[UPDATE] Rank 9 -> legend in 24 hours
- Last updated May 17, 2016 (Old Gods)
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Wild
- 20 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Ramp Druid
- Crafting Cost: 11460
- Dust Needed: Loading Collection
- Created: 6/24/2015 (Blackrock Launch)
- user-16485702
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Battle Tag:
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Total Deck Rating
212
So ive been away from HS for some time, due to magic taking its place for a while =)
But now im back, and i decided to pick up where i left off.. Here is my updated version of my Hard ramp druid for standard old gods
Pretty hard ramp druid
Unfourtunly i cant stream atm since my main PC broke down
Holidays!! That means ill be streaming alot the next weeks. Im streaming some unusual decks (this one included) here:
http://www.twitch.tv/lainstyle
Swapped out Raggy for Chromaggus because I wanna dodge BGH completely
Hi, Im LaiN(iaK) and as promised im doing a writeup for my latest deck "Big Ramp"
I would like to thank all of you for the interest in the deck =)
Mulligan Guide:
So the first 4 turns are usually the critical once for this deck, you always need to look at how ur cards curve out in order to mulligan well. an example would be to go: turn 2 wild growth turn 3 innervate + emperor Thausrissan.
Warrior: Innervate, Wild Growth, Wrath, Nourish
Note: Cycle ur deck to have Bloodmage + Starfall if it is patron
Shaman: Innervate, Wild Growth, Wrath, Keeper of the Groove, Sen'Jin Shieldmasta, Nourish
Note: Keep his totals at a minimal
Rogue: Wild Growth, Wrath, Nourish (Innervate if u have rampspells to go with it)
Note: Save removal for primetargets, dont 2xinnervate -> sap
Paladin: Innervate, Wild Growth, Wrath, Swipe, Sen'jin Shieldmasta
Note: Deny him value on Quatermaster and Equality
Hunter: Innervate, Wild Growth, Wrath, Swipe, Keeper of the Groove, Sen'jin Shieldmasta
Note: Dont ramp if u have a play that impacts the board now!
Druid: Innervate, Wild Growth, Nourish
Note: You need to ramp more then him, because u play bigger minions.
Warlock: Innervate, Wild Growth, Wrath, Keeper of the Groove, Sen'jin Shieldmasta Nourish
Note: Handlock: Make a plan for turn 3/4 to deal with 4/X or 8/8
Zoo/demon: Let him do all the unfavorable trades
Mage: Innervate, Wild Growth, Wrath, Swipe, Keeper of the Groove, Sen'jin Shieldmasta
Note: 14 life is the magic number you dont die to 2xfireball+hero power
Priest: Innervate, Wild Growth, Wrath, Nourish
Note: Bait him to spend his removals on ur weakest biggies first
Very Good deck 10-2 Big late game... Wow... Thank you....
Rang 6... :)
Why Malygos?! Why?!
Holy shit Batman, this deck went from bad to worst :O
seems pretty trash right now
Tree of life? really?
I can understand it in a mill deck but why is it here?
trash deck
didn't work. i think it`s have a lot of RNG
Why have 2 [card]Sen'jin Shieldmasta[/card] and not Sludge Belcher
Very true, the 1/2 slime can be used against you when it comes to patrons.
So I've only played against this deck once and then I noticed it online the next day... I think I may have played the creator who stomped me :) I like the idea of the deck and I had to craft a few cards to try it out. I dusted my gold cairne so put sky golem in his spot, he hasn't been too effective yet and feel like he'd be better as a sludge belcher. I also only have 1 sun walker and 1 taz dingo which I replaced with a belcher and cenarius. Haven't gotten any value out of chromag either, I'm going to try foe reaper in his place, any thoughts about these changes?
There is a special place in hell for people who dust Cairne -- especially to craft *gag* Sky Golems.
Just. Sayin'.
Can I sub Kel for wisp x2? I'm pretty sure It'll work.
This deck can be fun to play but it's really not viable for ranking. Everything is face decks and early game super combos, you simply can't win putting down one big creature per turn (especially given how vulnerable these ones are to silence). Then you need to actually draw the ramp cards at the start to get those big creatures in the first place, I've played about 25-30 games with this deck and so far got a perfect ramp start maybe twice? And draw adequate ramp cards only about 50% of the time, rest of the time varies between 1 Innervate or Wild Growth or nothing at all until mid game when it's too late.
It's VERY hard to believe you can get to legend with this deck, and in 24 hours too it's pretty mind boggling. Unless of course you did it in NA and the meta there is vastly different from EU, who knows.
Hi awesome deck I really love play this ! :D
I don't have Sneed's Old Shredder, I have replace him by Ysera and it work good but I just drop Malorne, should I switch Ysera for Malorne ? with Kt it can be epic no ?
I dont have thalnos too, what can replace him ? I replace by Acidic Swamp Ooze
Is Nourish really that helpful when you only have 3x 8-drops?
Remember that Nourish gives you full mana crystals. If you play on turn five, you still have two mana to hero power, wrath, innervate, wild growth, etc, and next turn you are sitting at eight mana. Late game it is still two cards in hand, which is nice.
NOTE: It does not generate excess mana cards like innervate!
You mean Wild Growth right?
uh, yeah :)
I would really like to play that deck but I dont think that I can, not having cairne, thalnos and sneeds :(