28, 2015 (TGT Launch)
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Wild
- 22 Minions
- 8 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 3300
- Dust Needed: Loading Collection
- Created: 9/28/2015 (TGT Launch)
- maydaymay
- Registered User
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- 1
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- 9
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Total Deck Rating
4
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Colin & Matt Mashup Build
Other versions included Kvaldir Raider Elemental Destruction and The Black Knight.
1.)Kvaldir Raider: This was meant to be combo'd with ancestral healing early game, or healing totem midgame. It's only good against extremely aggressive decks.
2.) Elemental Destruction: This is entirely meant as a catchup card. Because it's only 3 mana, you may be able to flood the board that same turn and unlock the overload with Lava Shock
3.) The Black Knight: There isn't a lot of removal in this deck; it counts on getting board control and making efficient trades. Against slow decks where you find yourself facing down small numbers of big minions, you'll be using your Ancestral Healings to heal, not taunt. If you find yourself stuck with them in your hand lategame, The Black Knight can act as another Big Game Hunter with a better body.