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Bananadin

  • Last updated Sep 2, 2015 (TGT Launch)
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Wild

  • 24 Minions
  • 5 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 1320
  • Dust Needed: Loading Collection
  • Created: 9/1/2015 (TGT Launch)
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  • Total Deck Rating

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Bananadin

Edit: Changed name to Banana din so people wont confuse it with silver hand decks.

Bananadin is a deck a semi noob player like me created, I dont have all the cards I wanted to add in my collection but I am opening packs and crafting cards so I will updatate this deck more and more often, feel free to try it out and post comments with ideas off how this deck could possibly become better.

Anyways.

Bananadin is a deck where you try to have as much minnions on youre board as quick as possible. It doesent matter if the cards are strong or not you just want to fill youre board. Cards like Haunted CreeperSilver Hand Regent and Muster for Battle is relly important.

Now you may wonder what purpose having weak 1/1 minnions will help you with. Well you can for example boost their attack with Raid Leader so that you can trade away nasty stuff more easely, get Frostwolf Warlord boosted incase your oponent plays board clears so that it can survive and/ or play and yous Mukla's Champion with his inspire keyword too boost youre whole board forever ( unlike raid leader that is an aura card ).

What classes is this good aigenst?

Since i have not played so many matches I cant relly say for sure and this will be updatated but this far this is the result:

Mage: ( good ) This deck counters cards like mana wyrm thanks to cards like muster for battle and the fact that you have so much on youre board. When it comes to mech you can hopefully mind tech controll to steal one from youre opponents board.

Warrior: ( Good ) Warriors do have Whirlwind but that only clears the 1/1, you will be able to get those cards back relly fast. And when it comes to grim patron, you are probably going to get youre board finished faster then all the grim patron decks so that you can then go face.

Warlock: ( Ok ) Cant say much about this yet, I need to play more to see some results, but I can say hell fire is a pain since 3 is enough to kill youre regents as well but other then that you should be good.

Paladin: This clearly beats secret paladin. You can trigger secrets with youre 1/1's and you will get youre board ready fast to go trade off youre oponents board and/ or go face before Mysterious Challanger even gets a chance to get played.

Other classes: ( unknown ) I have yet to battle them.

 So I hope you guys like my deck. Feel free to post feed back, ways to improve it and be sure to try this youreself.