+2
Favorite this Deck

Spell Damage Warlock

  • Last updated Oct 19, 2015 (TGT Launch)
  • Edit
  • |

Wild

  • 19 Minions
  • 11 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 5200
  • Dust Needed: Loading Collection
  • Created: 8/20/2015 (Blackrock Launch)
View in Deck Builder
  • Battle Tag:

    Neonxyz#2231

  • Region:

    EU

  • Total Deck Rating

    67

View 38 other Decks by Squarkz
BBCode:
Export to

So I have been interested in spell damage since the beginning when I started and I really wanted a deck with spell damage that worked. Warlock has some powerfull low cost spells so thanks to that you have a lot of control on the board. The fun thing is that people don't expect that you are really gonna use the spell damage because almost no one plays it.

I don't have Bloodmage Thalnos or Lord Jaraxxus but I'm waiting to craft them so I don't know if they really fit in the deck since I can't test that yet but they seem to be fitting perfectly in the deck :p


I don't know about Siphon Soul if it has to played twice or not.

Personal:

These cards are my personal favorites. Maybe they are not that good but I just like them very much.
Imp-plosion is just awesome and so is Bane of Doom. Those are my personal favorites and combined with Spell Damage, they are a lot usefuller then usual.

Hints:

Kobold Geomancer, you only use this card when you NEED the spell damage. Don't let any spell damage go to waste since it is the CORE of the deck. On turn 2 you can use Kobold Geomancer -> The Coin -> Mortal Coil.

Don't waste Soulfire on minions because this can be a great finisher. Same goes with Darkbomb. This can do a lot of damage to the face of an enemy hero.

Update:

Removed one Siphon Soul for a Harvest Golem.
Reason: Siphon Soul is mostly used for minions with a lot of damage. With a Big Game Hunter in your deck it's mostly the same. But for less, and it's a minion on the field.

Update TGT launch:

So I updated some cards.
Figured out that Imp Gang Boss is actually a pretty badass card, exchanged it for Harvest Golem since they summon both more minions on the field.

Master of Ceremonies is wonderfull in this deck. It will almost always have a change to buff itself. A combo is like Feral Imp given spell damage with Ancient Mage.

Ogre Magi's second head wasn't ready anymore (kekeke) so I replaced him with Frigid Snobold, he lives longer but does less dagmage. But hey, it's all about the spell damage :D

2/09/2015
Updated again and thrown out Big Game Hunter because I could never use him for a Ironbark Owl. Must have some Silence right?
Arcane Nullifier has only 2 attack, changed him with an Azure drake. Maybe I can change that for another tuant, Sludge Belcher, but I'll see how it works out.
Also adding a Hellfire to the deck for some removal when there are some Grim Patron's on the field or you are facing a zoolocker

20/10/2015

Still trying to balance this deck. Made a fatal mistake to not include Malygos in it xp with some luck and a good hand with Emperor Thaurussian we have lethal on turn 10. Also included Shadowflame since that can be an awesome board clear. Espacially with spell damage.