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LEGEND (S21) Pyro Control

  • Last updated Jan 4, 2016 (Explorers)
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Wild

  • 17 Minions
  • 11 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 5880
  • Dust Needed: Loading Collection
  • Created: 8/31/2015 (TGT Launch)
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  • Battle Tag:

    Jinshiro

  • Region:

    EU

  • Total Deck Rating

    138

View 4 other Decks by JinshiroHS
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 Hi,

here is a fun heavy midrange controlish hunter that got me to legend quite easily. There are several ways to play the deck: You can go aggressive or try to control the board, depending on the situation. The usual gameplan is to control the board untill maybe turn 6-7 and then to flip tempo and go face. I will add more Videos/ Mulligan guide and stuff,  if there is more interest

Where does this deck come from?

It has its origins from Spark's Control hunter "Pyromaniac Secrets". This control hunter finally got something in TGT, to bring it back from the shadows. King's Elekk: This is what the deck needed: Card draw with reasonable stats, so it can be put in a deck without big drawback. For Powershot and  Dreadscale is not much to say, they are good tier cards that fit well into the deck. Dreadscale is also nice answer on turn 3 against Muster for Battle

Traps

Which traps does not matter too much. It should be 3 traps, since 3 traps for 2 mad scientists is the best ratio. The traps are mainly in there, because mad scientist + traps + eagle hornbow is strong

Switching Cards

If you want to try Lock and Load, you can take out a second Powershot for it. Baron Geddon or even nexus champion saraad are possible replacements, if you are missing some legendaries.

Try the deck out, you will not regret it. The deck is cool and superfun aswell

Strength and Weaknesses

The deck can often not outlast a handlock or a control warrior (priest is indeed possible to win the value battle), so the gameplan against those two is looking for the kill.  But in general CW is the hardest match-up.  A decent till good match-up is all sorts of paladins, mainly due to dreadscale, the scientists and pyromancer, who can deal with all the little and annoying stuff. Waiting one turn for an even bigger pyro might be worthwhile, since paladin will overextend against you, because that is what the average paladin between rank 10-2 does.  The general strenght of the deck is imo, that it has good to average match-ups against all the aggro and fast midrange decks, which it is designed to beat.