Divine fawkz - 75% win rate - Updated
- Last updated Apr 11, 2015 (Blackrock Launch)
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Wild
- 17 Minions
- 9 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 6080
- Dust Needed: Loading Collection
- Created: 4/1/2015 (Undertaker Nerf)
- user-19555117
- Registered User
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- 3
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- 8
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Total Deck Rating
8
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Hello,
Here comes my short lazy guide:
- Control table with combo cards + damage enemy each turn you can.
- Use divine minions and extra shields to achieve that control + damage
- Avenge will help you to upgrade your little minions.
- Peace Keeper will disable big minions.
- Knife Juggler + Muster for Battle (If you can get two Knife Juggler you do at least +6 extra random damage that turn)
- Muster for Battle + Quartermaster (Only one)
- Divine stuff + Blood Knight (Only one)
- Protect yourself and your minions with Coghammer and Argent Protector
- Upgrade your weapons (Truesilver Champion preferably) with Captain Greenskin
- Divine Favor = Monster Draw Power to assure table control. Use it in the right moment, prepare yourself to empty your hand to fill table + keep drawing.
- Use Blessing of Kings preferably on a shielded minion. Use it against big minions or to finish your opponent.
That's all!
Updated
How mandatory is Greenskin in here? I would like to do some laddering with Paladin Aggro, but this build is very weapon heavy and I don't have him.
Why Silvermoon Guardian over Scarlet Crusader? Isn't it basically 1 more mana for the same thing?
i was running something similar, then went to try yours and found myself lacking the greenskin. i popped in a grim patron, simply because ive seen so many dang hunters lately and it has been suiting me well. +1
Very powerful and wouldn't be possible without all the card draws! Thanks