LEGEND (S21) Pyro Control
- Last updated Jan 4, 2016 (Explorers)
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Wild
- 17 Minions
- 11 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 5880
- Dust Needed: Loading Collection
- Created: 8/31/2015 (TGT Launch)
- JinshiroHS
- Registered User
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- 4
- 11
- 26
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Battle Tag:
Jinshiro
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Region:
EU
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Total Deck Rating
138
Hi,
here is a fun heavy midrange controlish hunter that got me to legend quite easily. There are several ways to play the deck: You can go aggressive or try to control the board, depending on the situation. The usual gameplan is to control the board untill maybe turn 6-7 and then to flip tempo and go face. I will add more Videos/ Mulligan guide and stuff, if there is more interest
Where does this deck come from?
It has its origins from Spark's Control hunter "Pyromaniac Secrets". This control hunter finally got something in TGT, to bring it back from the shadows. King's Elekk: This is what the deck needed: Card draw with reasonable stats, so it can be put in a deck without big drawback. For Powershot and Dreadscale is not much to say, they are good tier cards that fit well into the deck. Dreadscale is also nice answer on turn 3 against Muster for Battle
Traps
Which traps does not matter too much. It should be 3 traps, since 3 traps for 2 mad scientists is the best ratio. The traps are mainly in there, because mad scientist + traps + eagle hornbow is strong
Switching Cards
If you want to try Lock and Load, you can take out a second Powershot for it. Baron Geddon or even nexus champion saraad are possible replacements, if you are missing some legendaries.
Try the deck out, you will not regret it. The deck is cool and superfun aswell
Strength and Weaknesses
The deck can often not outlast a handlock or a control warrior (priest is indeed possible to win the value battle), so the gameplan against those two is looking for the kill. But in general CW is the hardest match-up. A decent till good match-up is all sorts of paladins, mainly due to dreadscale, the scientists and pyromancer, who can deal with all the little and annoying stuff. Waiting one turn for an even bigger pyro might be worthwhile, since paladin will overextend against you, because that is what the average paladin between rank 10-2 does. The general strenght of the deck is imo, that it has good to average match-ups against all the aggro and fast midrange decks, which it is designed to beat.
How's the deck peforming now with the revisions including pyros and flares? I will give it a try soon - like the idea of this deck very much.
its performing ok - 4 days in this month and rank 4 so far. if you really want to target mages and secret pally, then double flare is better. i changed it back, because i faced a lot of shaman, warrior and druid lately.
Agreed - tried it for a few rounds last night and won all 3 at rank 9...stopped on a little win streak. Good stuff. I dropped one flare for a lock and load to help with card replinishment and soften the blow of getting stuck w/ 2 of the 3 secrets in opening hand. : > Lock and load is inconsistent at times but generally gives you something to help w/ tempo. So far late game is strong but will keep Rags in mind like you did. Tks again.
Dreadscale swap?
probably arcane shot, since without dreadscale one ping goes away.
Hey JinshiroHS, I've got two questions for you. First of all, do you still like Baron Geddon in here. I see that he makes use of King's Elekk but I don't find his Effect usefull lategame. And my second question, I've not really gotten much out of Lock and Load. Do you still like it?
i like both, but if you are not happy with baron geddon you can switch it of course. Another big drop would be good. You could even take twilight guardian and ysera for lock and load and geddon
Would like to see it on action. Looks fun!