QuietPenguin's CONTROL PALADIN! Includes full w...
- Last updated Mar 9, 2015 (Undertaker Nerf)
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Wild
- 22 Minions
- 5 Spells
- 3 Weapons
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 10680
- Dust Needed: Loading Collection
- Created: 2/25/2015 (Undertaker Nerf)
- QuietPenguin
- Registered User
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- 5
- 7
- 19
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Battle Tag:
QuietPenguin
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Region:
US
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Total Deck Rating
299
So I thought it was time I brought you guys a brew of my own :D Welcome to QuietPenguin’s primer for ‘The Molten Man’!
Molten Paladin is a control deck that aims to take damage in the early game, then drop a Molten Giant or two and then heal right back up! It also has plenty of board clears to ensure that no field is insurmountable.
So I’ve done things a little bit differently for this deck tech, and decided to group cards together rather than just following the deck list from the top down. If you’re looking for the explanation on a specific card, just use CTRL + F :) And as always, here's the video version for a more in-depth discussion:
Molten Giant x2
The main man!! This guy just screams value, getting an 8/8 for 4 or less mana is just such a sick deal, and if you’re opponent wants to win then he’s going to need to activate this at some point! And if not? Then you’re probably going to win that game with just about anything XD
Our primary game plan revolves around taking damage early game, then either clearing the board + Molten Giant, or Molten Giant plus a heal card such as Antique Healbot.
Also, unlike in Handlock, nobody is going to expect you to suddenly drop Molten Giant, leading to some sick, sick blowouts.
Sunfury Protector x1
Coghammer x1
To get a little bit of extra value from our Molten Giants, we play one copy of each of these cards. Getting through an 8/8 taunt is EXTREMELY difficult for any aggressive deck such as MechMage or Hunter.
It’s worth noting though that these cards are perfectly acceptable plays with all the other minions in the deck too. Coghammer in particular has been very impressive, as even giving a Piloted Shredder Divine Shield + Taunt can be backbreaking for our opponent.
Equality x2
Wild Pyromancer x2
Consecration x2
These cards together allow us to easily decimate an opponent’s board. Playing more board wipes than traditional Paladin lists allows this deck to come back from insane board positions multiple times in a single game if necessary (just check out the video against Paladin for a perfect example of this!).
Truesilver Champion x2
Bomb Lobber x1
Rounding out our removal options are two copies of Truesilver Champion and a single copy of Bomb Lobber.
Truesilver Champion is my favourite weapon in the game, and a Paladin staple. The small amount of life gain can sometimes be the difference between winning and losing.
Bomb Lobber is at an excellent spot in the meta right now, and is even beginning to see some play in various Control Warrior lists. As a 3/3 for five mana that can kill almost all the cards in aggressive decks for free, Bomb Lobber just screams VALUE!!!!
Aldor Peacekeeper x2
Since it can be classed as pseudo-removal, Aldor Peacekeeper is up next. Aldor Peacekeeper is extremely versatile, allowing us to easily neutralise cards such as Dr. Boom. Although it won’t kill large minions outright like Big Game Hunter can, it more than makes up for it with it’s flexibility.
Antique Healbot x2
Lay on Hands x1
These cards are how you heal up after playing your Molten Giant(s). With the amount of burst damage running around in the meta at the moment, you are always happy to draw this stuff J
Shielded Minibot x2
The best possible turn two play a Paladin can make, Shielded Minibot is a great way to make sure you don’t fall too far behind when you don’t want to. You can also use this card to trick your opponent into overextending right into your board wipe combos.
Acolyte of Pain x1
Piloted Shredder x2
Sludge Belcher x2
These minions are your midgame.
Acolyte of Pain is a solid card, that basically always replaces itself and sometimes does more. A card that replaces itself is all you’re looking for early, as it will allow you to keep making plays while your opponent’s overextend into your board wipe combos. He’s been a very impressive one-of thus far.
Piloted Shredder and Sludge Belcher are both fantastic cards that have been seeing a ton of play ever since they were printed, and for good reason. Both minions are incredibly sticky and great at virtually any point in the game.
Sylvanas Windrunner x1
Dr. Boom x1
Sneed's Old Shredder x1
Tirion Fordring x1
The nature of this deck allows you to play a greater number of bombs compared with other decks, giving you a faster way to end games against aggressive decks and a higher threat density against controlling decks.
Sylvanas Windrunner, Dr. Boom and Tirion Fordring are all near-staples for good reasons. Sneed’s Old Shredder isn’t quite at their level yet, but his stock is definitely rising in my opinion. Sneed’s has all the qualities of a great bomb, super sticky and capable of winning games all on his own. He also gives some decks (such as Control Warrior) fits.
Harrison Jones x1
Rounding out the deck is a lone tech slot, which I’ve chosen to fill with Harrison Jones. You could play a Kezan Mystic in this slot if you like, but with the amount of Rogue on the ladder at the moment Harrison Jones has been fantastic, and I highly recommend playing him to help improve this matchup.
Mulliganning with this deck is fairly straight forward. Against aggressive decks you’re looking for board wipe combo pieces (Equality, Wild Pyromancer and/or Consecration), Shielded Minibot, and a Molten Giant (I rarely keep two of these in my opening hand however, as it leaves you lacking for other options).
Against more controlling decks, you can be more lenient with your mulligans, and instead are looking for value plays such as Shielded Minibot and Piloted Shredder, although you’re perfectly happy just using your hero power while waiting for a good opportunity to wipe the opponent’s board.
For matchup-specific mulligans, check out the videos!
Vs Druid:
Vs Hunter:
Vs Mage:
Vs Paladin:
Vs Priest:
Vs Rogue:
Vs Shaman:
Vs Warrior:
I’m having a real blast playing this deck on the ladder at the moment, and I believe it is a viable option for climbing to legend (especially while people aren’t expecting it!).
If you like the deck please take a second to give it a vote, it takes a while to produce this content for you guys so I’d really appreciate it!
I’m also doing my best to create regular Hearthstone content on my YouTube channel (although sadly real life does get in the way sometimes). You can check it out (and Subscribe!) at:
https://www.youtube.com/channel/UCeOpkZzTiaYUfvVXdVVBBxw/feed
Thanks guys, enjoy the deck!
This deck is working pretty well for me at rank 6-7. It is probably the strongest late game deck I've played with. Beating control warrior, handlock, control priests(this one depends) etc. It also beats agro decks if you mulligan correctly. I replaced harrison with acid ooze.
Good deck, People don't expect it :)
What would you recommend to replace for adding in BGH?
I am having ZERO luck with this deck. Paladin is easily my most played class and I can't buy a win. There is way too much burst and hard removal out there and by the time you let yourself get down in health to play the Moltens either 8 health won't save you from dying next turn or your giant meets a BGH/Hex/Poly/Siphon/Etc. in short order leaving you vulnerable on the next turn.
Sorry to hear it hasn't been working out for you :/
Hi, in your guide you list 2x sunfury protector but in the list you only show 1...can you explain?
Whoops! That's just a typo on my part, it's meant to say 1 copy :) Sorry about that, and thanks for letting me know!
It's possible to replace the Giants? Was looking for a paladin deck that don't run Muster and Quartermaster, since I don't have either, and yours fit the demand. Unfortunately I don't have the Giants too...
Not really unfortunately, the Molten Giants are pretty key to the deck :/ There's just no suitable replacement for them at the moment.
I personally wouldn't take out a Wild Pyromancer, he's one half of the combo with Equality, and you really want that combo in a lot of matchups.
Once this deck develops a solid board presence, its very difficult to lose, so the Blessed Champion doesn't really add much. It is a cool card though! :)
Good deck... for the most part i haven't had to use the molten giants. Paladin is my favorite class and this got me from 20 to 12 so far on the ladder and still climbing.
Glad to hear it!
Sounds like you're crushing!
Thanks for commenting and keep it up!
I started off yesterday at rank 18 and earlier today was down to 14. Now I am down to rank 12 and climbing strong. One thing I have learned no matter the match up mulligan for a healbot or lay on lands for some insurance. Then removal and anything you can play with in the first few turns. The best part is that no one expects a Pally to drop molten giants so late in the game. The key to wining with this deck is to learn when to use your board wipes wisely. Generally, if you can clear the board with out then it's best to save them for when you opponent has a full board and is out of cards. There are exceptions to this of course. Always clear their minions first and then go for the face. Unless you have decent health and taunts up. Nothing is more satisfying then outlasting a control warrior with this deck despite all their armor. Mage can be annoying to play around their mirror image. However, with priest it can be challenging to play around their mind control late game. I hate one of them copy my peacekeaper from my deck and then use it on my Rag late game so they could take control with Cabal. The trick is to force them to control or destroy your lesser minions.
Glad your climb is going well!! :D
No warlock video? They are wrecking me. Mostly demonlocks.
From what I can see so far the ESL demonlock netdeck is probably 30/70 in favour of the lock. It comes down to their ability to flood the board and control with shadowflame into things like jaraxxus and malganis to finish you off. If you dont EQ+Conc mid game implosions and demons will over-run you if you save the clears for malganis and jaraxxus you're probably already dead. Im currently 2 and 1 vs the demonlock netdeck but 1 I got incredibly lucky drawing into both truesilvers to start then quickly into the healbots and lay on hands after getting my moltens out. It went down to the wire where he fatigued having cycled through his deck WHEW. Other matches no matter how fast they get out of the gate never got close. I could see mech shaman being an issue given you are inherently going to start off slower and they have insane turn 3 and 4 burst.
Sorry Warlock videos are coming! I have one against Handlock and against Zoo, but not demonlock as I haven't ran into it on ladder in a while :/
Just be patient against them, and try to eek as much value out of your AoE as you possibly can. I've found that they can't present that fast of a clock (certainly nothing like MechMage or Hunter), so waiting an extra turn on AoE is pretty doable. You also have enough threats that if you can survive to turn 7-8 or so in decent shape then I think you're a favourite to win :)
To be fair, I haven't played the matchup more than 4-5 times though, which is a pretty small sample size.
Haha nice!
Thanks, tbh I'm in love with it too XD
What do you think about replacing Sneed's with KT? I don't have sneed's and it keeps the curve and has been working well for me. Have also been considering using Rag instead
Rag has been working out great for me as a replacement for Seend's. I would recommend using RAG.
I personally would replace it with Ragnaros the Firelord, simply because you don't always have much of a board to abuse with Kel'Thuzard, and if you do then you're most likely going to win without needing to play a big bomb.