**NEW CONTENTS** check it below
The FIRST thing I can tell you about this deck is: TRY IT. You will have REAL FUN with it, with the many combo you can arrange to achieve your victory. BUT, the more I'm getting inside this deck, the more I can tell you that this requires BRAIN. It's not like playing what you have in your hand and go face. You will have to understand HOW and WHEN. It requires patience and strategy. But at the end, gives a lot of satisfaction. Enjoy it!
DIFFICULTY, MULLIGAN (in order of priority), and COUNTER CARDS vs EACH CLASS. (update 4/09/2015)
For any doubt, you can leave a comment below and I'll be happy to answer you all, as I'm already doing. Spread the MultiCombo Priest and Have FUN!
Warrior:
Difficulty: medium/hard
Mulligan: shade of naxxramas, lightwell, velen's chosen, deathlord.
Counter cards: Execute, Slam (if he's able to build up armor)
Paladin:
Difficulty: easy
Mulligan: pyromancer, power word shield (if without coin), deathlord, lightwell, cleric, velen's chosen, shade of naxxramas.
Counter cards: Equality
Priest:
Difficulty: medium
Mulligan: deathlord, velen's chosen (deathlord goes to 4 attack, no removal for priest), shade of naxxramas (to be played before his holy nova), lightwell, cleric,
Counter cards: Lightbomb (that's why you want to keep your creatures with more health than attack till the lethal, if possible)
Warlock:
Difficulty: Hard
Mulligan: deathlord, velen's chosen, shade of naxxramas, lightwell, power word: shield, shadow word: death.
Counter cards: Big Taunts, Shadowflame
Shaman:
Difficulty: Easy
Mulligan: shade of naxxramas (hoping he didn't mulligan for lightining storm), lightwell, velen's chosen, deathlord, cleric.
Counter cards: Earth Shock
Druid:
Difficulty: Medium/hard
Mulligan: deathlord, shade of naxx, lightwell, velen's chosen, shadow word: pain.
Counter cards: Keeper of the grove, Druid of the claw
Rogue:
Difficulty: Easy/Medium
Mulligan: deathlord, lightwell, shade of naxx, spells (use them after sap, preferably)
Counter cards: Sap
Mage:
Difficulty: Easy/Medium
Mulligan: lightwell, deathlord, velen's chosen, power word: shield, pyromancer, holy nova
Counter cards: Doomsayer, Removal spells
Hunter:
Difficulty: Easy (if aggro), Medium (if midrange)
Mulligan: pyromancer, deathlord, power word: shield, lightwell, cleric, velen's chosen, shade of naxxramas.
Counter cards: max 1 silence, hunter's mark
IN DEPTH ANALYSIS OF EACH CARD AND THEIR SINERGIES (update 4/09/2015)
-
Circle of Healing = this card can be good in many ways: to heal up that minion that could be lethal on a turn with inner fire; to combo with Nortshire cleric after having damaged all the board with the pyromancer (pyro+spell+circle with a cleric on the ground); to heal up multiple minions in general with a cleric on the ground. This turns on a nice boost to
Holy Champion if he is on the board aswell.
-
Inner Fire: this card is mainly our lethal. Try to play it only if you are lethal, cause otherwise you would be exposed to BGH or Shadow word:Death. Of course if you do need a big creature on the board to keep staying in the game, use it. Remember it's a spell, and it can combo with Pyro.
-
Northshire Cleric: another mechanic to draw. Try to use its effect as long as possible by keeping it alive. That's the reason why you don't want to play her too early. Always try to defend her behind a taunt or play her just when u know you can use it immediately. This can be the target eventually of a
Power Word: Shield or a
Velen's Chosen in order to be a solid drawer on the board.
-
Shadow Word: Pain: This just serves as a removal of annoying early creatures such as Juggler or shielded minions. It can also combo very well with Pyro (see the classic juggler into muster for battle).
-
Lightwell : This card has been already discussed in the comments. Mainly the sinergy of this card with the rest of the deck is out of control. It's a big health drop. This can turn into a big one, or just a 2-9 on turn 3 with
Velen's Chosen on. It can serve as a
Deathlord healer and it's always a threat for the enemy. Many times it will be the focus of a silence, which is a dream for us. It combos with cleric and holy champion.
-
Velen's Chosen : this buff is real core on this deck. It both provides an increment on health, which is a core thing on our lethal creature, and magic dmg to reach a reasonable aoe with holy nova. That is why you should use it on
Shade of Naxxramas stealthed if allowed. Otherwise use it as a removal in the worst case.
-
Mass Dispel: this is a card actually on test. It's the first thing to remove if you want to try something else. I feel like this deck needs to draw, and what is better than drawing while silencing all their boards? Nowadays you see a lot of deathrattle or buffed minions, so this has revealed to be a good answer many times.
-
Holy Champion: this card definitely deserves a chance. 1 is enough, and should find always an environment when played in which she will get buffed. It is in line with the fun and combo style of the deck, but it can be replaced with more solid drops like a
sylvanas or a further drawer like
alcolyte of pain.
-
Holy Nova: our only and big removal. Many times you will find yourself hoping to draw this card, especially when you have 2
Velen's Chosen on your naxxramas waiting to be exploited. Keep in mind that this card can be a deadly in many ways: with pyro (3 dmg without spell dmg), with pyro + (spell) + nova (4 dmg without spell dmg) and this last combo can be pretty effective with a
Northshire Cleric and/or a an
Holy Champion.
-
Zombie Chow:
[OLD] I've decided to remove both of them (adding the second
Lightwell ) to make mulligan easier and strategy more aimed. Having a turn 1 is good, but drawing a zombie in the middle of the game doesn't bring anything to a deck which needs to stay in the game EVERY FUCKIN TURN. That's why having too much 1x on a deck like this doesn't help, while having 2 lightwells can help the mulligan since it is the second (or even the first) best mulligan vs most of the classes.
-
Wild Pyromancer: The CORENESS. It opens to most of the combos, both on the draw side (with
Circle of Healing ) and damage side (with all the spells in this deck). You want to mulligan this if you face aggro decks, best with low cost spells (
Power Word: Shield is his wife)
-
Acolyte of Pain : 1x just brings more drawing power, which is fundemental for this kind of deck. Even 2x would not been a bad bad call, but I think focusing on keeping 1 alive is more than enough. Even buffing him with
Velen's Chosen or
Power Word: Shield should allow to draw more than 1 card, or maybe bait a silence.
-
Deathlord: Core aswell. This card provides early stop to aggro decks, and with backhealing (see
Lightwell) it can snowball hard. It's a big body, and you want to use it as soon as possible. This also should be the target of an early
Velen's Chosen or
Power Word: Shield as it will force eventual silences on the other side (silencing a deathlord prevents his backfire effect, which many times can turn out in a wasted battlecry for the opponent, like a wasted
Keeper of the Grove !). Eventually don't use too much buffs all of a sudden on Deathlord (and in general on every creature, if it's not lethal) because a single silence would destroy your entire set of combo. If you feel like your opponent doesn't have an answer to big bodies, buff him and he will surrender most likely.
-
Shade of Naxxramas : This is our key drop. Most of the times, especially versus control decks, we want a shade ready to be played on turn 3 to let it grow. This should be the priority target of
Velen's Chosen as explained above, and the target to buff to be lethal in most of the cases, because it's the only creature safe from silences and/or removal from every class (SEE COUNTER CARDS UNDER EACH CLASS IN THE SECTION ABOVE). Go out from stealth only if you feel you don't have alternatives to remain alive.
-
Tournament Medic : this card has provided many times to be usefull against the pressure of aggro decks and it's a big health body at the cost of 4. It can work as THE BIG ONE, but only if you dont have better choices (naxx and deathlord). Let's say it is a second-best on par with
Lightwell. Maybe the second medic can be replaced with another drawer or a more solid drop (same as
Holy Champion, see it for possible replacements).
-
Faceless Manipulator: originally I was running
Sylvanas Windrunner, but then I figured out that it is more VERSATILE in every situation. It can copy an already grown or buffed minion in your board, or copy an enemy big threat, such as Tyrion or Giants taunted or any other big legendary minion (like Ysera). Let's say you will always find a good value on faceless, while sylvanas could be a weight few times.
**DISCUSSED/VIABLE CARDS (update on 8/09/2015):
**
Bolf Ramshield** : I know you were wondering where to use this leg. You just found him but you don't find a deck for him. Well, you can give him a chance if you want to try. He is in line with the health body combo we need, even if at the point you will be able to play him, most of times the game is decided in one way or another, so you won't exploit his body that much. But....FUN is what you want !
**
Fjola Lightbane and
Eydis Darkbane** : many have asked for a place for these cards. They are just not in line with our strategy, and they should not be the target of our spells anytime, cause their starting body is not that solid, and their passive effect is not game changing.
**
Lightspawn** : currently testing this card. Replaced 1x medic for 1x lightspawn. It's a drop which doesn't need innerfire, but works extremely well with all our health buffing cards. It can be a killing machine, or even the BIG ONE to be lethal. In the worst scenario, will bait a silence which is not bad at all. That's why, if possible, wait to buff him, and start using it as a clearer. It combos with lightwell aswell.
**
Sylvanas Windrunner** : the first version of this deck had sylv inside, as the only big solid drop to deal with mid game. She has then been replaced by faceless, way more innovative and versatile in this deck. But if you feel the need to cover and save your board by mid range decks, or to get back into the game from a fallen early gam, ethen sylvanas generates the threath you need!
**
Ysera** : Another solid drop more oriented into the late game. She has 12 life, and she can be the last hope where to throw our last combo cards. I feel like at the moment you can play ysera, most of the times there are 2 scenarios: you have insane board or you are under real pressure. That's why in both cases ysera results in a not efficient card, and that is why I didn't include in the deck. But for sure, this card deserves a real and deep testing, cause she could be the real answer to slower decks, while offering the "kind of body" is needed in this combo deck.
**
Confuse** : Many have asked about adding this card. Yes, at a first glance seems to be an OP card in this deck considering all these bodies. But you will soon find out that many times it will be a double edged-knife, cause it will "block" the attack of your creature to a certain amount, exposing your "low health board" to the easy clear of the opponent.
**
Stoneskin Gargoyle** : has a strong passive considering the deck strategy, but I feel like it has to be played only if
Divine Spirit is in hand, and in combo with it at turn 5, cause otherwise at turn 3 could die to many things. But then again, even at turn 5 with divine spirit, 8 health is not that much, considering that you will never have big attack minions to defend him at the start of those turns.
**
Maexxna** : suffers the same problems of ramshield. She can work as a slow clearer, even if most of the times would trade 2 minions, unless she has been the health buffed. But then again I feel like that aiming to be lethal on maexxna is a bit too dangerous. A that point of the game you should have other creatures already grown and ready to combo.
History of events:
1/09/2015 00:15 September season just started. And it's full of cancer aggro decks. How to?
12-1 so far with this deck. Seems to work pretty well, especially vs secretardin. You can combine pretty op otk combos and draw combos. Numbers are still low to make significant statistics. But I'll keep filling numbers. Just wanted to share asap this meta-working and fun combo deck.
Planning to climb this season with this deck.
If this takes some upvotes I'll write a guide.
UPDATE 1/09/2015 19:40 Meta is getting slower. Numbers are more fair now.
UPDATE 2/09/2015 13:40 34-10, 78% win
I've swapped Sylvanas Windrunner with Faceless Manipulator. It is more VERSATILE in every situation. It can copy an already grown or buffed minion in your board, or copy an enemy big threat, such as Tyrion or Giants taunted or any other big legendary minion (like Ysera).
I also do want to insert a Silence to pass taunts when you have lethal in your hand. Still I'm trying to figure out which card is better to remove. i'm thinking about Zombie Chow.
UPDATE 2/09/2015 19:51 I've found all mid range hunters and druids. Actual ratio is 36-13, 73% win.
I've decided for this reason to run a Mass Dispel to cycle cards and giving a chance to Holy Champion. Moreover, I feel like this deck has to many 2 drops. Mulligans has to be solid, you should aim to lightwell into Deathlord. That's why Shadowboxer most of times feels like a replacement, and its passive dmg is too random and limited.
UPDATE 3/09/2015 22:27 Rank 9, fortunately I've seen many paladins, and some dragon warriors. Ratio goes up to 42-15, 73,7%
Matchups till now (updated)
Win-Lose
pally 19 - 1
warr 3 - 4
hunter 8 - 2
lock 1 - 1
druid 5 - 5
mage 3 - 1
priest 3 - 1
Stay Tuned
Vasqua
needs eydis darkbane bruh
Addition to counter cards: Thoughtsteal
lose_streak 90%
I'll add you to learn how to play it, thx (Kostello#2671)
This Deck requires a lot of patience and a little luck to win consistently. It is extremely fun but a lot of the time I lose when I would have one on my next turn. The first 5 or 6 turns you basically just take the hits and self heal and try to get a minion to stick. I would mulligan for shades. Keep your Deathlord and Zombie Chow. But mulligan everything else for Shades. Except against a pally or agro warlock. I would keep pyromancers and possibly power word shield to clear his their 1 health minions early. Survive until turn 5 and pray you have a Holy Nova to clear all their annoying 2 health minions and hopefully by then you have a Shade or an 8 heath minion still alive. Tournament medics are your friend and are better targets for Divine Spirit and Inner Fire than your Deathlords because they have to be removed. Just don't use DS and IF to early because they will be silenced, sheeped, or removed quick. The best choice for Velen's Chosen are your Shades unless you are playing another priest and then the Deathlord becomes a good choice because they will not have a removal when it is sitting at 4 attack. Remember when you are trying to clear minions with your Pyromancer the Circle of Healing heals all minions before the 1 damage. Also if you have a northshire cleric out be careful not to over draw. I died to fatigue and watched as all the cards I needed burned when I timed a Circle of healing wrong.
My deck is the same but im going like 1-6 why? im not a bad hearthstone player ive reached rank 8
My Little Brother Reached Rank 4 and He doesn't even know how to play this deck, and he is not that good.
Thats pretty sick, thanks for answering my question
I've played almost every deck out there (pre-TGT) and this is one of the most difficult. It takes a lot of planning multiple turns ahead. I havent played this exact decklist, but basically what you are trying to do is control the board + get a Shade of Naxx to stick. The main combo you look for is the "draw combo": Pyro, Northshire, Circle + 1 other spell. This will allow you to draw your deck much faster than your opponent. The best tip I can give you is to be conservative with your plays. If you have 2-3 cards of the draw combo, dont just throw them out and hope they stick, wait on it. As for Velens/divine spirits, sometimes its necessary to use velens to control the board, but I would never waste a divine spirit until you have the kill.
Thank you, ill take all that into consideration.
Hi i dont have Shade of Naxxramas , what repleacement recomend me guys. Nice deck looks great :D
A bad alternative would be either Giblin Stalker or Stranglethorn Tiger. Second is a good drop on turn 5 to buff and to have immeadiate a minion on board to buff without the ability to removal (except board wipes). Immune to Flamestrike/Flamethrower is it too, at least without spell damage on board.
But it is only a bad alternative as said above. Shade is a 3 mana drop that gain 1 mana on stats per round while it's stealthed. Slow but deadly.
Crazy how this went from 6 comments to sorta blowing up. Awesome tho, keep up the good work!
What can I replace Faceless Manipulator I don't have Sylvanas Windrunner either. :/ any suggestions?
same question :) plz answer
what about Convert
Loatheb
Feugen
Stranglethorn Tiger
Are the first minions coming in my mind in this slot. Loatheb is a great minion in this spot. You deny the other spells so you don't need to be careful about removals; and even if he drop one, this is then his whole turn. Feugen is a big bulky minion on the 5 mana spot even without Stallag. Stranglethorn Tiger is also big, bit less bulky and has stealth; not many cards can remove him when he is on the field. In Classic there was a pretty good Tiger Priest Build with Divine Spirit/Inner Fire. Nowadays too slow, but still he's still a good target for Buff spells.
Althrough it isn't as good as Faceless Manipulator or Sylvanas Windrunner.
I swapped out a Tournament Medic for Bolf and it still seems alright.
Fun and surprisingly effective deck, thanks.
Been running a similar miracle deck for a while, gonna try this one out, looks promising! :)