Legend 21 zoolock
- Last updated Aug 9, 2015 (Blackrock Launch)
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Wild
- 25 Minions
- 5 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2760
- Dust Needed: Loading Collection
- Created: 7/26/2015 (Blackrock Launch)
- Gerche
- Registered User
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- 7
- 32
- 41
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Battle Tag:
#2581
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Region:
EU
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Total Deck Rating
351
Hello everyone,
This is my first real deck I placed on hearthpwn, i wanted to share it because i dont see many zoolocks anymore and its still a verry strong and cheap deck to hit legend with. You dont really need Mal'Ganis, Bane of Doom or giants to hit a high legend rank (you could however if you want). feel free to ask any questions or give feedback.
Good luck :)
Legend proof below.
Mulligan:
Always keep: Flame Imp, Voidwalker, Dire Wolf Alpha, Haunted Creeper & Knife Juggler. (some people like to always keep Imp Gang Boss too, its up to you, vs warrior this can be nice because its good vs Fiery War Axe.)
If you have coin you can keep Nerubian Egg + Abusive Sergeant & Imp Gang Boss.
Keep Mortal Coil vs hunter and paladin because there is a good chance you'll be able to use it verry fast and need it to slow down fast aggro/face decks.
Keep Abusive Sergeant if you can't keep any of your other cards (to ensure you can play something early even if you have to lose the +2dmg) in some other situations you might also want to keep it. By example if you already have a Voidwalker and Haunted Creeper so you can play cards for two turns already and you will likely be able to buff them for a good trade quickly. Besides that i also like to keep Abusive Sergeant vs hunters because you might need the extra 1 mana body to trade vs early face hunter threats to slow him down.
Matchups:
Warlock: When you are vs a warlock it is most likely zoolock, handlock or malygoslock. When the game starts just play like normal but try to figure out what kind of warlock you are against asap. If its a zoolock try to gain board control and dont be afraid to extend your board since they normally never run board clears, because of this spells like Imp-losion will be verry strong here.
If it is a handlock try to inflict as much dmg face as fast as you can (watch out for board clears, dont overextend) you might want to pause face a little above 10 health to avoid one or two free Molten Giant so that you can finish him the next turn. Its also verry tempting to silence Twilight Drake but consider that you might want to save it for when he gives taunt to a 8/8 giant.
When its likely a malygoslock you also want to kill him as fast as possible and watch out for boardclears.
Warrior: When you come vs a warrior its most likely a patron or controll warrior. I've seen some aggro and mech warriors but they are verry rare.
Patron warrior is usually a hard matchup. The best thing to do is to rush face as much as you can and make try to avoid him from drawing to manny cards (by example hitting Acolyte of Pain for 3 damage before he can kill it with 3x 1 damage or leaving manny damaged minions on the board for Battle Rage) when you reach mid/late game or he just played Emperor Thaurissan and he might start his combo try to get rid of 1 attack minions so he'll get less value out of trading with Grim Patron. Also watch out with life tap since they can reach alot of damage in 1 turn.
Control warrior is a bit easier. Once again try to rush him down and watch out for weapons he could play. When you reach mid or late game he will most likely stack alot of armor and win the game so make sure he's dead before that stage of the game.
VS Druid, When you're facing a druid it is likely a combo, ramp or perhaps even aggro druid. At the early stage of the game watch out for Wrath, Keeper of the Grove & Swipe. You can bait one of these on your Flame Imp so you can play a Knife Juggler the next turn for example. Try to keep alot of pressure on his face and always try to count if he can kill you with a combo (Savage Roar + Force of Nature), avoid this possible lethal with taunts/clearing board. Make sure to use your Ironbeak Owl wise, for example on a Ancient of War. And always keep Innervate in mind.
Hunter: So when we have hunter there are face hunters, hybrid hunters and midrange hunters. When you dont know what hunter he is act as if it is a face hunter, voidwalker and mortal coil will have a lot off value here to trade with the leper gnomes, worgen infiltrators etc. Feel free to use your owl on a mad scientist if you have too. You want to have board control as early as you can yet don't overextend for unleash the haunts and explosive trap. Try to stay out of lethal range with board clearing and taunts and if its safe enough rush him down.
(Other matchups are under construction.)
I wrote the mulligan and a part of the matchups today kinda fast so I might edit it a bit later on because i dont have alot of time right now, I'll also try to write a guide and some replacements as fast as I can. Thanks alot for the support guys, I never thought I'd get so many upvotes so fast :)
FAQ:
Can I replace Dr boom?
Yes, You can use a sea giant or if you dont have it a void terror. However, I think dr boom would still be better.
how about Echoing Ooze?
Echoing Ooze would be fine but there isn't enough Snyergy in this deck with Defender of Argus as the only card if you plan on adding it maybe try adding some more snyergy like Shattered Sun Cleric.
face hunter always break my win streak with this deck "sad face"
any tips ?
good deck i went on a 18 winning streak :D
like the deck but the [card]Dr. Boom[/card] fells like out of the place... maybe switch it to Void Terror to get more value from Voidcaller
Gawd you're the bad influence to all the warlocks who beat me today. All of them played zoo exactly like yours. It's payback time!
Hey man, Im very curious about this deck. However, I'd like to put a Mal'ganis in it, what should I remove for it??
Cheers man, havent read it :PP
would you have any suggestions as well as to adding lord jaraxxus ?
So i started using this deck last night. Here's my experience thus far.
Opponent 1: Left during first turn.
Opponent 2: Surrendered
Opponent 3: Disconnected halfway through.
I'm pleased with these results, continue to make more decks that force my opponents to d/c
Nice deck,. I replaced a Defender of Argus with an Enhance o Matic with great results. Got a kill on turn 5.
good deck, coming up a few points short on lethal at the end of a few matches though, the VC synergy is crucial to the win imo
I always played warlock. I played Icy Viens AGGRO warlock. But this is a new level of destruction... I end games before turn 6 or 7.
Why u dont answer on my last question? What about Imp Gang Boss replacements? I also have Mal'Ganis
Harvest golem is usually the go-to replace for Imp Gang Boss. you may also consider void doggy to combo with power overwhelming + other attack buffs.
What can be replaced by imp gang boss ? Harvest golem ?
Hi what can I sub dr boom for? I don't have a lot of legendaries...
War golem and two wisps
Kappa
Apologies for the late reply, many decks use Dark Iron Dwarf instead so i would replace it with that.
OK i switch everything back to your original's deck list,its smoother,echo ooze doesn't have better tempo,when i realize its really hard to defender argus them just at 6 mana round to play both of them,so lol,forget about it,but i still do alittle change in here, cut 1 abuse add 1 bane of doom
and cards like malganis ,salvanas those card i used to play its too slow,i can't win if i don't have board control with those cards,if i wanna play both of them maybe i should just play demon control deck.