QuietPenguin's CONTROL PALADIN! Includes full w...
- Last updated Mar 9, 2015 (Undertaker Nerf)
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Wild
- 22 Minions
- 5 Spells
- 3 Weapons
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 10680
- Dust Needed: Loading Collection
- Created: 2/25/2015 (Undertaker Nerf)
- QuietPenguin
- Registered User
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- 5
- 7
- 19
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Battle Tag:
QuietPenguin
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Region:
US
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Total Deck Rating
299
So I thought it was time I brought you guys a brew of my own :D Welcome to QuietPenguin’s primer for ‘The Molten Man’!
Molten Paladin is a control deck that aims to take damage in the early game, then drop a Molten Giant or two and then heal right back up! It also has plenty of board clears to ensure that no field is insurmountable.
So I’ve done things a little bit differently for this deck tech, and decided to group cards together rather than just following the deck list from the top down. If you’re looking for the explanation on a specific card, just use CTRL + F :) And as always, here's the video version for a more in-depth discussion:
Molten Giant x2
The main man!! This guy just screams value, getting an 8/8 for 4 or less mana is just such a sick deal, and if you’re opponent wants to win then he’s going to need to activate this at some point! And if not? Then you’re probably going to win that game with just about anything XD
Our primary game plan revolves around taking damage early game, then either clearing the board + Molten Giant, or Molten Giant plus a heal card such as Antique Healbot.
Also, unlike in Handlock, nobody is going to expect you to suddenly drop Molten Giant, leading to some sick, sick blowouts.
Sunfury Protector x1
Coghammer x1
To get a little bit of extra value from our Molten Giants, we play one copy of each of these cards. Getting through an 8/8 taunt is EXTREMELY difficult for any aggressive deck such as MechMage or Hunter.
It’s worth noting though that these cards are perfectly acceptable plays with all the other minions in the deck too. Coghammer in particular has been very impressive, as even giving a Piloted Shredder Divine Shield + Taunt can be backbreaking for our opponent.
Equality x2
Wild Pyromancer x2
Consecration x2
These cards together allow us to easily decimate an opponent’s board. Playing more board wipes than traditional Paladin lists allows this deck to come back from insane board positions multiple times in a single game if necessary (just check out the video against Paladin for a perfect example of this!).
Truesilver Champion x2
Bomb Lobber x1
Rounding out our removal options are two copies of Truesilver Champion and a single copy of Bomb Lobber.
Truesilver Champion is my favourite weapon in the game, and a Paladin staple. The small amount of life gain can sometimes be the difference between winning and losing.
Bomb Lobber is at an excellent spot in the meta right now, and is even beginning to see some play in various Control Warrior lists. As a 3/3 for five mana that can kill almost all the cards in aggressive decks for free, Bomb Lobber just screams VALUE!!!!
Aldor Peacekeeper x2
Since it can be classed as pseudo-removal, Aldor Peacekeeper is up next. Aldor Peacekeeper is extremely versatile, allowing us to easily neutralise cards such as Dr. Boom. Although it won’t kill large minions outright like Big Game Hunter can, it more than makes up for it with it’s flexibility.
Antique Healbot x2
Lay on Hands x1
These cards are how you heal up after playing your Molten Giant(s). With the amount of burst damage running around in the meta at the moment, you are always happy to draw this stuff J
Shielded Minibot x2
The best possible turn two play a Paladin can make, Shielded Minibot is a great way to make sure you don’t fall too far behind when you don’t want to. You can also use this card to trick your opponent into overextending right into your board wipe combos.
Acolyte of Pain x1
Piloted Shredder x2
Sludge Belcher x2
These minions are your midgame.
Acolyte of Pain is a solid card, that basically always replaces itself and sometimes does more. A card that replaces itself is all you’re looking for early, as it will allow you to keep making plays while your opponent’s overextend into your board wipe combos. He’s been a very impressive one-of thus far.
Piloted Shredder and Sludge Belcher are both fantastic cards that have been seeing a ton of play ever since they were printed, and for good reason. Both minions are incredibly sticky and great at virtually any point in the game.
Sylvanas Windrunner x1
Dr. Boom x1
Sneed's Old Shredder x1
Tirion Fordring x1
The nature of this deck allows you to play a greater number of bombs compared with other decks, giving you a faster way to end games against aggressive decks and a higher threat density against controlling decks.
Sylvanas Windrunner, Dr. Boom and Tirion Fordring are all near-staples for good reasons. Sneed’s Old Shredder isn’t quite at their level yet, but his stock is definitely rising in my opinion. Sneed’s has all the qualities of a great bomb, super sticky and capable of winning games all on his own. He also gives some decks (such as Control Warrior) fits.
Harrison Jones x1
Rounding out the deck is a lone tech slot, which I’ve chosen to fill with Harrison Jones. You could play a Kezan Mystic in this slot if you like, but with the amount of Rogue on the ladder at the moment Harrison Jones has been fantastic, and I highly recommend playing him to help improve this matchup.
Mulliganning with this deck is fairly straight forward. Against aggressive decks you’re looking for board wipe combo pieces (Equality, Wild Pyromancer and/or Consecration), Shielded Minibot, and a Molten Giant (I rarely keep two of these in my opening hand however, as it leaves you lacking for other options).
Against more controlling decks, you can be more lenient with your mulligans, and instead are looking for value plays such as Shielded Minibot and Piloted Shredder, although you’re perfectly happy just using your hero power while waiting for a good opportunity to wipe the opponent’s board.
For matchup-specific mulligans, check out the videos!
Vs Druid:
Vs Hunter:
Vs Mage:
Vs Paladin:
Vs Priest:
Vs Rogue:
Vs Shaman:
Vs Warrior:
I’m having a real blast playing this deck on the ladder at the moment, and I believe it is a viable option for climbing to legend (especially while people aren’t expecting it!).
If you like the deck please take a second to give it a vote, it takes a while to produce this content for you guys so I’d really appreciate it!
I’m also doing my best to create regular Hearthstone content on my YouTube channel (although sadly real life does get in the way sometimes). You can check it out (and Subscribe!) at:
https://www.youtube.com/channel/UCeOpkZzTiaYUfvVXdVVBBxw/feed
Thanks guys, enjoy the deck!
I was rank 12 and lost all the way back to rank 19 to get my 6 win daily done.
I don't really care about the ranks because after i got my 6 wins; I got on a win streak with warrior.
This deck gets destroyed by the META.
I'm sure your mileage may vary, but it was a painful slide to get 6 wins.
Sorry to hear it. The deck isn't for everyone :)
Glad you had a streak with Warrior though! :)
So far jumped from rank 18 down to 14 with one star away from 13. Oddly enough the hardest match up for me has been Druid. I have had better luck with control warriors. The trick with hunters and aggro is get some type wipe and a heal bot. It's funny to see aggro decks run out of cards with an empty board and you keep chugging along. So far this deck seems to be consistent. Will see how well it continues to do tomorrow.
Glad to hear it! Keep us updated on your progress!
So far it seems like this deck will do well in the current meta given all the rushy/aggro and mech decks that seem to over-run the ladder nowadays. Having 4 ways to easily clear board (Pyro + EQ/Consec + EQ)x2 shuts down pretty much any control deck and the healing + taunted molten giants is great vs face rush decks! Currently on an 8 or 9 game win streak and very pleased. Even faced a crazy ramp druid deck and still pulled out on top. Good work!
Spot on! This deck is incredibly well-positioned at the moment :D
antonidas mages totally wreck me..i dont have answers for it cause when they play it i generally just wiped the board or dont have giants/tyrian to kill it..
the rest is super fun! after playing "put your faith in the shock" deck this is really fun and not that slow for a control!
I got a question if i may, for those really hard handlock or mage matches where you just cant seem to draw equality do you think its better for the early game (cheap cards) to have mind control tech or BGH to buy some time ? hell or even senjinsheldmasta?
You can always ask questions here! :)
If you're finding that your opponent is constantly sandbagging a bomb for after you clear the board (such as Archmage Antonidas, try and see if there's a different play you could be making instead of board clearing. Try and force him to overextend, by using your sticky minions such as Sludge Belcher. Check out the Warrior matchup for a great example of me holding onto a board clear for an extra turn or two (it's in the latter half of the video if you wish to skip to it). As you become more experienced with the deck, you'll find yourself instinctively knowing what your opponent's up to.
I don't mind the idea of playing a copy of Big Game Hunter (I'd take out the Acolyte of Pain for it personally), if you feel like you want something to deal with a lone threat. Although remember you are playing two copies of Aldor Peacekeeper for this role, and you're going to have to run out Big Game Hunter just for the body in some matchups.
Sorry for waffling on there, I hope my answer was of some help to you :)
My biggest problem with Muster for Battle at the moment is the fact that it's not amazing against the two best aggressive decks in the format. MechMage can handle it quite easily with Goblin Blastmage or even just it's hero power, and against Hunter you're just making their Unleash the Hounds better.And when either class doesn't have that, you're mostly getting a 1-for-1 out of it anyway, with the occasional (VERY occasional in my experience) 2-for-1. I love the card (Tokens is one of my favourite strategies in Magic the Gathering, and was the first competitive deck I ever bought), but I've been having much more success without it than with it right now.
Try watching some of the videos if you get a chance, I've been fairing really well against aggro :)
I occasionally miss having a silence too :) You can always take out the Acolyte of Pain if you want to add one (or imagine it's a silence for a few games and see which one would be better).
Hi man i have dust for 1 legendary: Sneed's Old Shredder or Harrison Jones recommendations?
Do you have all the other legendaries you're after? (the 'staples' like Dr. Boom, Sylvanas Windrunner, etc).
If you do, then I'd probably craft Sneed's Old Shredder first, as lately I've been playing him more and more - he's constantly exceeding my expectations. Harrison Jones is a fine card too though, and a great card to have if the weapon classes are popular.
It's closer enough that I'd say just craft the one you like better :)
yes man i have all the others legendaries, so i think i will craft Sneed's tanks
No problem :)
Hello, QuietPenguin and well met. Thank you for taking the time to test and make detailed videos on how to play this deck. I subbed Harrison and Sneed for Ooze and Rag. Only, because I don't have them and they work well as replacements. I was stuck at rank 18 with all the Hunters and aggro. I was able to get past that and at rank 15 and climbing. I really like the utility and survivability of this deck.
Well met! Thanks for subscribing on YouTube!
Those are fine replacements :)
I'm glad the deck is performing well for you, feel free to ask me any questions you might have in the future! Good luck on ladder :)
Thanks man :) Cool DP by the way!
Coghammer and Sunfury Protector are both replaceable (by cards like Defender of Argus or even a second Acolyte of Pain), but the second Molten Giant is crucial to the deck, and there's no good replacement for it sadly. I highly recommend saving up 400 dust and crafting the second Molten Giant if you want to play this deck :)
I hope that helps :)
No problem :)
Thanks you too!
Quiet Penguin you have to be not only one of the most intuitive players I've seen on HPwn but also approachable, supportive and your decks also work efficiently within the given meta. I'd like to see this deck with a Kezan Mystic!
Thanks, that really means a lot and makes me doing all this worth it!