[Legend] Mech Shaman 100% win rate from Rank 3 ...
- Last updated Jun 29, 2015 (Blackrock Launch)
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Wild
- 20 Minions
- 7 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3780
- Dust Needed: Loading Collection
- Created: 6/1/2015 (Blackrock Launch)
- iamdannywu
- Registered User
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- 13
- 19
- 78
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
654
Updates:
June 18 - Deck is still working. Just climb from rank 3 to 2 winning 6-1.
June 14 - If you are facing a lot of Hunters/Mages.
( - 1 earthshock, -1 harvest golem, +1 clockwork gnome, +1 Kezan)
June 8 - Added a card substitution section.
June 7 - Added a Video of Me explaining the deck.
June 6 - FYI - A lot of your recent questions had been answered in a previous comment post. Please refer to earlier comments, especially about Fel Reaver.
- I will try to create a video soon explaining the deck and replacements.
- Thank You ALL for all the UP Votes!!!!
June 5 - Additional comment added in Tips section.
June 4 - Added a video of my deck
June 3 - Thanks for all the up votes! I added a mulligan and tips section.
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Hi.
I know the title looks misleading but it's true. I had an insane win rate from rank 3 to Legend. I might have also been the luckiest guy but let me explain why this deck worked.
First, I would like to detail my background a little. I started playing last May and besides the first two months, always been consistently rank 5 or better. I didn't have the time or energy to grind it out to Legend. This season was the first time I've achieved Legend. I was actually not planning for Legend this season but the deck just worked extremely well and got me there.
I was using different decks to rank 4 and 3 this season when I saw a shift in meta where there were more midrange/tempo and control decks appearing to counter the amount of zoos and hunters. I decided switch to Mech Shaman to counter those decks. Mech Shaman's pressure and progressing board presence with beefy minions performs very well against most control decks (Warriors and Handlocks, etc.). It's also good against Mech Mage (faced one) since shaman Mechs out values theirs. The weakness to Mech shaman according to Tempostorm were Zoo and Hunters. I faced a few but were able to pull off wins against them. Against them, it's all about the start and if you can get your early 1 or 2 drops, you can win. Rockbiter is good if you have coin. My matches against Hunters were Very Close! Fel reaver/bursts helps A lot.
Questions you might have:
Why two earthshocks?
- Pros - Helps against Twilight Drakes, Taunts, Mad scientists, Eggs, even a leper gnome/loot hoarder.
- Cons - Sucks have have two in your hand. You can replace this card with another mech, flame tongue, or Ragnaros.
Why Fel Reaver?
- Fel Reaver is a great body for 5 mana. The discard/burning of cards is not a huge drawback since you will win the game most of the time without going through your entire deck. Even if your opponent have a removal for him such as bgh, hex, siphon soul, execute, they would have wasted their removal and you still have big dudes coming in such as fire elemental and dr. boom.
- Play Fel Reaver as soon as you can and hopefully on curve (turn 5 or 4 with mech warper). Try not to play two Reavers at once. You will fatigue fast in that way.
- Weaknesses - cheap taunts (mirror image, annoyatron), sludge belcher, aldor peacekeeper, and bgh.
General Mulligan:
- Mulligan for 1 or 2 drop minions or a nice curve such as 1 drop, 2 drop, then 3 drop minion.
I usually won't keep a 3 drop minion unless i have something to play on turn 1 and 2 or if I have coin.
Priority cards are Cog Master, Mechwarper, Annoy-o-tron in your starting hand then Whirling Zap-o-matic.
- Depending on the match up, there are situational cards I would keep in my starting hand such as Earth Shock, Powermace with coin, and Rockbiter Weapon(with coin).
Some Tips on how to play:
- You first 3 turns are very important. If you have coin, mechwarper and annoytron in your starting hand. Don't coin mechwarper on turn 1, instead play mechwarper, coin annoytron on turn 2. This way your opponents will have more difficulty removing your two minions on their turn. Find ways to protect your mech warper or at least use its discount.
- Annoy-o-tron is a great card to protect your mech warpers, whirling zap-o-matics, and big minions.
- You want to play your minions on curve and do not hold back unless you suspect an AOE clear. This is an aggressive deck, you want to be playing minions every turn. If they do stabilize, you still have burst that can win you the game such as crackle, lava burst, rockbiter, doomhammer.
Combos - Rockbiter with doomhammer (10 damage). Rockbiter with whirling zapomatic (12 damage).
- Depending on the match up, you will need to control the board in the early turns, This is not an all face deck. Once you control the board, your big minions will do their job and can kill the opponent in two/three turns. *Don't use Fel Reaver to trade or attack their minions unless you need to prevent lethal, 90% of the time, he attacks FACE.*
- Power mace is a great weapon to gain tempo, it usually clears two enemy minions and can give your mechs a buff.
Additional comment added June 5th
- I just watched my friend play this deck and now I understand why some people are having trouble with it. The Early Turns are extremely Important! Sometimes they play themselves because of your starting cards, but there's definitely some decision making for optimal plays and what to trade and how. These are the tough decisions when you don't have an optimal starting hand. It can win or lose you the game by turn 4. Unfortunately, I can't elaborate more since it's depending on the match up and what minions your opponent have on board. As stated above, this is not an All Face Deck. You need to control the board in the early turns.
Substitutions:
Fel Reaver - Fireguard Destroyer, Mech Yeti
1 Earth Shock - Clockwork Gnome, flame tongue totem, Hex, Kezan Mystic
Doomhammer - Sorry, non replaceable. Too much burst potential
*New* Here's My Video Explaining the deck.
Here's a video of a Hearthpwn member playing my deck on ladder.
WOW! Made it to Deck of the Week Twice! Thanks Everyone!
If you want a more detail match up guide, please like/thumbs up or click on the Plus button.
Thanks for reading. Feel free to ask questions below.
Hi, This deck is not favor when there's a lot of hunters and zoos around. You can try switching to an anti aggro deck.
You can sub in a mech yeti or clockwork gnome for dr. boom.
Hi, Sorry to hear that. If you provide more details, maybe I can help. Also, a lot of comments prior answered a lot of common questions.
:)
Two questions for this deck:
When facing Guldan, do you keep Whirling Zapomatic in your starting hand? Seems to get dark-bombed everytime.
Also, when facing handlock, do you go all out on damage, or do you try to keep them around ~15 while you build your board? I'd been going all out, but handlocks seem to consistently wall up and heal-up.
Thanks!
Yes, keep whirling zapomatic. You need an early minion, doesn't matter if it gets dark bomb. If you have another alternative like annoy o tron, you can play it instead of whirling zap if you expect a dark bomb.
You usually don't go all out against handlock and want to leave them around 14-15 health, usually their upcoming mana turn (+10 health).
You can go all out if you have finishers in your hand such as crackle, lavaburst for lethal.
It really depends on the situation but those are the general rules.
:)
Just like any deck, it has its favored and un-favored match ups. This deck is better against control decks and not as good against other aggro decks.
:)
Don't know if anyone has asked or suggested, but would Spiteful Smith be a good replacer for Fel Reaver? I know it doesn't fit with the mech theme, but it really synergizes well with Doomhammer after Enrage kicks in. Then combo that with Rockbiter? That's 14 damage with a weapon.
Ok great thank you for your feedback...but it would also help out if there was an explanation as to why? Just stating " Card X is not a good card." doesn't help the person to avoid making the same mistake when finding an alternate card to Fel Reaver. If I can get a valid reason as to why I shouldn't be running Spiteful Smith then I will find an alternative. Until then I am running 2 of them and have had some good matches with them.
Perhaps run Azure Drake instead.
Spiteful smith is not a mech which doesn't synergize. It's stats are also mediocre at 4/6 for 5 mana. It really needs to be a 4/7 or 5/6 to be playable. The enraged effect is too situational, you need to have a weapon equipped and also spiteful need to be damage.
:)
That's pretty good for you to be putting down 1-2 mana minions until turn 3. If they aoe, say consecrate or lightning storm, You have initiate to rebuild your board first which gives you the advantage. In addition, most of your minions are midrange so by turn 3-4 and up, you'll have bigger, tankier minions to play and won't be as affected by aoe.
:)
Not exactly true when locks hellfire for 4 or use their own minions hp to blow your entire board. He is absolutely right, any sort of board clear counters mech shaman pretty hard.
Hell fire hurts his life total also which makes it closer for you to win. hell fire is 3 damage aoe, while your spider tank has 4 health, pilot shredder have deathrattle minion. any other higher mana minons survives hellfire.
if you are facing handlock, you are favored in the match up. tempo storm metashot even states its a 70% win rate against hand lock.
Yes
Sky Golem costs 6 mana where as fel reaver is 5. I would replace fel reaver with my substitutions stated on the guide. It fits the curve better. You already have two fire elementals at 6 drops.
Yeah. You can replace the other Fel Reaver with a Mech Yeti until you can get the other one.
^ True.
So i am missing 1 fel reaver for this deck and I just decided to throw in junk bot for synergy and I have been very surprised how well it works against hunters and mages. I am surprised no one has put one in their decks yet and whats the reasoning not to?
Junkbot is just too inconsistent for its mana cost a 5 mana 1/5 is horrible stats.
For it too get good stats for its cost it needs at least 3 mechs to die which by then it will probably be dead. There are so many better 5 mana cards and this deck doesnt need any more late game.
I recommend disenchanting it and farming up some gold for arena and getting the dust for the second Fel Reaver I hope this helps.
Hey man love the deck :D
I'm currently at Rank 10 and climbing with a win streak I made some few changes though because i dont have another Fel Reaver
- Fel Reaver, Kezan Mystic and Clockwork Gnome
+ Sneed's Old Shredder, Enhanco Mechano and Mechanical Yeti
I'm at 300 dust so i can almost craft another Fel Reaver please tell me what you think of these changes for now thanks.
Battlenet: GuildMaster #1157 NA Server Feel free to add me :).
Hi. Thanks.
I find Sneed too slow for this deck, If you would like a big drop, i would rather have Ragnaros instead of sneed. Otherwise, another Mech Yeti or smaller mech would do.
Have fun! Keep Playing!